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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 23:33:33 +08:00
Files
DSP_Mods/UXAssist/Patches/PlayerPatch.cs
2025-05-10 00:50:11 +08:00

561 lines
30 KiB
C#

using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using CommonAPI.Systems;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
namespace UXAssist.Patches;
public class PlayerPatch : PatchImpl<PlayerPatch>
{
public static ConfigEntry<bool> EnhancedMechaForgeCountControlEnabled;
public static ConfigEntry<bool> HideTipsForSandsChangesEnabled;
public static ConfigEntry<bool> ShortcutKeysForStarsNameEnabled;
public static ConfigEntry<bool> AutoNavigationEnabled;
public static ConfigEntry<bool> AutoCruiseEnabled;
public static ConfigEntry<bool> AutoBoostEnabled;
public static ConfigEntry<double> DistanceToWarp;
private static PressKeyBind _showAllStarsNameKey;
private static PressKeyBind _toggleAllStarsNameKey;
private static PressKeyBind _autoDriveKey;
public static void Init()
{
_showAllStarsNameKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false),
conflictGroup = KeyBindConflict.UI | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ShowAllStarsName",
canOverride = true
}
);
I18N.Add("KEYShowAllStarsName", "[UXA] Keep pressing to show all Stars' name", "[UXA] 按住显示所有星系名称");
_toggleAllStarsNameKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey((int)KeyCode.Tab, 0, ECombineKeyAction.OnceClick, false),
conflictGroup = KeyBindConflict.UI | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleAllStarsName",
canOverride = true
}
);
I18N.Add("KEYToggleAllStarsName", "[UXA] Toggle display of all Stars' name", "[UXA] 切换所有星系名称显示状态");
_autoDriveKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleAutoCruise",
canOverride = true
});
I18N.Add("KEYToggleAutoCruise", "[UXA] Toggle auto-cruise", "[UXA] 切换自动巡航");
I18N.Add("AutoCruiseOn", "Auto-cruise enabled", "已启用自动巡航");
I18N.Add("AutoCruiseOff", "Auto-cruise disabled", "已禁用自动巡航");
EnhancedMechaForgeCountControlEnabled.SettingChanged += (_, _) => EnhancedMechaForgeCountControl.Enable(EnhancedMechaForgeCountControlEnabled.Value);
HideTipsForSandsChangesEnabled.SettingChanged += (_, _) => HideTipsForSandsChanges.Enable(HideTipsForSandsChangesEnabled.Value);
ShortcutKeysForStarsNameEnabled.SettingChanged += (_, _) => ShortcutKeysForStarsName.Enable(ShortcutKeysForStarsNameEnabled.Value);
AutoNavigationEnabled.SettingChanged += (_, _) => AutoNavigation.Enable(AutoNavigationEnabled.Value);
AutoNavigationEnabled.SettingChanged += (_, _) => Functions.UIFunctions.UpdateToggleAutoCruiseCheckButtonVisiblility();
AutoCruiseEnabled.SettingChanged += (_, _) => Functions.UIFunctions.UpdateToggleAutoCruiseCheckButtonVisiblility();
}
public static void Start()
{
EnhancedMechaForgeCountControl.Enable(EnhancedMechaForgeCountControlEnabled.Value);
HideTipsForSandsChanges.Enable(HideTipsForSandsChangesEnabled.Value);
ShortcutKeysForStarsName.Enable(ShortcutKeysForStarsNameEnabled.Value);
AutoNavigation.Enable(AutoNavigationEnabled.Value);
Enable(true);
}
public static void OnInputUpdate()
{
ShortcutKeysForStarsName.OnInputUpdate();
if (_autoDriveKey.keyValue)
{
AutoNavigation.ToggleAutoCruise();
}
}
public static void Uninit()
{
Enable(false);
EnhancedMechaForgeCountControl.Enable(false);
HideTipsForSandsChanges.Enable(false);
ShortcutKeysForStarsName.Enable(false);
AutoNavigation.Enable(false);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIStarmapStar), nameof(UIStarmapStar._OnLateUpdate))]
private static IEnumerable<CodeInstruction> UIStarmapStar__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
Label? jumpPos = null;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(UIStarmapStar), nameof(UIStarmapStar.projectedCoord))),
