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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 06:13:36 +08:00
Files
DSP_Mods/OverclockEverything/OverclockEverything.cs
2023-12-14 21:55:44 +08:00

487 lines
24 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using crecheng.DSPModSave;
using HarmonyLib;
using UnityEngine;
namespace OverclockEverything;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
[BepInDependency(DSPModSavePlugin.MODGUID)]
public class Patch : BaseUnityPlugin, IModCanSave
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private const ushort SaveVersion = 1;
private static bool _initialized;
public static Cfg Cfg = new();
private static Cfg _oldCfg;
private void Awake()
{
var cfgEnabled = Config.Bind("General", "Enabled", true, "Enable/Disable this plugin").Value;
if (!cfgEnabled) return;
Cfg.BeltSpeed[0] = Config.Bind("Belt", "MkI_Speed", Cfg.BeltSpeed[0],
new ConfigDescription("Speed for Belt Mk.I.\n 1: 6/s\n 2: 12/s\n 3: 15/s(Displayed as 18/s)\n 4: 20/s(Displayed as 24/s)\n 5+: 6*n/s", new AcceptableValueRange<uint>(1, 10))).Value;
Cfg.BeltSpeed[1] = Config.Bind("Belt", "MkII_Speed", Cfg.BeltSpeed[1],
new ConfigDescription("Speed for Belt Mk.II", new AcceptableValueRange<uint>(1, 10))).Value;
Cfg.BeltSpeed[2] = Config.Bind("Belt", "MkIII_Speed", Cfg.BeltSpeed[2],
new ConfigDescription("Speed for Belt Mk.III", new AcceptableValueRange<uint>(1, 10))).Value;
Cfg.SorterSpeedMultiplier = Config.Bind("Sorter", "SpeedMultiplier", Cfg.SorterSpeedMultiplier,
new ConfigDescription("Speed multiplier for Sorters", new AcceptableValueRange<int>(1, 5))).Value;
Cfg.SorterPowerConsumptionMultiplier = Config.Bind("Sorter", "PowerConsumptionMultiplier", Cfg.SorterPowerConsumptionMultiplier,
new ConfigDescription("Power consumption multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 100))).Value;
Cfg.AssembleSpeedMultiplier = Config.Bind("Assemble", "SpeedMultiplier", Cfg.AssembleSpeedMultiplier,
new ConfigDescription("Speed multiplier for Smelters, Assembling Machines and Lab Matrices", new AcceptableValueRange<int>(1, 10))).Value;
Cfg.AssemblePowerConsumptionMultiplier = Config.Bind("Assemble", "PowerConsumptionMultiplier", Cfg.AssemblePowerConsumptionMultiplier,
new ConfigDescription("Power consumption multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 100))).Value;
Cfg.ResearchSpeedMultiplier = Config.Bind("Lab", "SpeedMultiplier", Cfg.ResearchSpeedMultiplier,
new ConfigDescription("Speed multiplier for Lab Researches", new AcceptableValueRange<int>(1, 10))).Value;
Cfg.LabPowerConsumptionMultiplier = Config.Bind("Lab", "PowerConsumptionMultiplier", Cfg.LabPowerConsumptionMultiplier,
new ConfigDescription("Power consumption multiplier for Labs", new AcceptableValueRange<int>(1, 100))).Value;
Cfg.MinerSpeedMultiplier = Config.Bind("Miner", "SpeedMultiplier", Cfg.MinerSpeedMultiplier,
new ConfigDescription("Speed multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 10))).Value;
