mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 01:33:33 +08:00
194 lines
9.2 KiB
C#
194 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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namespace MechaDronesTweaks;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInDependency(FastDronesRemover.FastDronesGuid, BepInDependency.DependencyFlags.SoftDependency)]
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public class MechaDronesTweaksPlugin : BaseUnityPlugin
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{
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public new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private readonly Harmony _harmony = new(PluginInfo.PLUGIN_GUID);
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public MechaDronesTweaksPlugin()
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{
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/* Remove FastDrones MOD if loaded */
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try
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{
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if (FastDronesRemover.Run(_harmony))
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{
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Logger.LogInfo("Unpatch FastDrones - OK");
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}
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}
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catch (Exception e)
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{
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Logger.LogWarning($"Failed to unpatch FastDrones: {e}");
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}
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}
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public void Awake()
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{
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MechaDronesTweaks.UseFixedSpeed = Config.Bind("MechaDrones", "UseFixedSpeed", MechaDronesTweaks.UseFixedSpeed,
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"Use fixed speed for mecha drones").Value;
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MechaDronesTweaks.SkipStage1 = Config.Bind("MechaDrones", "SkipStage1",
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MechaDronesTweaks.SkipStage1,
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"Skip 1st stage of working mecha drones (flying away from mecha in ~1/3 speed for several frames)").Value;
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MechaDronesTweaks.RemoveSpeedLimitForStage1 = Config.Bind("MechaDrones", "RemoveSpeedLimitForStage1",
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MechaDronesTweaks.RemoveSpeedLimitForStage1,
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"Remove speed limit for 1st stage (has a speed limit @ ~10m/s originally)").Value;
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MechaDronesTweaks.FixedSpeed = Config.Bind("MechaDrones", "FixedSpeed", MechaDronesTweaks.FixedSpeed,
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new ConfigDescription("Fixed speed for mecha drones, working only when UseFixedSpeed is enabled",
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new AcceptableValueRange<float>(6f, 1000f))).Value;
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MechaDronesTweaks.SpeedMultiplier = Config.Bind("MechaDrones", "SpeedMultiplier",
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MechaDronesTweaks.SpeedMultiplier,
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new ConfigDescription("Speed multiplier for mecha drones, working only when UseFixedSpeed is disabled",
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new AcceptableValueRange<float>(1f, 10f))).Value;
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MechaDronesTweaks.EnergyMultiplier = Config.Bind("MechaDrones", "EnergyMultiplier",
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MechaDronesTweaks.EnergyMultiplier,
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new ConfigDescription("Energy consumption multiplier for mecha drones",
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new AcceptableValueRange<float>(0f, 1f))).Value;
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MechaDronesTweaks.EnergyMultiplier = Config.Bind("MechaDrones", "EnergyMultiplier",
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MechaDronesTweaks.EnergyMultiplier,
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new ConfigDescription("Energy consumption multiplier for mecha drones",
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new AcceptableValueRange<float>(0f, 1f))).Value;
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_harmony.PatchAll(typeof(MechaDronesTweaks));
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}
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}
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public static class MechaDronesTweaks
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{
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public static bool UseFixedSpeed;
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public static bool SkipStage1;
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public static bool RemoveSpeedLimitForStage1 = true;
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public static float FixedSpeed = 300f;
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public static float SpeedMultiplier = 4f;
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public static float EnergyMultiplier = 0.1f;
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(ConstructionSystem), nameof(ConstructionSystem.UpdateDrones))]
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[HarmonyPatch(typeof(UIMechaWindow), nameof(UIMechaWindow.UpdateProps))]
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[HarmonyPatch(typeof(UITechTree), nameof(UITechTree.RefreshDataValueText))]
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private static IEnumerable<CodeInstruction> UITechTreeRefreshDataValueText_Transpiler(
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IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(GameHistoryData), nameof(GameHistoryData.constructionDroneSpeed)))
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);
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if (UseFixedSpeed)
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{
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matcher.Repeat(m => m.Advance(1).InsertAndAdvance(
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new CodeInstruction(OpCodes.Pop),
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new CodeInstruction(OpCodes.Ldc_R4, FixedSpeed)
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));
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}
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else
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{
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matcher.Repeat(m => m.Advance(1).InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldc_R4, SpeedMultiplier),
