mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-03-22 15:53:28 +08:00
405 lines
12 KiB
C#
405 lines
12 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Newtonsoft.Json.Linq;
|
|
using NLua;
|
|
using OBSWebsocketDotNet;
|
|
|
|
namespace LuaScriptEngine;
|
|
|
|
public class LuaState: IDisposable
|
|
{
|
|
private readonly Lua state = new();
|
|
private readonly List<LuaFunction> PostDataLoadedFuncs = [];
|
|
private readonly List<LuaFunction> PreUpdateFuncs = [];
|
|
private readonly List<LuaFunction> PostUpdateFuncs = [];
|
|
private readonly List<LuaFunction> PreGameBeginFuncs = [];
|
|
private readonly List<LuaFunction> PostGameBeginFuncs = [];
|
|
private readonly List<LuaFunction> PreGameEndFuncs = [];
|
|
private readonly List<LuaFunction> PostGameEndFuncs = [];
|
|
private readonly HashSet<Timer> Timers = [];
|
|
private readonly List<Timer> TimersToRemove = [];
|
|
private readonly OBSWebsocket _obs = new();
|
|
private readonly Dictionary<string, string> _scheduledText = [];
|
|
|
|
private long _lastSeedKey = 0L;
|
|
private string _lastClusterString = "";
|
|
|
|
public LuaState()
|
|
{
|
|
var assemblyPath = System.IO.Path.Combine(
|
|
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)!,
|
|
"scripts"
|
|
);
|
|
|
|
state.State.Encoding = Encoding.UTF8;
|
|
state.LoadCLRPackage();
|
|
state.DoString("import('Assembly-CSharp')");
|
|
state.DoString($"package.path = '{assemblyPath.Replace('\\', '/')}/?.lua'");
|
|
RegisterFunctions();
|
|
|
|
foreach (var file in System.IO.Directory.GetFiles(assemblyPath, "*.lua"))
|
|
{
|
|
LuaScriptEngine.Logger.LogInfo($"Loading Lua script: {file}");
|
|
state.DoFile(file);
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
state.Dispose();
|
|
if (_obs.IsConnected)
|
|
{
|
|
_obs.Disconnect();
|
|
}
|
|
_scheduledText.Clear();
|
|
Timers.Clear();
|
|
PreUpdateFuncs.Clear();
|
|
PostUpdateFuncs.Clear();
|
|
PreGameBeginFuncs.Clear();
|
|
PostGameBeginFuncs.Clear();
|
|
PreGameEndFuncs.Clear();
|
|
PostGameEndFuncs.Clear();
|
|
}
|
|
|
|
private void RegisterFunctions()
|
|
{
|
|
#region Callback Functions
|
|
state["register_callback"] = (string tp, LuaFunction action) =>
|
|
{
|
|
switch (tp)
|
|
{
|
|
case "data_loaded":
|
|
PostDataLoadedFuncs.Add(action);
|
|
break;
|
|
case "pre_update":
|
|
PreUpdateFuncs.Add(action);
|
|
break;
|
|
case "post_update":
|
|
PostUpdateFuncs.Add(action);
|
|
break;
|
|
case "pre_game_begin":
|
|
PreGameBeginFuncs.Add(action);
|
|
break;
|
|
case "post_game_begin":
|
|
PostGameBeginFuncs.Add(action);
|
|
break;
|
|
case "pre_game_end":
|
|
PreGameEndFuncs.Add(action);
|
|
break;
|
|
case "post_game_end":
|
|
PostGameEndFuncs.Add(action);
|
|
break;
|
|
}
|
|
};
|
|
|
|
state["add_timer"] = Timer (LuaFunction func, long firstInterval, long repeatInterval) =>
|
|
{
|
|
var timer = new Timer(func, firstInterval, repeatInterval);
|
|
Timers.Add(timer);
|
|
return timer;
|
|
};
|
|
|
|
state["remove_timer"] = void (Timer timer) => { Timers.Remove(timer); };
|
|
#endregion
|
|
|
|
#region OBS Functions
|
|
state["obs_connect"] = void (string server, string password) =>
|
|
{
|
|
if (_obs.IsConnected)
|
|
{
|
|
LuaScriptEngine.Logger.LogInfo("Already connected to OBS");
|
|
return;
|
|
}
|
|
_obs.Connected += (_, _) =>
|
|
{
|
|
LuaScriptEngine.Logger.LogInfo($"Connected to OBS at {server}");
|
|
foreach (var (sourceName, text) in _scheduledText)
|
|
{
|
|
try
|
|
{
|
|
_obs.SetInputSettings(sourceName,
|
|
new JObject