Cfg.MinerPowerConsumptionMultiplier = Config.Bind("Miner", "PowerConsumptionMultiplier", Cfg.MinerPowerConsumptionMultiplier,
new ConfigDescription("Power consumption multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 100))).Value;
Cfg.PowerGenerationMultiplier = Config.Bind("Power", "GenerationMultiplier", Cfg.PowerGenerationMultiplier,
new ConfigDescription("Power generation multiplier for all power providers", new AcceptableValueRange<long>(1, 100))).Value;
Cfg.PowerFuelConsumptionMultiplier = Config.Bind("Power", "FuelConsumptionMultiplier", Cfg.PowerFuelConsumptionMultiplier,
new ConfigDescription("Fuel consumption multiplier for all fuel-consuming power providers", new AcceptableValueRange<long>(1, 10))).Value;
Cfg.PowerSupplyAreaMultiplier = Config.Bind("Power", "SupplyAreaMultiplier", Cfg.PowerSupplyAreaMultiplier,
new ConfigDescription("Connection length and supply area radius multiplier for power providers", new AcceptableValueRange<long>(1, 10))).Value;
Cfg.EjectMultiplier = Config.Bind("DysonSphere", "EjectMultiplier", Cfg.EjectMultiplier,
new ConfigDescription("Speed multiplier for EM-Rail Ejectors", new AcceptableValueRange<int>(1, 10))).Value;
Cfg.SiloMultiplier = Config.Bind("DysonSphere", "SiloMultiplier", Cfg.SiloMultiplier,
new ConfigDescription("Speed multiplier for Rocket Silos", new AcceptableValueRange<int>(1, 10))).Value;
Harmony.CreateAndPatchAll(typeof(Patch));
Harmony.CreateAndPatchAll(typeof(BeltFix));
}
public void Export(BinaryWriter w)
{
w.Write(SaveVersion);
w.Write(Cfg.SorterSpeedMultiplier);
w.Write(Cfg.SorterPowerConsumptionMultiplier);
w.Write(Cfg.AssembleSpeedMultiplier);
w.Write(Cfg.AssemblePowerConsumptionMultiplier);
w.Write(Cfg.ResearchSpeedMultiplier);
w.Write(Cfg.LabPowerConsumptionMultiplier);
w.Write(Cfg.MinerSpeedMultiplier);
w.Write(Cfg.MinerPowerConsumptionMultiplier);
w.Write(Cfg.PowerGenerationMultiplier);
w.Write(Cfg.PowerFuelConsumptionMultiplier);
w.Write(Cfg.PowerSupplyAreaMultiplier);
w.Write(Cfg.EjectMultiplier);
w.Write(Cfg.SiloMultiplier);
}
public void Import(BinaryReader r)
{
var version = r.ReadUInt16();
if (version <= 0) return;
_oldCfg.SorterSpeedMultiplier = r.ReadInt32();
_oldCfg.SorterPowerConsumptionMultiplier = r.ReadInt32();
_oldCfg.AssembleSpeedMultiplier = r.ReadInt32();
_oldCfg.AssemblePowerConsumptionMultiplier = r.ReadInt32();
_oldCfg.ResearchSpeedMultiplier = r.ReadInt32();
_oldCfg.LabPowerConsumptionMultiplier = r.ReadInt32();
_oldCfg.MinerSpeedMultiplier = r.ReadInt32();
_oldCfg.MinerPowerConsumptionMultiplier = r.ReadInt32();
_oldCfg.PowerGenerationMultiplier = r.ReadInt64();
_oldCfg.PowerFuelConsumptionMultiplier = r.ReadInt64();
_oldCfg.PowerSupplyAreaMultiplier = r.ReadInt64();
_oldCfg.EjectMultiplier = r.ReadInt32();
_oldCfg.SiloMultiplier = r.ReadInt32();
}
public void IntoOtherSave()
{
}
/* Belt fix for GalacticScale old versions, should be of no use now.
