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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 08:13:35 +08:00
Files
DSP_Mods/UXAssist/Functions/WindowFunctions.cs

212 lines
7.9 KiB
C#

using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using BepInEx.Configuration;
using UnityEngine;
using UXAssist.Common;
namespace UXAssist.Functions;
public static class WindowFunctions
{
public static string ProfileName { get; private set; }
private const string GameWindowClass = "UnityWndClass";
private static string _gameWindowTitle = "Dyson Sphere Program";
private static IntPtr _oldWndProc = IntPtr.Zero;
private static IntPtr _gameWindowHandle = IntPtr.Zero;
private static bool _gameLoaded;
public static WinApi.LogicalProcessorDetails ProcessorDetails { get; private set; }
public static ConfigEntry<int> ProcessPriority;
public static ConfigEntry<int> ProcessAffinity;
private static readonly int[] ProrityFlags = [
WinApi.HIGH_PRIORITY_CLASS,
WinApi.ABOVE_NORMAL_PRIORITY_CLASS,
WinApi.NORMAL_PRIORITY_CLASS,
WinApi.BELOW_NORMAL_PRIORITY_CLASS,
WinApi.IDLE_PRIORITY_CLASS
];
public static void Init()
{
ProcessorDetails = WinApi.GetLogicalProcessorDetails();
}
public static void Start()
{
GameLogic.OnDataLoaded += () => { _gameLoaded = true; };
var wndProc = new WinApi.WndProc(GameWndProc);
var gameWnd = FindGameWindow();
if (gameWnd != IntPtr.Zero)
{
_oldWndProc = WinApi.SetWindowLongPtr(gameWnd, WinApi.GWLP_WNDPROC, Marshal.GetFunctionPointerForDelegate(wndProc));
}
Patches.GamePatch.LoadLastWindowRect.MoveWindowPosition(true);
ProcessPriority.SettingChanged += (_, _) => WinApi.SetPriorityClass(WinApi.GetCurrentProcess(), ProrityFlags[ProcessPriority.Value]);
WinApi.SetPriorityClass(WinApi.GetCurrentProcess(), ProrityFlags[ProcessPriority.Value]);
ProcessAffinity.SettingChanged += (_, _) => UpdateAffinity();
UpdateAffinity();
return;
void UpdateAffinity()
{
var process = WinApi.GetCurrentProcess();
if (!WinApi.GetProcessAffinityMask(process, out _, out var systemMask))
{
systemMask = ulong.MaxValue;
}
switch (ProcessAffinity.Value)
{
case 0:
WinApi.SetProcessAffinityMask(process, systemMask);
break;
case 1:
WinApi.SetProcessAffinityMask(process, systemMask & ((1UL << (ProcessorDetails.ThreadCount / 2)) - 1UL));
break;
case 2:
WinApi.SetProcessAffinityMask(process, systemMask & (ProcessorDetails.ThreadCount > 16 ? 0xFFUL : 1UL));
break;
case 3:
WinApi.SetProcessAffinityMask(process, systemMask & ProcessorDetails.PerformanceCoreMask);
break;
case 4:
WinApi.SetProcessAffinityMask(process, systemMask & ProcessorDetails.EfficiencyCoreMask);
break;
}
}
}
private static IntPtr GameWndProc(IntPtr hWnd, uint uMsg, IntPtr wParam, IntPtr lParam)
{
switch (uMsg)
{
case WinApi.WM_ACTIVATE:
WinApi.SetPriorityClass(WinApi.GetCurrentProcess(), ProrityFlags[ProcessPriority.Value]);
break;
case WinApi.WM_DESTROY:
if (_oldWndProc != IntPtr.Zero && _gameWindowHandle != IntPtr.Zero)
{
WinApi.SetWindowLongPtr(_gameWindowHandle, WinApi.GWLP_WNDPROC, _oldWndProc);
}
break;
case WinApi.WM_SYSCOMMAND:
switch ((long)wParam & 0xFFF0L)
{
case WinApi.SC_MOVE:
if (!_gameLoaded) return (IntPtr)1L;
break;
}
break;
case WinApi.WM_MOVING:
if (_gameLoaded) break;
var rect = Patches.GamePatch.LastWindowRect.Value;
if (rect is { z: 0f, w: 0f }) break;
var x = Mathf.RoundToInt(rect.x);
var y = Mathf.RoundToInt(rect.y);
var rect2 = Marshal.PtrToStructure<WinApi.Rect>(lParam);
rect2.Left = x;
rect2.Top = y;
Marshal.StructureToPtr(rect2, lParam, false);
break;
case WinApi.WM_SIZING:
if (_gameLoaded) break;
rect = Patches.GamePatch.LastWindowRect.Value;
if (rect is { z: 0f, w: 0f }) break;
x = Mathf.RoundToInt(rect.x);
y = Mathf.RoundToInt(rect.y);
var w = Mathf.RoundToInt(rect.z);
var h = Mathf.RoundToInt(rect.w);
rect2 = Marshal.PtrToStructure<WinApi.Rect>(lParam);
rect2.Left = x;
rect2.Top = y;
rect2.Right = x + w;
rect2.Bottom = y + h;
Marshal.StructureToPtr(rect2, lParam, false);
break;
}
return WinApi.CallWindowProc(_oldWndProc, hWnd, uMsg, wParam, lParam);
}
public static void ShowCPUInfo()
{
var details = WinApi.GetLogicalProcessorDetails();
var msg = $"Cores: {details.CoreCount}\nThreads: {details.ThreadCount}";
var hybrid = details.HybridArchitecture;
if (hybrid)
{
msg += $"\nP-Cores: {details.PerformanceCoreCount}\nE-Cores: {details.EfficiencyCoreCount}";
}
var handle = WinApi.GetCurrentProcess();
var prio = (ProcessPriorityClass)WinApi.GetPriorityClass(handle);
msg += $"\nPriority: {prio}";
var aff = 0UL;
if (WinApi.GetProcessAffinityMask(handle, out var processMask, out var systemMask))
aff = (ulong)processMask & (ulong)systemMask;
msg += $"\nEnabled CPUs: ";
var first = true;
for (var i = 0; aff != 0UL; i++)
{
if ((aff & 1UL) != 0)
{
if (first)
first = false;
else
msg += ",";
msg += i;
if (hybrid)
{
if ((details.PerformanceCoreMask & (1UL << i)) != 0)
msg += "(P)";
else if ((details.EfficiencyCoreMask & (1UL << i)) != 0)
msg += "(E)";
}
}
aff >>= 1;
}
UIMessageBox.Show("CPU Info".Translate(), msg, "OK".Translate(), -1);
}
public static void SetWindowTitle()
{
// Get profile name from command line arguments, and set window title accordingly
var args = Environment.GetCommandLineArgs();
for (var i = 0; i < args.Length - 1; i++)
{
if (args[i] != "--doorstop-target") continue;
var arg = args[i + 1];
const string doorstopPathSuffix = @"\BepInEx\core\BepInEx.Preloader.dll";
if (!arg.EndsWith(doorstopPathSuffix, StringComparison.OrdinalIgnoreCase))
break;
arg = arg.Substring(0, arg.Length - doorstopPathSuffix.Length);
const string profileSuffix = @"\profiles\";
var index = arg.LastIndexOf(profileSuffix, StringComparison.OrdinalIgnoreCase);
if (index < 0)
break;
arg = arg.Substring(index + profileSuffix.Length);
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
if (wnd == IntPtr.Zero) return;
ProfileName = arg;
_gameWindowTitle = $"Dyson Sphere Program - {arg}";
WinApi.SetWindowText(wnd, _gameWindowTitle);
break;
}
}
public static IntPtr FindGameWindow()
{
if (_gameWindowHandle == IntPtr.Zero)
_gameWindowHandle = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
return _gameWindowHandle;
}
}