new CodeMatch(ci => ci.IsLdloc()),
new CodeMatch(ci => ci.Branches(out jumpPos))
);
matcher.Advance(3);
var labels = matcher.Labels;
matcher.Labels = [];
matcher.CreateLabel(out var jumpPos2);
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(ShortcutKeysForStarsName), nameof(ShortcutKeysForStarsName.ShowAllStarsNameStatus))).WithLabels(labels),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ceq),
new CodeInstruction(OpCodes.Brtrue, jumpPos.Value),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(PlayerPatch.ShortcutKeysForStarsName), nameof(ShortcutKeysForStarsName.ForceShowAllStarsName))),
new CodeInstruction(OpCodes.Brtrue, jumpPos.Value),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(Functions.UIFunctions), nameof(Functions.UIFunctions.ShowStarName))),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIStarmapStar), nameof(UIStarmapStar.star))),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(StarData), nameof(StarData.index))),
new CodeInstruction(OpCodes.Ldelem_I1),
new CodeInstruction(OpCodes.Brtrue, jumpPos.Value),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(ShortcutKeysForStarsName), nameof(ShortcutKeysForStarsName.ShowAllStarsNameStatus))),
new CodeInstruction(OpCodes.Ldc_I4_2),
new CodeInstruction(OpCodes.Ceq),
new CodeInstruction(OpCodes.Brfalse, jumpPos2),
new CodeInstruction(OpCodes.Ldc_I4_0),
new CodeInstruction(OpCodes.Stloc_1),
new CodeInstruction(OpCodes.Br, jumpPos.Value)
);
return matcher.InstructionEnumeration();
}
private class EnhancedMechaForgeCountControl : PatchImpl<EnhancedMechaForgeCountControl>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIReplicatorWindow), nameof(UIReplicatorWindow.OnOkButtonClick))]
private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnOkButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(10))
);
matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 1000));
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIReplicatorWindow), nameof(UIReplicatorWindow.OnPlusButtonClick))]
[HarmonyPatch(typeof(UIReplicatorWindow), nameof(UIReplicatorWindow.OnMinusButtonClick))]
private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnPlusButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
var label3 = generator.DefineLabel();
var label4 = generator.DefineLabel();
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldloc_0),
new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(o => o.opcode == OpCodes.Add || o.opcode == OpCodes.Sub)
).Advance(1).RemoveInstruction().InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.control))),
new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Ldc_I4_S, 10),
new CodeInstruction(OpCodes.Br_S, label4),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))).WithLabels(label1),
new CodeInstruction(OpCodes.Brfalse_S, label2),
new CodeInstruction(OpCodes.Ldc_I4_S, 100),
new CodeInstruction(OpCodes.Br_S, label4),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.alt))).WithLabels(label2),
new CodeInstruction(OpCodes.Brfalse_S, label3),
new CodeInstruction(OpCodes.Ldc_I4, 1000),
new CodeInstruction(OpCodes.Br_S, label4),
new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(label3)
).Labels.Add(label4);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(10))
);
matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 1000));
return matcher.InstructionEnumeration();
}
}
private class HideTipsForSandsChanges : PatchImpl<HideTipsForSandsChanges>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(Player), nameof(Player.SetSandCount))]
private static IEnumerable<CodeInstruction> Player_SetSandCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.PropertySetter(typeof(Player), nameof(Player.sandCount)))