[HarmonyTranspiler, HarmonyPatch(typeof(BuildTool_Path), "CheckBuildConditions")]
private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(
IEnumerable<CodeInstruction> instructions)
{
foreach (var instr in instructions)
{
if (instr.opcode == OpCodes.Ldc_R4 && instr.OperandIs(0.28f))
{
instr.operand = 0.21f;
}
yield return instr;
}
}
*/
[HarmonyPostfix, HarmonyPatch(typeof(LabComponent), "SetFunction")]
private static void LabComponent_SetFunction_Postfix(ref LabComponent __instance)
{
if (__instance.researchMode) return;
__instance.speed *= Cfg.AssembleSpeedMultiplier;
__instance.speedOverride *= Cfg.AssembleSpeedMultiplier;
}
[HarmonyTranspiler, HarmonyPatch(typeof(MechaForge), "GameTick")]
private static IEnumerable<CodeInstruction> MechaForge_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (var instr in instructions)
{
if (instr.opcode == OpCodes.Ldc_R4 && instr.OperandIs(10000f))
{
yield return new CodeInstruction(OpCodes.Ldc_R4, 10000f * Cfg.AssembleSpeedMultiplier);
}
else
{
yield return instr;
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadCurrentGame))]
private static void GameSave_LoadCurrentGame_Prefix()
{
if (DSPGame.IsMenuDemo) return;
_oldCfg = new Cfg();
}
[HarmonyPostfix]
[HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadCurrentGame))]
private static void GameSave_LoadCurrentGame_Postfix()
{
if (DSPGame.IsMenuDemo) return;
var needFix = _oldCfg.SorterSpeedMultiplier != Cfg.SorterSpeedMultiplier || _oldCfg.SorterPowerConsumptionMultiplier != Cfg.SorterPowerConsumptionMultiplier ||
_oldCfg.AssembleSpeedMultiplier != Cfg.AssembleSpeedMultiplier || _oldCfg.AssemblePowerConsumptionMultiplier != Cfg.AssemblePowerConsumptionMultiplier ||
_oldCfg.ResearchSpeedMultiplier != Cfg.ResearchSpeedMultiplier || _oldCfg.LabPowerConsumptionMultiplier != Cfg.LabPowerConsumptionMultiplier ||
_oldCfg.MinerSpeedMultiplier != Cfg.MinerSpeedMultiplier || _oldCfg.MinerPowerConsumptionMultiplier != Cfg.MinerPowerConsumptionMultiplier ||
_oldCfg.PowerGenerationMultiplier != Cfg.PowerGenerationMultiplier || _oldCfg.PowerFuelConsumptionMultiplier != Cfg.PowerFuelConsumptionMultiplier ||
_oldCfg.PowerSupplyAreaMultiplier != Cfg.PowerSupplyAreaMultiplier || _oldCfg.EjectMultiplier != Cfg.EjectMultiplier || _oldCfg.SiloMultiplier != Cfg.SiloMultiplier;
if (!needFix) return;
Logger.LogInfo("Config changed, fixing parameters for builds...");
var stopwatch = new Stopwatch();
stopwatch.Start();
foreach (var factory in GameMain.data.factories)
{
var factorySystem = factory?.factorySystem;
if (factorySystem == null) continue;
var powerSystem = factory.powerSystem;
if (_oldCfg.SorterSpeedMultiplier != Cfg.SorterSpeedMultiplier)
{
var om = _oldCfg.SorterSpeedMultiplier;
var nm = Cfg.SorterSpeedMultiplier;
var om2 = _oldCfg.SorterPowerConsumptionMultiplier;
var nm2 = Cfg.SorterPowerConsumptionMultiplier;
for (var i = 1; i < factorySystem.inserterCursor; i++)
{
ref var sorter = ref factorySystem.inserterPool[i];
if (sorter.id != i) continue;
sorter.stt = sorter.stt * om / nm;
