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Files
DSP_Mods/UniverseGenTweaks/EpicDifficulty.cs
2024-05-30 15:42:29 +08:00

177 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine.UI;
using UXAssist.Common;
namespace UniverseGenTweaks;
public static class EpicDifficulty
{
public static ConfigEntry<bool> Enabled;
public static ConfigEntry<float> ResourceMultiplier;
public static ConfigEntry<float> OilMultiplier;
private static Harmony _harmony;
private static readonly float[] ResourceMultipliers = new[] { 0.0001f, 0.0005f, 0.001f, 0.005f, 0.01f, 0.02f, 0.03f, 0.04f, 0.05f };
private static readonly float[] OilMultipliers = new[] { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1f };
public static void Init()
{
I18N.Add("究极少", "Micro", "究极少");
I18N.Add("史诗难度", "Epic Difficulty !!", "史诗难度 !!");
I18N.Apply();
Enabled.SettingChanged += (_, _) => Enable(Enabled.Value);
Enable(Enabled.Value);
}
public static void Uninit()
{
Enable(false);
}
private static void Enable(bool on)
{
if (on)
{
_harmony ??= Harmony.CreateAndPatchAll(typeof(EpicDifficulty));
return;
}
_harmony?.UnpatchSelf();
_harmony = null;
}
public static float IndexToResourceMultiplier(int index)
{
return ResourceMultipliers[index < 0 ? 0 : index >= ResourceMultipliers.Length ? ResourceMultipliers.Length - 1 : index];
}
public static int ResourceMultiplierToIndex(float mult)
{
for (var i = ResourceMultipliers.Length - 1; i > 0; i--)
{
if (ResourceMultipliers[i] <= mult) return i;
}
return 0;
}
public static int ResourceMultipliersCount()
{
return ResourceMultipliers.Length;
}
public static float IndexToOilMultiplier(int index)
{
return OilMultipliers[index < 0 ? 0 : index >= OilMultipliers.Length ? OilMultipliers.Length - 1 : index];
}
public static int OilMultiplierToIndex(float mult)
{
for (var i = OilMultipliers.Length - 1; i > 0; i--)
{
if (OilMultipliers[i] <= mult) return i;
}
return 0;
}
public static int OilMultipliersCount()
{
return OilMultipliers.Length;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))]
private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
{
__instance.resourceMultiplierSlider.maxValue = 11f;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnResourceMultiplierValueChange))]
private static bool UIGalaxySelect_OnResourceMultiplierValueChange_Prefix(UIGalaxySelect __instance, float val)
{
var value = __instance.resourceMultiplierSlider.value;
__instance.gameDesc.resourceMultiplier = value switch
{
< 0.5f => ResourceMultiplier.Value,
< 1.5f => 0.1f,
< 2.5f => 0.3f,
< 3.5f => 0.5f,
< 4.5f => 0.8f,
< 5.5f => 1f,
< 6.5f => 1.5f,
< 7.5f => 2f,
< 8.5f => 3f,
< 9.5f => 5f,
< 10.5f => 8f,
_ => 100f
};
__instance.UpdateParametersUIDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.UpdateParametersUIDisplay))]
private static bool UIGalaxySelect_UpdateParametersUIDisplay_Prefix(UIGalaxySelect __instance)
{
var resourceMultiplier = __instance.gameDesc.resourceMultiplier;
var text = "";
__instance.resourceMultiplierSlider.value = resourceMultiplier switch
{
< 0.09f => 0f,
< 0.11f => 1f,
< 0.31f => 2f,
< 0.51f => 3f,
< 0.81f => 4f,
< 1.01f => 5f,
< 1.51f => 6f,
< 2.01f => 7f,
< 3.01f => 8f,
< 5.01f => 9f,
< 8.01f => 10f,
_ => 11f
};
text = resourceMultiplier switch
{
< 100f and > 0.1f => resourceMultiplier + "x",
>= 100f => "无限".Translate(),
< 0.09f => "究极少".Translate(),
< 0.11f => "极少".Translate(),
_ => text
};
__instance.resourceMultiplierText.text = text;
__instance.propertyMultiplierText.text = "元数据生成倍率".Translate() + " " + __instance.gameDesc.propertyMultiplier.ToString("P0");
__instance.addrText.text = __instance.gameDesc.clusterString;
var showDifficultTip = resourceMultiplier < 0.11f && !__instance.gameDesc.isSandboxMode;
__instance.difficultTipGroup.SetActive(showDifficultTip);
if (!showDifficultTip) return false;
__instance.difficultTipGroup.transform.Find("difficult-tip-text").GetComponent<Text>().text = (resourceMultiplier < 0.09f ? "史诗难度" : "非常困难").Translate();
return false;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameDesc), "get_oilAmountMultiplier")]
private static IEnumerable<CodeInstruction> GameDesc_get_oilAmountMultiplier_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
if (Math.Abs(OilMultiplier.Value - 1f) > 0.00001f)
{
var label1 = generator.DefineLabel();
matcher.Start().InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(GameDesc), nameof(GameDesc.resourceMultiplier))),
new CodeInstruction(OpCodes.Ldc_R4, 0.05f),
new CodeInstruction(OpCodes.Ble_S, label1)
).End().Advance(1).Insert(
new CodeInstruction(OpCodes.Ldc_R4, 0.5f * OilMultiplier.Value).WithLabels(label1),
new CodeInstruction(OpCodes.Ret)
);
}
return matcher.InstructionEnumeration();
}
}