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DSP_Mods/UXAssist/Functions/DysonSphereFunctions.cs

45 lines
1.3 KiB
C#

namespace UXAssist.Functions;
public static class DysonSphereFunctions
{
public static StarData CurrentStarForDysonSystem()
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
return star ?? GameMain.data?.localStar;
}
public static void InitCurrentDysonLayer(StarData star, int index)
{
star ??= CurrentStarForDysonSystem();
if (star == null) return;
var dysonSpheres = GameMain.data?.dysonSpheres;
if (dysonSpheres == null) return;
if (index < 0)
{
if (dysonSpheres[star.index] == null) return;
var dysonSphere = new DysonSphere();
dysonSpheres[star.index] = dysonSphere;
dysonSphere.Init(GameMain.data, star);
dysonSphere.ResetNew();
return;
}
var ds = dysonSpheres[star.index];
if (ds?.layersIdBased[index] == null) return;
var pool = ds.rocketPool;
for (var id = ds.rocketCursor - 1; id > 0; id--)
{
if (pool[id].id != id) continue;
if (pool[id].nodeLayerId != index) continue;
ds.RemoveDysonRocket(id);
}
ds.RemoveLayer(index);
}
}