if (sorter.time > sorter.stt)
{
sorter.time = sorter.stt - sorter.speed;
}
if (powerSystem == null) continue;
ref var entity = ref factory.entityPool[sorter.entityId];
if (entity.powerConId <= 0) continue;
ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
}
}
if (_oldCfg.AssembleSpeedMultiplier != Cfg.AssembleSpeedMultiplier || _oldCfg.LabPowerConsumptionMultiplier != Cfg.LabPowerConsumptionMultiplier)
{
var om = _oldCfg.AssembleSpeedMultiplier;
var nm = Cfg.AssembleSpeedMultiplier;
var om2 = _oldCfg.LabPowerConsumptionMultiplier;
var nm2 = Cfg.LabPowerConsumptionMultiplier;
for (var i = 1; i < factorySystem.labCursor; i++)
{
ref var lab = ref factorySystem.labPool[i];
if (lab.id != i) continue;
if (!lab.researchMode)
{
lab.speed = lab.speed / om * nm;
lab.speedOverride = lab.speedOverride / om * nm;
}
if (powerSystem == null) continue;
ref var entity = ref factory.entityPool[lab.entityId];
if (entity.powerConId <= 0) continue;
ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
}
}
if (_oldCfg.AssembleSpeedMultiplier != Cfg.AssembleSpeedMultiplier || _oldCfg.AssemblePowerConsumptionMultiplier != Cfg.AssemblePowerConsumptionMultiplier)
{
var om = _oldCfg.AssembleSpeedMultiplier;
var nm = Cfg.AssembleSpeedMultiplier;
var om2 = _oldCfg.AssemblePowerConsumptionMultiplier;
var nm2 = Cfg.AssemblePowerConsumptionMultiplier;
for (var i = 1; i < factorySystem.assemblerCursor; i++)
{
ref var assembler = ref factorySystem.assemblerPool[i];
if (assembler.id != i) continue;
assembler.speed = assembler.speed / om * nm;
assembler.speedOverride = assembler.speedOverride / om * nm;
if (powerSystem == null) continue;
ref var entity = ref factory.entityPool[assembler.entityId];
if (entity.powerConId <= 0) continue;
ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
}
}
if (_oldCfg.MinerSpeedMultiplier != Cfg.MinerSpeedMultiplier || _oldCfg.MinerPowerConsumptionMultiplier != Cfg.MinerPowerConsumptionMultiplier)
{
var om = _oldCfg.MinerSpeedMultiplier;
var nm = Cfg.MinerSpeedMultiplier;
var om2 = _oldCfg.MinerPowerConsumptionMultiplier;
var nm2 = Cfg.MinerPowerConsumptionMultiplier;
for (var i = 1; i < factorySystem.minerCursor; i++)
{
ref var miner = ref factorySystem.minerPool[i];
if (miner.id != i) continue;
miner.speed = miner.speed / om * nm;
if (powerSystem == null) continue;
ref var entity = ref factory.entityPool[miner.entityId];
if (entity.powerConId <= 0) continue;
ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
}
}
if (powerSystem != null && (_oldCfg.PowerGenerationMultiplier != Cfg.PowerGenerationMultiplier || _oldCfg.PowerFuelConsumptionMultiplier != Cfg.PowerFuelConsumptionMultiplier))
{
var om = _oldCfg.PowerFuelConsumptionMultiplier;
var nm = Cfg.PowerFuelConsumptionMultiplier;
var om2 = _oldCfg.PowerGenerationMultiplier;
var nm2 = Cfg.PowerGenerationMultiplier;
Logger.LogInfo($"{om2} => {nm2} {om} => {nm}");
for (var i = 1; i < powerSystem.genCursor; i++)
{
ref var gen = ref powerSystem.genPool[i];
if (gen.id != i) continue;
gen.genEnergyPerTick = gen.genEnergyPerTick / om2 * nm2;
