1
0
mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 06:13:36 +08:00
Files
DSP_Mods/CompressSave/PatchUISaveGame.cs
2023-12-14 21:52:35 +08:00

238 lines
9.9 KiB
C#

using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
namespace CompressSave;
static class PatchUISaveGame
{
public static void OnDestroy()
{
if (_context.ButtonCompress)
Object.Destroy(_context.ButtonCompress.gameObject);
if (_context.Window)
{
_context.SaveButton.onClick -= WrapClick;
_context.SaveButton.onClick += _context.Window.OnSaveClick;
}
_OnDestroy();
}
[HarmonyPatch(typeof(UISaveGameWindow), "OnSelectedChange"), HarmonyPostfix]
private static void OnSelectedChange(UISaveGameWindow __instance)
{
var selected = __instance.selected;
var compressedType = SaveUtil.SaveGetCompressType(selected == null ? null : selected.saveName);
var prop3Text = __instance.prop3Text;
prop3Text.text = compressedType switch
{
CompressionType.LZ4 => "(LZ4)" + prop3Text.text,
CompressionType.Zstd => "(ZSTD)" + prop3Text.text,
_ => "(N)" + prop3Text.text
};
}
[HarmonyPatch(typeof(UISaveGameWindow), "_OnDestroy"), HarmonyPostfix]
private static void _OnDestroy()
{
//Console.WriteLine("OnCreate");
_context = new UIContext();
}
[HarmonyPatch(typeof(UISaveGameWindow), "OnSaveClick"), HarmonyReversePatch]
private static void OSaveGameAs(this UISaveGameWindow ui, int data) { }
[HarmonyPatch(typeof(UISaveGameWindow), "CheckAndSetSaveButtonEnable"), HarmonyPostfix]
private static void CheckAndSetSaveButtonEnable(UISaveGameWindow __instance)
{
_OnOpen(__instance);
if (_context.SaveButton)
_context.ButtonCompress.button.interactable = _context.SaveButton.button.interactable;
}
private class UIContext
{
public UIButton ButtonCompress;
public UIButton SaveButton;
public GameObject ManualSaveTypeComboBox;
public GameObject AutoSaveTypeComboBox;
public Text ButtonCompressText;
public Text SaveButtonText;
public UISaveGameWindow Window;
}
[HarmonyPatch(typeof(UISaveGameWindow), "OnSaveClick"), HarmonyPrefix]
private static void OnSaveClick()
{
PatchSave.UseCompressSave = true;
}
private static UIContext _context = new UIContext();
[HarmonyPatch(typeof(UISaveGameWindow), "_OnOpen"), HarmonyPostfix]
private static void _OnOpen(UISaveGameWindow __instance)
{
if (_context.ButtonCompress) return;
RectTransform rtrans;
Vector3 pos;
_context.SaveButton = __instance.saveButton;
_context.SaveButtonText = __instance.saveButtonText;
_context.Window = __instance;
var gameObj = __instance.transform.Find("button-compress")?.gameObject;
var created = false;
if (gameObj == null)
{
gameObj = Object.Instantiate(__instance.saveButton.gameObject, __instance.saveButton.transform.parent);
created = true;
}
_context.ButtonCompress = gameObj.GetComponent<UIButton>();
if (created)
{
_context.ButtonCompress.gameObject.name = "button-compress";
rtrans = (RectTransform)_context.ButtonCompress.transform;
pos = rtrans.anchoredPosition3D;
rtrans.anchoredPosition3D = new Vector3(pos.x - 180, pos.y, pos.z);
_context.ButtonCompress.button.image.color = new Color32(0xfc, 0x6f, 00, 0x77);
var textTrans = _context.ButtonCompress.transform.Find("button-text");
_context.ButtonCompressText = textTrans.GetComponent<Text>();
_context.ButtonCompress.onClick += __instance.OnSaveClick;
_context.SaveButton.onClick -= __instance.OnSaveClick;
_context.SaveButton.onClick += WrapClick;
_context.ButtonCompressText.text = "Save with Compression".Translate();
var localizer = textTrans.GetComponent<Localizer>();
if (localizer)
{
localizer.stringKey = "Save with Compression";
localizer.translation = "Save with Compression".Translate();
}
}
created = false;
gameObj = __instance.transform.Find("manual-save-type-combobox")?.gameObject;
if (gameObj == null)
{
gameObj = Object.Instantiate(UIRoot.instance.optionWindow.resolutionComp.transform.parent.gameObject, __instance.saveButton.transform.parent);
created = true;
}
_context.ManualSaveTypeComboBox = gameObj;
if (created)
{
gameObj.name = "manual-save-type-combobox";