).Advance(1).Insert(new CodeInstruction(OpCodes.Ret));
return matcher.InstructionEnumeration();
}
}
public class ShortcutKeysForStarsName : PatchImpl<ShortcutKeysForStarsName>
{
public static int ShowAllStarsNameStatus;
public static bool ForceShowAllStarsName;
public static bool ForceShowAllStarsNameExternal;
public static void ToggleAllStarsName()
{
ShowAllStarsNameStatus = (ShowAllStarsNameStatus + 1) % 3;
}
public static void OnInputUpdate()
{
if (!UIRoot.instance.uiGame.starmap.active) return;
var enabled = ShortcutKeysForStarsNameEnabled.Value;
if (!enabled)
{
ForceShowAllStarsName = ForceShowAllStarsNameExternal;
return;
}
if (_toggleAllStarsNameKey.keyValue)
{
ToggleAllStarsName();
}
ForceShowAllStarsName = ForceShowAllStarsNameExternal || _showAllStarsNameKey.IsKeyPressing();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap._OnOpen))]
private static void UIStarmap__OnOpen_Prefix()
{
ShowAllStarsNameStatus = 0;
}
/*
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIStarmapPlanet), nameof(UIStarmapPlanet._OnLateUpdate))]
private static IEnumerable<CodeInstruction> UIStarmapPlanet__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldloc_3),
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(UIStarmapPlanet), nameof(UIStarmapPlanet.projected)))
);
matcher.Advance(3);
matcher.CreateLabel(out var jumpPos1);
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(ShortcutKeysForStarsName), nameof(_showAllStarsNameStatus))),
new CodeInstruction(OpCodes.Ldc_I4_2),
new CodeInstruction(OpCodes.Ceq),
new CodeInstruction(OpCodes.Brfalse, jumpPos1),
new CodeInstruction(OpCodes.Ldc_I4_0),
new CodeInstruction(OpCodes.Stloc_3)
);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStarmapPlanet), nameof(UIStarmapPlanet.gameHistory))),
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStarmapPlanet), nameof(UIStarmapPlanet.planet))),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PlanetData), nameof(PlanetData.id))),
new CodeMatch(OpCodes.Callvirt, AccessTools.Field(typeof(GameHistoryData), nameof(GameHistoryData.GetPlanetPin))),
new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(ci => ci.Branches(out _)),
new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(ci => ci.IsStloc()),
new CodeMatch(ci => ci.Branches(out _))
);
matcher.CreateLabelAt(matcher.Pos + 8, out var jumpPos);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(ShortcutKeysForStarsName), nameof(_showAllStarsNameStatus))).WithLabels(labels),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ceq),
new CodeInstruction(OpCodes.Brtrue, jumpPos),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(PlayerPatch), nameof(_showAllStarsNameKey))),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(KeyBindings), nameof(KeyBindings.IsKeyPressing))),
new CodeInstruction(OpCodes.Brtrue, jumpPos)
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIStarmapDFHive), nameof(UIStarmapDFHive._OnLateUpdate))]
private static IEnumerable<CodeInstruction> UIStarmapDFHive__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(ci => ci.IsLdloc()),
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(UIStarmapDFHive), nameof(UIStarmapDFHive.projected)))
);
matcher.Advance(3);
matcher.CreateLabel(out var jumpPos1);
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(ShortcutKeysForStarsName), nameof(_showAllStarsNameStatus))),
new CodeInstruction(OpCodes.Ldc_I4_2),
new CodeInstruction(OpCodes.Ceq),
new CodeInstruction(OpCodes.Brfalse, jumpPos1),
new CodeInstruction(OpCodes.Ldc_I4_0),
new CodeInstruction(OpCodes.Stloc_S, 4)
);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStarmapDFHive), nameof(UIStarmapDFHive.gameHistory))),