gen.useFuelPerTick = gen.useFuelPerTick / om * nm;
ref var entity = ref factory.entityPool[gen.entityId];
if (entity.powerConId <= 0) continue;
ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
}
for (var i = 1; i < powerSystem.excCursor; i++)
{
ref var exc = ref powerSystem.excPool[i];
if (exc.id != i) continue;
exc.energyPerTick = exc.energyPerTick / om * nm;
ref var entity = ref factory.entityPool[exc.entityId];
if (entity.powerConId <= 0) continue;
ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
}
for (var i = 1; i < powerSystem.accCursor; i++)
{
ref var acc = ref powerSystem.accPool[i];
if (acc.id != i) continue;
acc.maxEnergy = acc.maxEnergy / om2 * nm2;
acc.inputEnergyPerTick = acc.inputEnergyPerTick / om2 * nm2;
acc.outputEnergyPerTick = acc.outputEnergyPerTick / om2 * nm2;
ref var entity = ref factory.entityPool[acc.entityId];
if (entity.powerConId <= 0) continue;
ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
}
}
if (powerSystem != null && _oldCfg.PowerSupplyAreaMultiplier != Cfg.PowerSupplyAreaMultiplier)
{
for (var i = 1; i < powerSystem.nodeCursor; i++)
{
ref var node = ref powerSystem.nodePool[i];
if (node.id != i) continue;
ref var entity = ref factory.entityPool[node.entityId];
var prefabDesc = LDB.items.Select(entity.protoId).prefabDesc;
node.connectDistance = prefabDesc.powerConnectDistance;
node.coverRadius = prefabDesc.powerCoverRadius;
}
}
if (_oldCfg.EjectMultiplier != Cfg.EjectMultiplier)
{
for (var i = 1; i < factorySystem.ejectorCursor; i++)
{
ref var ejector = ref factorySystem.ejectorPool[i];
if (ejector.id != i) continue;
ref var entity = ref factory.entityPool[ejector.entityId];
var prefabDesc = LDB.items.Select(entity.protoId).prefabDesc;
ejector.chargeSpend = prefabDesc.ejectorChargeFrame * 10000;
ejector.coldSpend = prefabDesc.ejectorColdFrame * 10000;
}
}
if (_oldCfg.SiloMultiplier != Cfg.SiloMultiplier)
{
for (var i = 1; i < factorySystem.siloCursor; i++)
{
ref var silo = ref factorySystem.siloPool[i];
if (silo.id != i) continue;
ref var entity = ref factory.entityPool[silo.entityId];
var prefabDesc = LDB.items.Select(entity.protoId).prefabDesc;
silo.chargeSpend = prefabDesc.siloChargeFrame * 10000;
silo.coldSpend = prefabDesc.siloColdFrame * 10000;
}
}
}
stopwatch.Stop();
Logger.LogInfo($"Finished in {stopwatch.ElapsedMilliseconds}ms.");
}
[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
if (_initialized) return;
_initialized = true;
// Belts
LDB.items.Select(2001).prefabDesc.beltSpeed = (int)Cfg.BeltSpeed[0];
LDB.items.Select(2002).prefabDesc.beltSpeed = (int)Cfg.BeltSpeed[1];
LDB.items.Select(2003).prefabDesc.beltSpeed = (int)Cfg.BeltSpeed[2];
foreach (var proto in LDB.recipes.dataArray)
{
if (proto.Type == ERecipeType.Fractionate)
{
for (int i = 0; i < proto.ItemCounts.Length; i++)
{
proto.ItemCounts[i] *= Cfg.AssembleSpeedMultiplier;
}
}
}
foreach (var proto in LDB.items.dataArray)
{
var prefabDesc = proto.prefabDesc;
/* Fix collision sizes, for GalacticScale old versions, should be of no use now.
