mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 22:13:30 +08:00
177 lines
6.0 KiB
C#
177 lines
6.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine.UI;
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using UXAssist.Common;
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namespace UniverseGenTweaks;
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public static class EpicDifficulty
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{
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public static ConfigEntry<bool> Enabled;
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public static ConfigEntry<float> ResourceMultiplier;
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public static ConfigEntry<float> OilMultiplier;
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private static Harmony _harmony;
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private static readonly float[] ResourceMultipliers = new[] { 0.0001f, 0.0005f, 0.001f, 0.005f, 0.01f, 0.02f, 0.03f, 0.04f, 0.05f };
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private static readonly float[] OilMultipliers = new[] { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1f };
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public static void Init()
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{
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I18N.Add("究极少", "Micro", "究极少");
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I18N.Add("史诗难度", "Epic Difficulty !!", "史诗难度 !!");
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I18N.Apply();
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Enabled.SettingChanged += (_, _) => Enable(Enabled.Value);
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Enable(Enabled.Value);
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}
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public static void Uninit()
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{
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Enable(false);
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}
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private static void Enable(bool on)
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{
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if (on)
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{
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_harmony ??= Harmony.CreateAndPatchAll(typeof(EpicDifficulty));
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return;
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}
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_harmony?.UnpatchSelf();
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_harmony = null;
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}
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public static float IndexToResourceMultiplier(int index)
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{
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return ResourceMultipliers[index < 0 ? 0 : index >= ResourceMultipliers.Length ? ResourceMultipliers.Length - 1 : index];
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}
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public static int ResourceMultiplierToIndex(float mult)
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{
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for (var i = ResourceMultipliers.Length - 1; i > 0; i--)
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{
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if (ResourceMultipliers[i] <= mult) return i;
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}
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return 0;
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}
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public static int ResourceMultipliersCount()
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{
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return ResourceMultipliers.Length;
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}
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public static float IndexToOilMultiplier(int index)
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{
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return OilMultipliers[index < 0 ? 0 : index >= OilMultipliers.Length ? OilMultipliers.Length - 1 : index];
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}
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public static int OilMultiplierToIndex(float mult)
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{
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for (var i = OilMultipliers.Length - 1; i > 0; i--)
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{
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if (OilMultipliers[i] <= mult) return i;
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}
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return 0;
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}
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public static int OilMultipliersCount()
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{
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return OilMultipliers.Length;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))]
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private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
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{
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__instance.resourceMultiplierSlider.maxValue = 11f;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnResourceMultiplierValueChange))]
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private static bool UIGalaxySelect_OnResourceMultiplierValueChange_Prefix(UIGalaxySelect __instance, float val)
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{
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var value = __instance.resourceMultiplierSlider.value;
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__instance.gameDesc.resourceMultiplier = value switch
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{
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< 0.5f => ResourceMultiplier.Value,
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< 1.5f => 0.1f,
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< 2.5f => 0.3f,
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< 3.5f => 0.5f,
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< 4.5f => 0.8f,
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< 5.5f => 1f,
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< 6.5f => 1.5f,
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< 7.5f => 2f,
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< 8.5f => 3f,
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< 9.5f => 5f,
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< 10.5f => 8f,
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_ => 100f
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};
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__instance.UpdateParametersUIDisplay();
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.UpdateParametersUIDisplay))]
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private static bool UIGalaxySelect_UpdateParametersUIDisplay_Prefix(UIGalaxySelect __instance)
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{
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var resourceMultiplier = __instance.gameDesc.resourceMultiplier;
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var text = "";
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__instance.resourceMultiplierSlider.value = resourceMultiplier switch
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{
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< 0.09f => 0f,
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< 0.11f => 1f,
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< 0.31f => 2f,
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< 0.51f => 3f,
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< 0.81f => 4f,
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< 1.01f => 5f,
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< 1.51f => 6f,
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< 2.01f => 7f,
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< 3.01f => 8f,
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< 5.01f => 9f,
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< 8.01f => 10f,
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_ => 11f
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};
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text = resourceMultiplier switch
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{
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< 100f and > 0.1f => resourceMultiplier + "x",
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>= 100f => "无限".Translate(),
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< 0.09f => "究极少".Translate(),
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< 0.11f => "极少".Translate(),
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_ => text
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};
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__instance.resourceMultiplierText.text = text;
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__instance.propertyMultiplierText.text = "元数据生成倍率".Translate() + " " + __instance.gameDesc.propertyMultiplier.ToString("P0");
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__instance.addrText.text = __instance.gameDesc.clusterString;
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var showDifficultTip = resourceMultiplier < 0.11f && !__instance.gameDesc.isSandboxMode;
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__instance.difficultTipGroup.SetActive(showDifficultTip);
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if (!showDifficultTip) return false;
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__instance.difficultTipGroup.transform.Find("difficult-tip-text").GetComponent<Text>().text = (resourceMultiplier < 0.09f ? "史诗难度" : "非常困难").Translate();
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return false;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameDesc), "get_oilAmountMultiplier")]
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private static IEnumerable<CodeInstruction> GameDesc_get_oilAmountMultiplier_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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if (Math.Abs(OilMultiplier.Value - 1f) > 0.00001f)
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{
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var label1 = generator.DefineLabel();
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matcher.Start().InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(GameDesc), nameof(GameDesc.resourceMultiplier))),
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new CodeInstruction(OpCodes.Ldc_R4, 0.05f),
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new CodeInstruction(OpCodes.Ble_S, label1)
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).End().Advance(1).Insert(
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new CodeInstruction(OpCodes.Ldc_R4, 0.5f * OilMultiplier.Value).WithLabels(label1),
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new CodeInstruction(OpCodes.Ret)
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);
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}
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return matcher.InstructionEnumeration();
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}
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}
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