Files
DSP_Mods/CheatEnabler/CheatEnabler.cs
T
soarqin ab1d20683d fix(UXAssist): centralize mod-feature lifecycle to prevent duplicate execution
ModFeatureRegistry is a static class with shared collections accumulating
features from all mods. Dependent mods (CheatEnabler, UniverseGenTweaks)
each independently called InitAll/StartAll/OnInputUpdateAll/OnUpdateAll/
UninitAll, re-running lifecycle for ALL accumulated features including
other mods' — per-frame Update ran 2-3x (breaking CheatEnabler key toggles
to net no-ops), Init/Start/Uninit ran 2-3x (double RegisterExporter causing
save corruption, double SettingChanged subscriptions, double keybind
registration).

Fix:
- Init now runs eagerly at Discover/Register time (Awake-phase), preserving
  the original timing that keybind registration depends on (game's
  UIOptionWindow._OnCreate copies keybinds only after all plugins load)
- InitAll removed entirely
- StartAll/UninitAll/OnInputUpdateAll/OnUpdateAll made internal so only
  UXAssist (host, same assembly, no InternalsVisibleTo) can drive them
- Start deferred to UXAssist.Start (after all dependents' Awake complete;
  BepInEx runs all Awakes before any Start)
- Per-feature Started idempotency + per-frame Time.frameCount guards as
  defense-in-depth
- Dependent mods reduced to Discover-only in Awake

Document the Init/Start timing contract on IModFeature and
ModFeatureAttribute so future mods can rely on it.
2026-06-29 02:56:54 +08:00

