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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 12:53:34 +08:00
Files
DSP_Mods/CompressSave/CompressSave.cs

234 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection.Emit;
using BepInEx;
using HarmonyLib;
using CompressSave.LZ4Wrap;
namespace CompressSave;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class CompressSave : BaseUnityPlugin
{
public void Awake()
{
SaveUtil.logger = Logger;
if (LZ4API.Avaliable)
{
if (GameConfig.gameVersion != SaveUtil.VerifiedVersion)
{
SaveUtil.logger.LogWarning($"Save version mismatch. Expect:{SaveUtil.VerifiedVersion}, Current:{GameConfig.gameVersion}. MOD may not work as expected.");
}
Harmony.CreateAndPatchAll(typeof(PatchSave));
if (PatchSave.EnableCompress)
Harmony.CreateAndPatchAll(typeof(PatchUISaveGame));
Harmony.CreateAndPatchAll(typeof(PatchUILoadGame));
}
else
SaveUtil.logger.LogWarning("LZ4.dll is not avaliable.");
}
public void OnDestroy()
{
PatchUISaveGame.OnDestroy();
PatchUILoadGame.OnDestroy();
Harmony.UnpatchAll();
}
}
class PatchSave
{
const long MB = 1024 * 1024;
static LZ4CompressionStream.CompressBuffer compressBuffer = LZ4CompressionStream.CreateBuffer((int)MB); //Bigger buffer for GS2 compatible
public static bool UseCompressSave = false;
public static bool IsCompressedSave;
static Stream lzstream = null;
public static bool EnableCompress;
public static bool EnableDecompress;
private static void WriteHeader(FileStream fileStream)
{
for (int i = 0; i < 4; i++)
fileStream.WriteByte(0xCC);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameSave), "AutoSave")]
[HarmonyPatch(typeof(GameSave), "SaveAsLastExit")]
static void BeforeAutoSave()
{
UseCompressSave = EnableCompress;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameSave), "SaveCurrentGame")]
static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
/* BinaryWriter binaryWriter = new BinaryWriter(fileStream); => Create lzstream and replace binaryWriter.
* set PerformanceMonitor.BeginStream to lzstream.
* fileStream.Seek(6L, SeekOrigin.Begin); binaryWriter.Write(position); => Disable seek&write function.
* binaryWriter.Dispose(); => Dispose lzstream before fileStream close.
*/
try
{
var matcher = new CodeMatcher(instructions, generator)
.MatchForward(false, new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryWriter), new Type[] { typeof(FileStream) })))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryWriter"))
.MatchForward(false, new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"))
.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite0"))
.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryWriter), "Write", new Type[] { typeof(long) })))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite1"))
.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
.Advance(1)
.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeLzstream")));
EnableCompress = true;
return matcher.InstructionEnumeration();
}
catch (Exception ex)
{
SaveUtil.logger.LogError("SaveCurrentGame_Transpiler failed. Mod version not compatible with game version.");
SaveUtil.logger.LogError(ex);
}
return instructions;
}
public static void MonitorStream(Stream fileStream)
{
PerformanceMonitor.BeginStream(UseCompressSave ? lzstream : fileStream);
}
public static BinaryWriter CreateBinaryWriter(FileStream fileStream)
{
if (UseCompressSave)
{
SaveUtil.logger.LogDebug("Begin compress save");
WriteHeader(fileStream);
lzstream = new LZ4CompressionStream(fileStream, compressBuffer, true); //need to dispose after use
return ((LZ4CompressionStream)lzstream).BufferWriter;
}
SaveUtil.logger.LogDebug("Begin normal save");
return new BinaryWriter(fileStream);
}
public static long FileLengthWrite0(FileStream fileStream, long offset, SeekOrigin origin)
{
if (!UseCompressSave)
return fileStream.Seek(offset, origin);
return 0L;
}
public static void FileLengthWrite1(BinaryWriter binaryWriter, long value)
{
if (!UseCompressSave)
binaryWriter.Write(value);
}
public static void DisposeLzstream()
{
if (!UseCompressSave) return;
var writeflag = lzstream.CanWrite;
lzstream?.Dispose(); //Dispose need to be done before fstream closed.
lzstream = null;
if (writeflag) //Reset UseCompressSave after writing to file
UseCompressSave = false;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameSave), "LoadCurrentGame")]
[HarmonyPatch(typeof(GameSave), "LoadGameDesc")]
[HarmonyPatch(typeof(GameSave), "ReadHeader")]
[HarmonyPatch(typeof(GameSave), "ReadHeaderAndDescAndProperty")]
static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator iLGenerator)
{
/* using (BinaryReader binaryReader = new BinaryReader(fileStream)) => Create lzstream and replace binaryReader.
* set PerformanceMonitor.BeginStream to lzstream.
* if (fileStream.Length != binaryReader.ReadInt64()) => Replace binaryReader.ReadInt64() to pass file length check.
* fileStream.Seek((long)num2, SeekOrigin.Current); => Use lzstream.Read to seek forward
* binaryReader.Dispose(); => Dispose lzstream before fileStream close.
*/
try
{
var matcher = new CodeMatcher(instructions, iLGenerator)
.MatchForward(false, new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryReader), new Type[] { typeof(FileStream) })))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryReader"))
.MatchForward(false, new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")));
if (matcher.IsValid)
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"));
matcher.Start().MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), "ReadInt64")))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthRead"))
.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
.Advance(1)
.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeLzstream")))
.MatchBack(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")));
if (matcher.IsValid)
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "ReadSeek"));
matcher.Start()
.MatchForward(false, new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(GameSaveHeader))));
if (matcher.IsValid)
matcher.Set(OpCodes.Newobj, AccessTools.Constructor(typeof(CompressionGameSaveHeader))); //ReadHeader
EnableDecompress = true;
return matcher.InstructionEnumeration();
}
catch (Exception ex)
{
SaveUtil.logger.LogError("LoadCurrentGame_Transpiler failed. Mod version not compatible with game version.");
SaveUtil.logger.LogError(ex);
}
return instructions;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameSave), "ReadHeader")]
[HarmonyPatch(typeof(GameSave), "ReadHeaderAndDescAndProperty")]
static void ReadHeader_Postfix(ref GameSaveHeader header)
{
if (header != null)
((CompressionGameSaveHeader)header).IsCompressed = IsCompressedSave;
}
public static BinaryReader CreateBinaryReader(FileStream fileStream)
{
if ((IsCompressedSave = SaveUtil.IsCompressedSave(fileStream)))
{
UseCompressSave = true;
lzstream = new LZ4DecompressionStream(fileStream);
return new PeekableReader((LZ4DecompressionStream)lzstream);
}
else
{
UseCompressSave = false;
fileStream.Seek(0, SeekOrigin.Begin);
return new BinaryReader(fileStream);
}
}
public static long FileLengthRead(BinaryReader binaryReader)
{
if (UseCompressSave)
{
binaryReader.ReadInt64();
return lzstream.Length;
}
else
return binaryReader.ReadInt64();
}
public static long ReadSeek(FileStream fileStream, long offset, SeekOrigin origin)
{
if (UseCompressSave)
{
while (offset > 0)
offset -= lzstream.Read(compressBuffer.outBuffer, 0, (int)offset);
return lzstream.Position;
}
else
return fileStream.Seek(offset, origin);
}
}