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStarmapDFHive), nameof(UIStarmapDFHive.hive))),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(EnemyDFHiveSystem), nameof(EnemyDFHiveSystem.hiveStarId))),
new CodeMatch(OpCodes.Ldc_I4, 1000000),
new CodeMatch(OpCodes.Sub),
new CodeMatch(OpCodes.Callvirt, AccessTools.Field(typeof(GameHistoryData), nameof(GameHistoryData.GetHivePin))),
new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(ci => ci.Branches(out _)),
new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(ci => ci.IsStloc()),
new CodeMatch(ci => ci.Branches(out _))
);
matcher.CreateLabelAt(matcher.Pos + 10, out var jumpPos);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(ShortcutKeysForStarsName), nameof(_showAllStarsNameStatus))).WithLabels(labels),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ceq),
new CodeInstruction(OpCodes.Brtrue, jumpPos),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(PlayerPatch), nameof(_showAllStarsNameKey))),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(KeyBindings), nameof(KeyBindings.IsKeyPressing))),
new CodeInstruction(OpCodes.Brtrue, jumpPos)
);
return matcher.InstructionEnumeration();
}
*/
}
public class AutoNavigation : PatchImpl<AutoNavigation>
{
private static bool _canUseWarper;
private static int _indicatorAstroId;
private static bool _speedUp;
private static Vector3 _direction;
public static int IndicatorAstroId => _indicatorAstroId;
public static void ToggleAutoCruise()
{
AutoCruiseEnabled.Value = !AutoCruiseEnabled.Value;
if (!DSPGame.IsMenuDemo && GameMain.isRunning)
{
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((AutoCruiseEnabled.Value ? "AutoCruiseOn" : "AutoCruiseOff").Translate());
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.GameTick))]
private static IEnumerable<CodeInstruction> PlayerController_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BuildModel), nameof(BuildModel.EarlyGameTickIgnoreActive)))
).Advance(1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
Transpilers.EmitDelegate((PlayerController controller) =>
{
/* Update target astro if changed */
_speedUp = false;
var player = controller.player;
var navi = player.navigation;
if (navi.indicatorAstroId != _indicatorAstroId)
{
_indicatorAstroId = navi.indicatorAstroId;
Functions.UIFunctions.UpdateToggleAutoCruiseCheckButtonVisiblility();
}
if (_indicatorAstroId == 0) return;
switch (controller.movementStateInFrame)
{
case EMovementState.Walk:
case EMovementState.Drift:
if (!AutoCruiseEnabled.Value) return;
if (GameMain.localStar?.astroId == _indicatorAstroId) return;
/* Press jump key to fly */
controller.input0.z = 1f;
break;
case EMovementState.Fly:
if (!AutoCruiseEnabled.Value) return;
if (GameMain.localStar?.astroId == _indicatorAstroId) return;
/* Keep pressing jump and pullup key to sail */
controller.input0.y = 1f;
controller.input1.y = 1f;
break;
case EMovementState.Sail:
if (VFInput._pullUp.pressing || VFInput._pushDown.pressing || VFInput._moveLeft.pressing || VFInput._moveRight.pressing ||
(!player.warping && UIRoot.instance.uiGame.disableLockCursor && (VFInput._moveForward.pressing || VFInput._moveBackward.pressing)))
return;
var playerPos = player.uPosition;
var isHive = _indicatorAstroId > 1000000;
ref var astro = ref isHive ? ref GameMain.spaceSector.astros[_indicatorAstroId - 1000000] : ref GameMain.galaxy.astrosData[_indicatorAstroId];
var astroVec = astro.uPos - playerPos;
var distance = astroVec.magnitude;
if (distance < astro.type switch
{
EAstroType.Planet => 800.0 + astro.uRadius,
EAstroType.Star => 4000.0 + astro.uRadius,
EAstroType.EnemyHive => 800.0,
_ => 2000.0 + astro.uRadius
})
{
