mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:53:29 +08:00
203 lines
9.1 KiB
C#
203 lines
9.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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namespace UXAssist.Patches;
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public class PersistPatch : PatchImpl<PersistPatch>
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{
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public static void Start()
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{
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Enable(true);
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}
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public static void Uninit()
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{
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Enable(false);
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}
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// Check for noModifier while pressing hotkeys on build bar
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))]
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private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen)))
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);
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matcher.Repeat(codeMatcher =>
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{
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var jumpPos = codeMatcher.Advance(1).Operand;
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codeMatcher.Advance(-1).InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))),
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new CodeInstruction(OpCodes.Brfalse_S, jumpPos)
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).Advance(2);
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});
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return matcher.InstructionEnumeration();
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}
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// Patch to fix the issue that warning popup on VeinUtil upgraded to level 8000+
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(ABN_VeinsUtil), nameof(ABN_VeinsUtil.CheckValue))]
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private static IEnumerable<CodeInstruction> ABN_VeinsUtil_CheckValue_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldelem_R8),
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new CodeMatch(OpCodes.Conv_R4),
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new CodeMatch(OpCodes.Add),
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new CodeMatch(OpCodes.Stloc_1)
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);
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// loc1 = Mathf.Round(n * 1000f) / 1000f;
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matcher.Advance(3).Insert(
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new CodeInstruction(OpCodes.Ldc_R4, 1000f),
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new CodeInstruction(OpCodes.Mul),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Mathf), nameof(Mathf.Round))),
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new CodeInstruction(OpCodes.Ldc_R4, 1000f),
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new CodeInstruction(OpCodes.Div)
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);
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return matcher.InstructionEnumeration();
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}
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// Bring popup tip window to top layer
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
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private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldloc || ci.opcode == OpCodes.Ldloc_S),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf)))
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);
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var ldLocOpr = matcher.Operand;
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var labels = matcher.Labels;
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matcher.Labels = null;
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matcher.Insert(
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new CodeInstruction(OpCodes.Ldloc_S, ldLocOpr).WithLabels(labels),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling)))
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);
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return matcher.InstructionEnumeration();
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}
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// Sort blueprint structures by item id, model index, recipe id, area index, and position before saving
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[HarmonyPostfix]
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[HarmonyPatch(typeof(BlueprintUtils), nameof(BlueprintUtils.GenerateBlueprintData))]
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private static void BlueprintUtils_GenerateBlueprintData_Postfix(BlueprintData _blueprintData)
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{
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var buildings = _blueprintData.buildings;
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Array.Sort(buildings, (a, b) =>
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{
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var tmpItemId = a.itemId - b.itemId;
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if (tmpItemId != 0) return tmpItemId;
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var tmpModelIndex = a.modelIndex - b.modelIndex;
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if (tmpModelIndex != 0) return tmpModelIndex;
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var tmpRecipeId = a.recipeId - b.recipeId;
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if (tmpRecipeId != 0) return tmpRecipeId;
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var tmpAreaIndex = a.areaIndex - b.areaIndex;
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if (tmpAreaIndex != 0) return tmpAreaIndex;
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var sign = Math.Sign(b.localOffset_y - a.localOffset_y);
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if (sign != 0) return sign;
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sign = Math.Sign(b.localOffset_x - a.localOffset_x);
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return sign != 0 ? sign : Math.Sign(b.localOffset_z - a.localOffset_z);
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});
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for (var i = buildings.Length - 1; i >= 0; i--)
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{
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buildings[i].index = i;
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}
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}
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// Increase maximum value of property realizing, 2000 -> 20000
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.UpdateUIElements))]
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[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnRealizeButtonClick))]
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[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
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private static IEnumerable<CodeInstruction> UIProductEntry_UpdateUIElements_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldc_I4, 2000)
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);
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matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 20000); });
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
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private static IEnumerable<CodeInstruction> UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_R4 && ci.OperandIs(2000f))
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);
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matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_R4, 20000f); });
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return matcher.InstructionEnumeration();
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}
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// Increase capacity of player order queue, 16 -> 128
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlayerOrder), MethodType.Constructor, typeof(Player))]
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private static IEnumerable<CodeInstruction> PlayerOrder_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
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);
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matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
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return matcher.InstructionEnumeration();
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}
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// Increase Player Command Queue from 16 to 128
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder._trimEnd))]
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[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder.Enqueue))]
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private static IEnumerable<CodeInstruction> PlayerOrder_ExtendCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
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);
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matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
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return matcher.InstructionEnumeration();
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}
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// Allow F11 in star map
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGame), nameof(UIGame._OnLateUpdate))]
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private static IEnumerable<CodeInstruction> UIGame__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inFullscreenGUI))),
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new CodeMatch(ci => ci.opcode == OpCodes.Brfalse || ci.opcode == OpCodes.Brfalse_S)
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);
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var jumpPos = matcher.Advance(1).Operand;
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matcher.Advance(-1).Insert(
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.starmap))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))),
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new CodeInstruction(OpCodes.Brtrue_S, jumpPos)
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);
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return matcher.InstructionEnumeration();
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}
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// Ignore UIDFCommunicatorWindow.Determine()
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIDFCommunicatorWindow), nameof(UIDFCommunicatorWindow.Determine))]
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private static bool UIDFCommunicatorWindow_Determine_Prefix()
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{
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return false;
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}
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}
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