mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 08:13:35 +08:00
105 lines
3.7 KiB
C#
105 lines
3.7 KiB
C#
using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace CompressSave;
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static class PatchUISaveGame
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{
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public static void OnDestroy()
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{
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if (_context.ButtonCompress)
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Object.Destroy(_context.ButtonCompress.gameObject);
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if (_context.Window)
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{
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_context.SaveButton.onClick -= WrapClick;
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_context.SaveButton.onClick += _context.Window.OnSaveClick;
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}
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_OnDestroy();
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}
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[HarmonyPatch(typeof(UISaveGameWindow), "OnSelectedChange"), HarmonyPostfix]
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static void OnSelectedChange(UISaveGameWindow __instance)
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{
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var selected = __instance.selected;
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var compressedType = SaveUtil.SaveGetCompressType(selected == null ? null : selected.saveName);
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var prop3Text = __instance.prop3Text;
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prop3Text.text = compressedType switch
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{
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CompressionType.LZ4 => "(LZ4)" + prop3Text.text,
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CompressionType.Zstd => "(ZSTD)" + prop3Text.text,
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_ => "(N)" + prop3Text.text
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};
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}
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[HarmonyPatch(typeof(UISaveGameWindow), "_OnDestroy"), HarmonyPostfix]
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private static void _OnDestroy()
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{
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//Console.WriteLine("OnCreate");
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_context = new UIContext();
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}
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[HarmonyPatch(typeof(UISaveGameWindow), "OnSaveClick"), HarmonyReversePatch]
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private static void OSaveGameAs(this UISaveGameWindow ui, int data) { }
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[HarmonyPatch(typeof(UISaveGameWindow), "CheckAndSetSaveButtonEnable"), HarmonyPostfix]
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private static void CheckAndSetSaveButtonEnable(UISaveGameWindow __instance)
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{
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_OnOpen(__instance);
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if (_context.SaveButtonText && _context.SaveButton)
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SetButtonState(_context.SaveButtonText.text, _context.SaveButton.button.interactable);
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}
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private static void SetButtonState(string text, bool interactable)
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{
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_context.ButtonCompress.button.interactable = interactable;
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_context.ButtonCompressText.text = text;
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}
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private class UIContext
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{
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public UIButton ButtonCompress;
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public UIButton SaveButton;
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public Text ButtonCompressText;
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public Text SaveButtonText;
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public UISaveGameWindow Window;
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}
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[HarmonyPatch(typeof(UISaveGameWindow), "OnSaveClick"), HarmonyPrefix]
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private static void OnSaveClick()
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{
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PatchSave.UseCompressSave = true;
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}
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private static UIContext _context = new UIContext();
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[HarmonyPatch(typeof(UISaveGameWindow), "_OnOpen"), HarmonyPostfix]
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private static void _OnOpen(UISaveGameWindow __instance)
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{
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if (_context.ButtonCompress) return;
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_context.SaveButton = __instance.saveButton;
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_context.SaveButtonText = __instance.saveButtonText;
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_context.Window = __instance;
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var gameObj = __instance.transform.Find("button-compress")?.gameObject;
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if (gameObj == null)
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gameObj = Object.Instantiate(__instance.saveButton.gameObject, __instance.saveButton.transform.parent);
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_context.ButtonCompress = gameObj.GetComponent<UIButton>();
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_context.ButtonCompress.gameObject.name = "button-compress";
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_context.ButtonCompress.transform.Translate(new Vector3(-2.0f, 0, 0));
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_context.ButtonCompress.button.image.color = new Color32(0xfc, 0x6f, 00, 0x77);
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_context.ButtonCompressText = _context.ButtonCompress.transform.Find("button-text")?.GetComponent<Text>();
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_context.ButtonCompress.onClick += __instance.OnSaveClick;
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_context.SaveButton.onClick -= __instance.OnSaveClick;
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_context.SaveButton.onClick += WrapClick;
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}
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private static void WrapClick(int data)
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{
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PatchSave.UseCompressSave = false;
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_context.Window.OSaveGameAs(data);
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}
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} |