if (isHive)
{
player.uVelocity = Vector3.zero;
}
return;
}
var autoCruise = AutoCruiseEnabled.Value;
if (GameMain.instance.timei % 6 == 0 || _direction == Vector3.zero)
{
_direction = astroVec.normalized;
/* Check nearest astroes, try to bypass them */
var localStar = GameMain.localStar;
_canUseWarper = autoCruise && player.mecha.thrusterLevel >= 3 && !player.warping && player.mecha.HasWarper();
if (localStar != null)
{
var nearestRange = (playerPos - localStar.uPosition).sqrMagnitude;
var nearestPos = localStar.uPosition;
var nearestAstroId = localStar.astroId;
foreach (var p in localStar.planets)
{
var range = (playerPos - p.uPosition).sqrMagnitude;
if (range >= nearestRange) continue;
nearestRange = range;
nearestPos = p.uPosition;
nearestAstroId = p.astroId;
}
/* If targeting hives, do not bypass them */
if (!isHive)
{
var hiveSys = GameMain.spaceSector.dfHives[localStar.index];
while (hiveSys != null)
{
if (hiveSys.realized && hiveSys.hiveAstroId > 1000000)
{
ref var hiveAstro = ref GameMain.spaceSector.astros[hiveSys.hiveAstroId - 1000000];
/* Divide by 36, so that the real range is 6 times of the calculated range,
which means the minimal range allowed is 12000 */
var range = (playerPos - hiveAstro.uPos).sqrMagnitude / 36.0;
if (range < nearestRange)
{
nearestRange = range;
nearestPos = hiveAstro.uPos;
nearestAstroId = hiveSys.hiveAstroId;
}
}
hiveSys = hiveSys.nextSibling;
}
}
if (nearestAstroId != _indicatorAstroId && nearestRange < 2000.0 * 2000.0)
{
Vector3 leavingDirection = (playerPos - nearestPos).normalized;
var dot = Vector3.Dot(leavingDirection, _direction);
if (dot < 0)
{
var cross = Vector3.Cross(_direction, leavingDirection);
_direction = Vector3.Cross(leavingDirection, cross).normalized;
}
else
{
_direction = leavingDirection;
}
}
}
}
Vector3 uVel = player.uVelocity;
var speed = uVel.magnitude;
if (player.warping)
{
_speedUp = false;
if (autoCruise)
{
/* Speed down if too close */
var actionSail = controller.actionSail;
if (distance < GalaxyData.LY * 1.5)
{
if (distance < actionSail.currentWarpSpeed * distance switch
{
> GalaxyData.LY * 0.6 => 0.33,
> GalaxyData.LY * 0.3 => 0.5,
> GalaxyData.LY * 0.1 => 0.66,
_ => 1.0
})
{
controller.input0.y = -1f;
}
}
}
}
else
{
var mecha = player.mecha;
var energyRatio = mecha.coreEnergy / mecha.coreEnergyCap;
if (_canUseWarper && GameMain.localPlanet == null && distance > GalaxyData.AU * DistanceToWarp.Value && energyRatio >= 0.8 && player.mecha.UseWarper())
{
player.warpCommand = true;
VFAudio.Create("warp-begin", player.transform, Vector3.zero, true);
}
else
{
/* Speed up if needed */
_speedUp = autoCruise && AutoBoostEnabled.Value && speed + 0.2f < player.mecha.maxSailSpeed && energyRatio >= 0.1;
}
}
/* Update direction, gracefully rotate for 2 degrees for each frame */
var angle = Vector3.Angle(uVel, _direction);
if (angle < 2f)
{
player.uVelocity = _direction * speed;
}
else
{
player.uVelocity = Vector3.Slerp(uVel, _direction * speed, 2f / angle);
}
break;
default:
_speedUp = false;
break;
}
})
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(VFInput), nameof(VFInput._sailSpeedUp), MethodType.Getter)]
private static IEnumerable<CodeInstruction> VFInput_sailSpeedUp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ret)
);
matcher.Repeat(m => m.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(AutoNavigation), nameof(_speedUp))),
new CodeInstruction(OpCodes.Or)
).Advance(1));
return matcher.InstructionEnumeration();
}
/* Disable Lock Cursor Mode on entering sail panel
[HarmonyPrefix]
[HarmonyPatch(typeof(UISailPanel), nameof(UISailPanel._OnOpen))]
public static void OnOpen_Prefix()
{
if (_aimingEnabled)
{
UIRoot.instance.uiGame.disableLockCursor = true;
}
}
*/
}
}