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LabOpt
Performance optimizations for Matrix Labs
优化研究站性能
Updates
- 0.3.6
- Fix a critical problem that cause labs not working, as well as optimizations in some functions.
- 0.3.5
- Add some codes to avoid labs malfunctioning on stacking.
- 0.3.4
- Fix various crashes on recipe/research mode changing on labs that are not base level.
- 0.3.3
- Add a lock to
PlanetFactory.PickFrom()to avoid thread-conflicts.
- Add a lock to
- 0.3.2
- Separate large block locks into small locks to improve performance.
- 0.3.1
- Add some locks to avoid thread-conflicts.
- 0.3.0
- Reverse changes of 0.2.0, and rewrite most of codes to make better performance with less patches.
- 0.2.0
- New mechanism to update
LabComponent.needs().
- New mechanism to update
- 0.1.0
- Initial release.
Features
- Greatly reduce CPU usage of Matrix Labs without changing gameplay logic.
- Discard some calls on Matrix Labs that are stacked on others.
- Only keep calls of manufacturing and researching.
- All materials and products are stored in the base level of Matrix Labs.
- Thus this MOD discards all item pulling up and down actions.
- Manufacturing and researching uses items from base level and output to base level directly.
- UI on Matrix Labs shows count of items in base level always, but displays working progress for current level.
- Insert into or pick from any level of Matrix Labs apply to base level actually.
- Increased capacity input and output of Matrix Labs to 15 and 30, to avoid lack of supply or output jam.
Notes
- If get any lab not working, just save and reload the game to fix it as a temporary solution.
Known issue
- In researching mode, you will find the progress circle runs faster on stacked Labs
- This is normal due to mechanism of calculation, it does not change the real consumptions and output hashes.
- Progress speed is multiplied by stacked levels indeed.
功能
- 在不改变游戏基础逻辑的前提下,大幅降低研究站的CPU消耗
- 去除非底层研究站的许多调用
- 只保留制造和研发的函数调用
- 所有物品都存储在研究站的底层
- 因此该MOD去除了所有的物品上下传输
- 制造和研发使用底层的物品并将产物直接送到底层
- 研究站的UI始终显示底层的物品数量,但显示当前层的工作进度
- 向任意层放入或取出物品实际上都是对底层的操作
- 增加研究站的输入和输出容量到15和30,以避免输入供应不足和输出堵塞
说明
- 如果发现有任何研究站不工作,只需保存并重新加载游戏即可暂时解决。
已知问题
- 在研发模式下,你会发现堆叠研究站的进度圈运行得更快
- 这是正常的,因为计算机制的原因,它并不会改变真实的消耗和产出
- 进度速度实际上是乘了堆叠层数