rtrans = (RectTransform)gameObj.transform;
var rtrans2 = (RectTransform)_context.ButtonCompress.transform;
pos = rtrans2.anchoredPosition3D;
rtrans.anchorMin = rtrans2.anchorMin;
rtrans.anchorMax = rtrans2.anchorMax;
rtrans.pivot = rtrans2.pivot;
rtrans.anchoredPosition3D = new Vector3(pos.x + 100, pos.y + 45, pos.z);
var cbctrl = rtrans.transform.Find("ComboBox");
var content = cbctrl.Find("Dropdown List ScrollBox")?.Find("Mask")?.Find("Content Panel");
if (content != null)
{
for (var i = content.childCount - 1; i >= 0; i--)
{
var theTrans = content.GetChild(i);
if (theTrans.name == "Item Button(Clone)")
{
Object.Destroy(theTrans.gameObject);
}
}
}
var cb = cbctrl.GetComponent<UIComboBox>();
cb.onSubmit.RemoveAllListeners();
cb.onItemIndexChange.RemoveAllListeners();
cb.Items = ["Store".Translate(), "LZ4", "Zstd"];
cb.itemIndex = (int)PatchSave.CompressionTypeForSaves;
cb.onItemIndexChange.AddListener(()=>
{
PatchSave.CompressionTypeForSaves = (CompressionType)cb.itemIndex;
PatchSave.CompressionTypeForSavesConfig.Value = CompressSave.StringFromCompresstionType(PatchSave.CompressionTypeForSaves);
});
rtrans = (RectTransform)cb.transform;
pos = rtrans.anchoredPosition3D;
rtrans.anchoredPosition3D = new Vector3(pos.x - 50, pos.y, pos.z);
var size = rtrans.sizeDelta;
rtrans.sizeDelta = new Vector2(150f, size.y);
var txt = gameObj.GetComponent<Text>();
txt.text = "Compression for manual saves".Translate();
var localizer = gameObj.GetComponent<Localizer>();
if (localizer != null)
{
localizer.stringKey = "Compression for manual saves";
localizer.translation = "Compression for manual saves".Translate();
}
}
created = false;
gameObj = __instance.transform.Find("auto-save-type-combobox")?.gameObject;
if (gameObj == null)
{
gameObj = Object.Instantiate(UIRoot.instance.optionWindow.resolutionComp.transform.parent.gameObject, __instance.saveButton.transform.parent);
created = true;
}
_context.AutoSaveTypeComboBox = gameObj;
if (created)
{
gameObj.name = "auto-save-type-combobox";
rtrans = (RectTransform)gameObj.transform;
var rtrans2 = (RectTransform)_context.ButtonCompress.transform;
pos = rtrans2.anchoredPosition3D;
rtrans.anchorMin = rtrans2.anchorMin;
rtrans.anchorMax = rtrans2.anchorMax;
rtrans.pivot = rtrans2.pivot;
rtrans.anchoredPosition3D = new Vector3(pos.x + 510, pos.y + 45, pos.z);
var cbctrl = rtrans.transform.Find("ComboBox");
var content = cbctrl.Find("Dropdown List ScrollBox")?.Find("Mask")?.Find("Content Panel");
if (content != null)
{
for (var i = content.childCount - 1; i >= 0; i--)
{
var theTrans = content.GetChild(i);
if (theTrans.name == "Item Button(Clone)")
{
Object.Destroy(theTrans.gameObject);
}
}
}
var cb = cbctrl.GetComponent<UIComboBox>();
cb.onSubmit.RemoveAllListeners();
cb.onItemIndexChange.RemoveAllListeners();
cb.Items = ["已停用".Translate(), "Store".Translate(), "LZ4", "Zstd"];
cb.itemIndex = PatchSave.EnableForAutoSaves.Value ? (int)PatchSave.CompressionTypeForAutoSaves + 1 : 0;
cb.onItemIndexChange.AddListener(() =>
{
var idx = cb.itemIndex;
if (idx == 0)
{
PatchSave.EnableForAutoSaves.Value = false;
}
else
{
PatchSave.EnableForAutoSaves.Value = true;
PatchSave.CompressionTypeForAutoSaves = (CompressionType)idx - 1;
PatchSave.CompressionTypeForAutoSavesConfig.Value = CompressSave.StringFromCompresstionType(PatchSave.CompressionTypeForAutoSaves);
}
});
rtrans = (RectTransform)cb.transform;
pos = rtrans.anchoredPosition3D;
rtrans.anchoredPosition3D = new Vector3(pos.x - 50, pos.y, pos.z);
var size = rtrans.sizeDelta;
rtrans.sizeDelta = new Vector2(150f, size.y);
var txt = gameObj.GetComponent<Text>();
txt.text = "Compression for auto saves".Translate();
var localizer = gameObj.GetComponent<Localizer>();
if (localizer != null)
{
localizer.stringKey = "Compression for auto saves";
localizer.translation = "Compression for auto saves".Translate();
}
}
}
private static void WrapClick(int data)
{
PatchSave.UseCompressSave = false;
_context.Window.OSaveGameAs(data);
}
}