|
|
{
|
|
{ "text", text }
|
|
});
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LuaScriptEngine.Logger.LogError($"Error setting {sourceName}'s text to `{text}`: {e}");
|
|
}
|
|
}
|
|
|
|
_scheduledText.Clear();
|
|
};
|
|
_obs.Disconnected += (_, _) =>
|
|
{
|
|
_obs.ConnectAsync(server, password);
|
|
};
|
|
_obs.ConnectAsync(server, password);
|
|
};
|
|
|
|
state["obs_disconnect"] = void () =>
|
|
{
|
|
_obs.Disconnect();
|
|
};
|
|
|
|
state["obs_set_source_text"] = void (string sourceName, string text) =>
|
|
{
|
|
if (_obs.IsConnected)
|
|
{
|
|
try
|
|
{
|
|
_obs.SetInputSettings(sourceName, new JObject
|
|
{
|
|
{ "text", text }
|
|
});
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LuaScriptEngine.Logger.LogError($"Error setting source text: {e}");
|
|
_obs.Disconnect();
|
|
_scheduledText[sourceName] = text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_scheduledText[sourceName] = text;
|
|
}
|
|
};
|
|
#endregion
|
|
|
|
#region Common Data Retrieval Functions
|
|
state["get_current_cluster"] = string () =>
|
|
{
|
|
var data = GameMain.data;
|
|
if (data == null) return "";
|
|
var seedKey = data.GetClusterSeedKey();
|
|
if (seedKey == _lastSeedKey) return _lastClusterString;
|
|
_lastSeedKey = seedKey;
|
|
_lastClusterString = data.gameDesc.clusterString;
|
|
return _lastClusterString;
|
|
};
|
|
|
|
var getCurrentResearch = () =>
|
|
{
|
|
var history = GameMain.history;
|
|
if (history == null) return (0, 0, 0L, 0L);
|
|
var current = history.currentTech;
|
|
if (current == 0) return (0, 0, 0L, 0L);
|
|
var techStates = history.techStates;
|
|
if (!techStates.TryGetValue(current, out var value)) return (0, 0, 0L, 0L);
|
|
return (current, value.curLevel, value.hashUploaded, value.hashNeeded);
|
|
};
|
|
state["get_current_research"] = getCurrentResearch;
|
|
state["get_current_research_str"] = string (string format) =>
|
|
{
|
|
var (current, level, hashUploaded, hashNeeded) = getCurrentResearch();
|
|
if (current == 0) return "";
|
|
return string.Format(format, LDB.techs.Select(current).name, level, JournalUtility.TranslateKMGValue(hashUploaded), JournalUtility.TranslateKMGValue(hashNeeded));
|
|
};
|
|
|
|
var getTechLevel = (NLua.LuaTable techIds) =>
|
|
{
|
|
var techStates = GameMain.history?.techStates;
|
|
if (techStates == null) return 0;
|
|
int level = 0;
|
|
foreach (var techId in techIds.Values.Cast<long>())
|
|
{
|
|
if (!techStates.TryGetValue((int)techId, out var value))
|
|
{
|
|
return level;
|
|
}
|
|
var newLevel = value.unlocked ? value.curLevel : value.curLevel - 1;
|
|
if (newLevel > level)
|
|
{
|
|
level = newLevel;
|
|
}
|
|
if (!value.unlocked)
|
|
{
|
|
return level;
|
|
}
|
|
}
|
|
return level;
|
|
};
|
|
state["get_tech_level"] = getTechLevel;
|
|
state["get_tech_level_str"] = string (string format, NLua.LuaTable techIds) =>
|
|
{
|
|
var level = getTechLevel(techIds);
|
|
if (level <= 0) return "";
|
|
return string.Format(format, level);
|
|
};
|
|
|
|
var getFactoryStat = (int itemId) =>
|
|
{
|
|
var gameData = GameMain.data;
|
|
if (gameData == null) return (0, 0);
|
|
var statPool = GameMain.statistics?.production.factoryStatPool;
|
|
if (statPool == null) return (0, 0);
|
|
long productTotal = 0L, consumeTotal = 0L;
|
|
for (var i = gameData.factoryCount - 1; i >= 0; i--)
|
|
{
|
|
var stat = statPool[i];
|
|
if (stat == null) continue;
|
|
var index = stat.productIndices[itemId];
|
|
var ppool = stat.productPool[index];
|
|