107 lines
6.8 KiB
C#

using System.Reflection;
using BepInEx;
using CheatEnabler.Patches;
using CheatEnabler.Patches.Factory;
using UXAssist.Common;
using UXAssist.Common.ModFeatures;
namespace CheatEnabler;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
[BepInDependency(UXAssist.PluginInfo.PLUGIN_GUID)]
public class CheatEnabler : BaseUnityPlugin
{
public new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private void Awake()
{
I18N.Init();
GamePatch.DevShortcutsEnabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts");
GamePatch.AbnormalDisablerEnabled = Config.Bind("General", "DisableAbnormalChecks", false,
"disable all abnormal checks");
GamePatch.UnlockTechEnabled = Config.Bind("General", "UnlockTech", false,
"Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)");
FactoryPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false,
"Build immediately");
FactoryPatch.ArchitectModeEnabled = Config.Bind("Build", "Architect", false,
"Architect Mode");
FactoryPatch.NoConditionEnabled = Config.Bind("Build", "BuildWithoutCondition", false,
"Build without condition");
FactoryPatch.NoCollisionEnabled = Config.Bind("Build", "NoCollision", false,
"No collision");
FactoryPatch.BeltSignalGeneratorEnabled = Config.Bind("Build", "BeltSignalGenerator", false,
"Belt signal generator");
FactoryPatch.BeltSignalNumberAltFormat = Config.Bind("Build", "BeltSignalNumberFormat", false,
"Belt signal number format alternative format (AAAA=generation speed in minutes, B=proliferate points, C=stack count):\n AAAABC by default\n BCAAAA as alternative");
FactoryPatch.BeltSignalCountGenEnabled = Config.Bind("Build", "BeltSignalCountGenerations", true,
"Belt signal count generations as production in statistics");
FactoryPatch.BeltSignalCountRemEnabled = Config.Bind("Build", "BeltSignalCountRemovals", true,
"Belt signal count removals as comsumption in statistics");
FactoryPatch.BeltSignalCountRecipeEnabled = Config.Bind("Build", "BeltSignalCountRecipe", false,
"Belt signal count all raws and intermediates in statistics");
FactoryPatch.BeltSignalUseProliferatorEnabled = Config.Bind("Build", "BeltSignalUseProliferator", false,
"Belt signal count proliferators used for raws/intermediates and finished products");
FactoryPatch.RemovePowerSpaceLimitEnabled = Config.Bind("Build", "RemovePowerDistanceLimit", false,
"Remove distance limit for wind turbines and geothermals");
FactoryPatch.BoostWindPowerEnabled = Config.Bind("Build", "BoostWindPower", false,
"Boost wind power");
FactoryPatch.BoostSolarPowerEnabled = Config.Bind("Build", "BoostSolarPower", false,
"Boost solar power");
FactoryPatch.BoostFuelPowerEnabled = Config.Bind("Build", "BoostFuelPower", false,
"Boost fuel power");
FactoryPatch.BoostGeothermalPowerEnabled = Config.Bind("Build", "BoostGeothermalPower", false,
"Boost geothermal power");
FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled = Config.Bind("Build", "PowerGlobalCoverage", false,
"Global power coverage");
FactoryPatch.ControlPanelRemoteLogisticsEnabled = Config.Bind("Build", "ControlPanelRemoteLogistics", false,
"Retrieve/Place items from/to remote planets on logistics control panel");
ResourcePatch.InfiniteResourceEnabled = Config.Bind("Planet", "AlwaysInfiniteResource", false,
"always infinite natural resource");
ResourcePatch.FastMiningEnabled = Config.Bind("Planet", "FastMining", false,
"super-fast mining speed");
PlanetPatch.WaterPumpAnywhereEnabled = Config.Bind("Planet", "WaterPumpAnywhere", false,
"Can pump water anywhere (while water type is not None)");
PlanetPatch.TerraformAnywayEnabled = Config.Bind("Planet", "TerraformAnyway", false,
"Can do terraform without enough soil piless");
PlayerPatch.InstantHandCraftEnabled = Config.Bind("Player", "InstantHandCraft", false,
"Enable instant hand-craft");
PlayerPatch.InstantTeleportEnabled = Config.Bind("Player", "InstantTeleport", false,
"Enable instant teleport (like that in Sandbox mode)");
PlayerPatch.WarpWithoutSpaceWarpersEnabled = Config.Bind("Player", "WarpWithoutWarper", false,
"Enable warp without warper");
DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
"Skip bullet");
DysonSpherePatch.FireAllBulletsEnabled = Config.Bind("DysonSphere", "FireAllBullets", false,
"Fire all bullets at once");
DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
"Skip absorption");
DysonSpherePatch.QuickAbsorbEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false,
"Quick absorb");
DysonSpherePatch.EjectAnywayEnabled = Config.Bind("DysonSphere", "EjectAnyway", false,
"Eject anyway");
DysonSpherePatch.OverclockEjectorEnabled = Config.Bind("DysonSphere", "OverclockEjector", false,
"Overclock ejector");
DysonSpherePatch.OverclockSiloEnabled = Config.Bind("DysonSphere", "OverclockSilo", false,
"Overclock silo");
DysonSpherePatch.UnlockMaxOrbitRadiusEnabled = Config.Bind("DysonSphere", "UnlockMaxOrbitRadius", false,
"Unlock Dyson Sphere max orbit radius");
DysonSpherePatch.UnlockMaxOrbitRadiusValue = Config.Bind("DysonSphere", "MaxOrbitRadiusValue", 10_000_000f,
"Unlocked Dyson Sphere max orbit radius value");
Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled = Config.Bind("DysonSphere", "IllegalDysonShellFunctions", false,
"Enable illegal dyson shell functions");
Functions.DysonSphereFunctions.ShellsCountForFunctions = Config.Bind("DysonSphere", "ShellsCountForFunctions", 2048,
"Shells count for various functions");
CombatPatch.MechaInvincibleEnabled = Config.Bind("Battle", "MechaInvincible", false,
"Mecha and Drones/Fleets invincible");
CombatPatch.BuildingsInvincibleEnabled = Config.Bind("Battle", "BuildingsInvincible", false,
"Buildings invincible");
Localization.Register();
UIConfigWindow.Init();
// Register features (Init runs eagerly here); UXAssist drives the deferred lifecycle (Start/Uninit/Update).
ModFeatureRegistry.Discover(Assembly.GetExecutingAssembly());
I18N.Apply();
}
}