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new CodeInstruction(OpCodes.Mul)
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));
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}
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(ConstructionModuleComponent), nameof(ConstructionModuleComponent.EjectBaseDrone))]
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[HarmonyPatch(typeof(ConstructionModuleComponent), nameof(ConstructionModuleComponent.EjectMechaDrone))]
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private static IEnumerable<CodeInstruction> MechaUpdateTargets_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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if (!SkipStage1)
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return matcher.InstructionEnumeration();
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldc_I4_1),
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new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(DroneComponent), nameof(DroneComponent.stage)))
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).Opcode = OpCodes.Ldc_I4_2;
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler, HarmonyPatch(typeof(ConstructionSystem), nameof(ConstructionSystem.UpdateDrones))]
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private static IEnumerable<CodeInstruction> MechaUpdateDrones_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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if (EnergyMultiplier >= 1f)
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return matcher.InstructionEnumeration();
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(ModeConfig), nameof(ModeConfig.droneEnergyPerMeter)))
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).Advance(1).Insert(
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new CodeInstruction(OpCodes.Ldc_R8, (double)EnergyMultiplier),
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new CodeInstruction(OpCodes.Mul)
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);
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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// ref CraftData craft, PlanetFactory factory, ref Vector3 ejectPos, float droneSpeed, float dt, ref double mechaEnergy, ref double mechaEnergyChange, double flyEnergyRate, double repairEnergyCost, out float energyRatio
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[HarmonyPatch(typeof(DroneComponent), nameof(DroneComponent.InternalUpdate), new[] { typeof(CraftData), typeof(PlanetFactory), typeof(Vector3), typeof(float), typeof(float), typeof(double), typeof(double), typeof(double), typeof(double), typeof(float) }, new[] { ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out })]
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// ref CraftData craft, PlanetFactory factory, Vector3 ejectPos, float droneSpeed, float dt, ref long energy, double flyEnergyRate, double repairEnergyCost, out float energyRatio
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[HarmonyPatch(typeof(DroneComponent), nameof(DroneComponent.InternalUpdate), new[] { typeof(CraftData), typeof(PlanetFactory), typeof(Vector3), typeof(float), typeof(float), typeof(long), typeof(double), typeof(double), typeof(float) }, new[] { ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out })]
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private static IEnumerable<CodeInstruction> MechaDroneUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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if (RemoveSpeedLimitForStage1)
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{
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matcher.MatchForward(false,
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new CodeMatch(instr => instr.opcode == OpCodes.Ldc_R4 && instr.OperandIs(1f)),
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new CodeMatch(instr => instr.opcode == OpCodes.Ldc_R4 && instr.OperandIs(3f))
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);
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matcher.Advance(1).Operand = 10000f;
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}
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if (!UseFixedSpeed && Math.Abs(SpeedMultiplier - 1.0f) < 0.01f)
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return matcher.InstructionEnumeration();
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matcher.Start().MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldc_R4),
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new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(DroneComponent), nameof(DroneComponent.progress)))
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);
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matcher.Repeat(m =>
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{
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if (m.InstructionAt(1).OperandIs(0f))
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{
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m.InstructionAt(3).labels = m.Labels;
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m.RemoveInstructions(3);
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}
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else if (m.InstructionAt(1).OperandIs(1f))
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{
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m.Advance(1).Operand = 0f;
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m.Advance(2);
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}
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}
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);
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matcher.Start().MatchForward(false,
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new CodeMatch(instr => instr.opcode == OpCodes.Ldc_R4 && instr.OperandIs(0.5f))
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);
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matcher.Repeat(m =>
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{
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if (UseFixedSpeed)
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{
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if (FixedSpeed > 75f)
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{
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m.Operand = 0.5f * FixedSpeed / 75f;
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}
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}
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else
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{
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m.Operand = 0.5f * SpeedMultiplier;
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}
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}
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);
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return matcher.InstructionEnumeration();
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}
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}
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