FixExtValue(ref prefabDesc.buildCollider.ext.x);
FixExtValue(ref prefabDesc.buildCollider.ext.y);
FixExtValue(ref prefabDesc.buildCollider.ext.z);
if (prefabDesc.buildColliders != null)
{
for (var i = 0; i < prefabDesc.buildColliders.Length; i++)
{
FixExtValue(ref prefabDesc.buildColliders[i].ext.x);
FixExtValue(ref prefabDesc.buildColliders[i].ext.y);
FixExtValue(ref prefabDesc.buildColliders[i].ext.z);
}
}
*/
if (prefabDesc.isInserter)
{
prefabDesc.inserterSTT /= Cfg.SorterSpeedMultiplier;
prefabDesc.inserterDelay /= Cfg.SorterSpeedMultiplier;
prefabDesc.idleEnergyPerTick *= Cfg.SorterPowerConsumptionMultiplier;
prefabDesc.workEnergyPerTick *= Cfg.SorterPowerConsumptionMultiplier;
}
if (prefabDesc.isLab)
{
prefabDesc.labAssembleSpeed *= Cfg.AssembleSpeedMultiplier;
prefabDesc.labResearchSpeed *= Cfg.ResearchSpeedMultiplier;
prefabDesc.idleEnergyPerTick *= Cfg.LabPowerConsumptionMultiplier;
prefabDesc.workEnergyPerTick *= Cfg.LabPowerConsumptionMultiplier;
}
if (prefabDesc.isAssembler)
{
prefabDesc.assemblerSpeed *= Cfg.AssembleSpeedMultiplier;
prefabDesc.idleEnergyPerTick *= Cfg.AssemblePowerConsumptionMultiplier;
prefabDesc.workEnergyPerTick *= Cfg.AssemblePowerConsumptionMultiplier;
}
if (prefabDesc.minerType != EMinerType.None)
{
prefabDesc.minerPeriod /= Cfg.MinerSpeedMultiplier;
prefabDesc.idleEnergyPerTick *= Cfg.MinerPowerConsumptionMultiplier;
prefabDesc.workEnergyPerTick *= Cfg.MinerPowerConsumptionMultiplier;
}
if (prefabDesc.isPowerGen || prefabDesc.isPowerExchanger || prefabDesc.isAccumulator)
{
prefabDesc.genEnergyPerTick *= Cfg.PowerGenerationMultiplier;
prefabDesc.useFuelPerTick *= Cfg.PowerFuelConsumptionMultiplier;
if (prefabDesc.isPowerConsumer)
{
prefabDesc.idleEnergyPerTick *= Cfg.PowerGenerationMultiplier;
prefabDesc.workEnergyPerTick *= Cfg.PowerGenerationMultiplier;
}
if (prefabDesc.isPowerExchanger)
{
prefabDesc.exchangeEnergyPerTick *= Cfg.PowerFuelConsumptionMultiplier;
}
if (prefabDesc.isAccumulator)
{
prefabDesc.maxAcuEnergy *= Cfg.PowerGenerationMultiplier;
prefabDesc.inputEnergyPerTick *= Cfg.PowerGenerationMultiplier;
prefabDesc.outputEnergyPerTick *= Cfg.PowerGenerationMultiplier;
}
}
if (prefabDesc.isPowerNode)
{
var ival = Mathf.Floor(prefabDesc.powerConnectDistance);
prefabDesc.powerConnectDistance =
ival * Cfg.PowerSupplyAreaMultiplier + (prefabDesc.powerConnectDistance - ival);
ival = Mathf.Floor(prefabDesc.powerCoverRadius);
prefabDesc.powerCoverRadius =
ival * Cfg.PowerSupplyAreaMultiplier + (prefabDesc.powerCoverRadius - ival);
}
if (prefabDesc.isEjector)
{
prefabDesc.ejectorChargeFrame /= Cfg.EjectMultiplier;
prefabDesc.ejectorColdFrame /= Cfg.EjectMultiplier;
}
if (prefabDesc.isSilo)
{
prefabDesc.siloChargeFrame /= Cfg.SiloMultiplier;
prefabDesc.siloColdFrame /= Cfg.SiloMultiplier;
}
}
}
/*
private static void FixExtValue(ref float v)
{
if (v == 0f)
{
return;
}
var b = Math.Abs(v);
v = (v - b) * 0.75f + b;
}
*/
}