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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:53:29 +08:00
Files
DSP_Mods/Dustbin/Dustbin.cs
2022-11-27 17:52:52 +08:00

83 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using HarmonyLib;
using UnityEngine;
namespace Dustbin;
class IsDusbinIndexer
{
private bool[] store = new bool[256];
public bool this[int index]
{
get
{
if (index < 0 || index >= store.Length) return false;
return store[index];
}
set
{
if (index >= store.Length)
{
var oldLen = store.Length;
var newLen = oldLen * 2;
var oldArr = store;
store = new bool[newLen];
Array.Copy(oldArr, store, oldLen);
}
store[index] = value;
}
}
public void Reset()
{
store = new bool[256];
}
}
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Dustbin : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _cfgEnabled = true;
public static readonly int[] SandsFactors = { 0, 1, 5, 10, 100 };
public static bool[] IsFluid;
private void Awake()
{
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
SandsFactors[1] = Config.Bind("General", "SandsPerItem", SandsFactors[1], "Sands gathered from normal items").Value;
SandsFactors[0] = Config.Bind("General", "SandsPerFluid", SandsFactors[0], "Sands gathered from fluids").Value;
SandsFactors[2] = Config.Bind("General", "SandsPerStone", SandsFactors[2], "Sands gathered from stones").Value;
SandsFactors[3] = Config.Bind("General", "SandsPerSilicon", SandsFactors[3], "Sands gathered from silicon ores").Value;
SandsFactors[4] = Config.Bind("General", "SandsPerFractal", SandsFactors[4], "Sands gathered from fractal silicon ores").Value;
Harmony.CreateAndPatchAll(typeof(Dustbin));
Harmony.CreateAndPatchAll(typeof(StoragePatch));
Harmony.CreateAndPatchAll(typeof(TankPatch));
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameMain), "Start")]
private static void GameMain_Start_Prefix()
{
StoragePatch.Reset();
TankPatch.Reset();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
var maxId = ItemProto.fluids.Max();
IsFluid = new bool[maxId + 1];
foreach (var id in ItemProto.fluids)
IsFluid[id] = true;
}
}