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43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
using System;
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namespace UXAssist.Common.ModFeatures;
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/// <summary>
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/// Marks a class as a mod feature so that <see cref="ModFeatureRegistry"/> can discover it.
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/// Lifecycle methods (<c>Init</c>, <c>Start</c>, <c>Uninit</c>, <c>OnInputUpdate</c>, <c>OnUpdate</c>)
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/// are optional and are skipped if missing.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <strong>Timing contract</strong> (same as <see cref="IModFeature"/>): <c>Init</c> runs eagerly at
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/// discovery time, synchronously inside <see cref="ModFeatureRegistry.Discover"/>, normally during the
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/// registering mod's BepInEx <c>Awake</c> phase. This is the phase where early setup such as keybind
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/// registration must run. A late-discovered feature can initialize after the host lifecycle has begun.
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/// <c>Start</c> runs once during the host mod's (UXAssist) <c>Start</c>.
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/// If a feature is discovered after that lifecycle has already begun, the registry starts it immediately
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/// after <c>Init</c>. The per-frame methods are called by UXAssist with at most one invocation per frame.
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/// </para>
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/// </remarks>
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[AttributeUsage(AttributeTargets.Class, Inherited = false)]
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public sealed class ModFeatureAttribute : Attribute
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{
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/// <summary>
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/// Optional display name of the feature.
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// Execution order among discovered static features. Lower values run first.
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/// </summary>
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public int Order { get; set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="ModFeatureAttribute"/> class.
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/// </summary>
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/// <param name="name">Optional display name of the feature.</param>
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public ModFeatureAttribute(string name = null)
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{
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Name = name;
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}
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}
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