if (ppool == null) continue;
|
|
var cursor = ppool.cursor[4];
|
|
if (cursor > 0)
|
|
{
|
|
productTotal += ppool.count[cursor - 1];
|
|
}
|
|
cursor = ppool.cursor[4 + 6];
|
|
if (cursor > 0)
|
|
{
|
|
consumeTotal += ppool.count[cursor - 1];
|
|
}
|
|
}
|
|
return (productTotal, consumeTotal);
|
|
};
|
|
state["get_factory_stat"] = getFactoryStat;
|
|
state["get_factory_stat_str"] = string (string format, int itemId) =>
|
|
{
|
|
var (productTotal, consumeTotal) = getFactoryStat(itemId);
|
|
return string.Format(format, JournalUtility.TranslateKMGValue(productTotal), JournalUtility.TranslateKMGValue(consumeTotal));
|
|
};
|
|
|
|
var getDysonSphereTotalGen = () =>
|
|
{
|
|
var data = GameMain.data;
|
|
if (data == null) return 0;
|
|
return data.GetDysonSphereTotalGen();
|
|
};
|
|
state["get_dyson_sphere_power_gen"] = getDysonSphereTotalGen;
|
|
state["get_dyson_sphere_power_gen_str"] = string (string format) =>
|
|
{
|
|
var totalGen = getDysonSphereTotalGen();
|
|
if (totalGen <= 0) return "";
|
|
return string.Format(format, JournalUtility.TranslateKMGValue(totalGen * 60L));
|
|
};
|
|
#endregion
|
|
}
|
|
|
|
public void PostDataLoaded()
|
|
{
|
|
LoopCall(PostDataLoadedFuncs);
|
|
}
|
|
|
|
public void PreUpdate()
|
|
{
|
|
if (Timers.Count > 0)
|
|
{
|
|
var gameTick = GameMain.gameTick;
|
|
foreach (var timer in Timers)
|
|
{
|
|
if (timer == null || !timer.Check(gameTick)) continue;
|
|
TimersToRemove.Add(timer);
|
|
}
|
|
|
|
if (TimersToRemove.Count > 0)
|
|
{
|
|
foreach (var timer in TimersToRemove)
|
|
{
|
|
Timers.Remove(timer);
|
|
}
|
|
|
|
TimersToRemove.Clear();
|
|
}
|
|
}
|
|
|
|
LoopCall(PreUpdateFuncs);
|
|
}
|
|
|
|
public void PostUpdate()
|
|
{
|
|
LoopCall(PostUpdateFuncs);
|
|
}
|
|
|
|
public void PreGameBegin()
|
|
{
|
|
var tick = GameMain.gameTick;
|
|
foreach (var timer in Timers)
|
|
{
|
|
if (timer.Reset(tick))
|
|
{
|
|
TimersToRemove.Add(timer);
|
|
}
|
|
}
|
|
|
|
if (TimersToRemove.Count > 0)
|
|
{
|
|
foreach (var timer in TimersToRemove)
|
|
{
|
|
Timers.Remove(timer);
|
|
}
|
|
|
|
TimersToRemove.Clear();
|
|
}
|
|
LoopCall(PreGameBeginFuncs);
|
|
}
|
|
|
|
public void PostGameBegin()
|
|
{
|
|
LoopCall(PostGameBeginFuncs);
|
|
}
|
|
|
|
public void PreGameEnd()
|
|
{
|
|
LoopCall(PreGameEndFuncs);
|
|
}
|
|
|
|
public void PostGameEnd()
|
|
{
|
|
LoopCall(PostGameEndFuncs);
|
|
}
|
|
|
|
private void LoopCall(List<LuaFunction> funcs)
|
|
{
|
|
foreach (var func in funcs)
|
|
{
|
|
try
|
|
{
|
|
func.Call();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LuaScriptEngine.Logger.LogError($"Error in Lua script: {e}");
|
|
}
|
|
}
|
|
}
|
|
|
|
private class Timer(LuaFunction func, long startInterval, long repeatInterval = 0L)
|
|
{
|
|
public bool Check(long gameTick)
|
|
{
|
|
if (gameTick < _nextTick) return false;
|
|
try
|
|
{
|
|
_func.Call();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LuaScriptEngine.Logger.LogError($"Error in Lua script: {e}");
|
|
}
|
|
|
|
if (_repeatInterval <= 0L) return true;
|
|
_nextTick += _repeatInterval;
|
|
if (_nextTick < gameTick)
|
|
_nextTick = gameTick + 1;
|
|
return false;
|
|
}
|
|
|
|
public bool Reset(long gameTick)
|
|
{
|
|
if (_repeatInterval <= 0L) return true;
|
|
_nextTick = gameTick + _repeatInterval;
|
|
return false;
|
|
}
|
|
|
|
private readonly LuaFunction _func = func;
|
|
private readonly long _repeatInterval = repeatInterval;
|
|
private long _nextTick = GameMain.gameTick + startInterval;
|
|
}
|
|
}
|