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Files
DSP_Mods/CheatEnabler/Functions/DysonSphereFunctions.cs
2025-05-26 16:22:43 +08:00

1217 lines
44 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
namespace CheatEnabler.Functions;
public static class DysonSphereFunctions
{
public static ConfigEntry<int> RetainShellsCount;
public static void Init()
{
I18N.Add("You are not in any system.", "You are not in any system.", "你不在任何星系中");
I18N.Add("There is no Dyson Sphere shell on \"{0}\".", "There is no Dyson Sphere shell on \"{0}\".", "“{0}”上没有可建造的戴森壳");
I18N.Add("This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "这将立即完成“{0}”上的所有戴森壳。你确定吗?");
}
public static void CompleteShellsInstantly()
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), 3, null);
return;
}
}
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null || dysonSphere.layerCount == 0)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
return;
}
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?".Translate(), star.displayName), "取消".Translate(), "确定".Translate(), 2, null, () =>
{
var totalNodeSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalNodeSP");
var totalFrameSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalFrameSP");
var totalCpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalCP");
var rocketCount = 0L;
var solarSailCount = 0L;
foreach (var dysonSphereLayer in dysonSphere.layersIdBased)
{
if (dysonSphereLayer == null) continue;
long totalNodeSp = 0;
long totalFrameSp = 0;
long totalCp = 0;
for (var i = dysonSphereLayer.frameCursor - 1; i >= 0; i--)
{
var dysonFrame = dysonSphereLayer.framePool[i];
if (dysonFrame == null || dysonFrame.id != i) continue;
totalFrameSp += dysonFrame.spMax;
var spMax = dysonFrame.spMax / 2;
if (dysonFrame.spA < spMax)
{
rocketCount += spMax - dysonFrame.spA;
dysonFrame.spA = spMax;
dysonSphere.UpdateProgress(dysonFrame);
}
if (dysonFrame.spB < spMax)
{
rocketCount += spMax - dysonFrame.spB;
dysonFrame.spB = spMax;
dysonSphere.UpdateProgress(dysonFrame);
}
}
for (var i = dysonSphereLayer.nodeCursor - 1; i >= 0; i--)
{
var dysonNode = dysonSphereLayer.nodePool[i];
if (dysonNode == null || dysonNode.id != i) continue;
dysonNode.spOrdered = 0;
dysonNode._spReq = 0;
totalNodeSp += dysonNode.spMax;
var diff = dysonNode.spMax - dysonNode.sp;
if (diff > 0)
{
rocketCount += diff;
dysonNode.sp = dysonNode.spMax;
dysonSphere.UpdateProgress(dysonNode);
}
dysonNode._cpReq = 0;
dysonNode.cpOrdered = 0;
foreach (var shell in dysonNode.shells)
{
var nodeIndex = shell.nodeIndexMap[dysonNode.id];
var cpMax = (shell.vertsqOffset[nodeIndex + 1] - shell.vertsqOffset[nodeIndex]) * shell.cpPerVertex;
totalCp += cpMax;
diff = cpMax - shell.nodecps[nodeIndex];
shell.nodecps[nodeIndex] = cpMax;
shell.nodecps[shell.nodecps.Length - 1] += diff;
solarSailCount += diff;
if (totalCpInfo != null)
{
shell.SetMaterialDynamicVars();
}
}
}
totalNodeSpInfo?.SetValue(dysonSphereLayer, totalNodeSp);
totalFrameSpInfo?.SetValue(dysonSphereLayer, totalFrameSp);
totalCpInfo?.SetValue(dysonSphereLayer, totalCp);
}
dysonSphere.CheckAutoNodes();
var productRegister = dysonSphere.productRegister;
if (productRegister != null)
{
lock (productRegister)
{
var count = rocketCount;
while (count > 0x40000000L)
{
productRegister[11902] += 0x40000000;
count -= 0x40000000;
}
if (count > 0L) productRegister[11902] += (int)count;
count = solarSailCount;
while (count > 0x40000000L)
{
productRegister[11901] += 0x40000000;
productRegister[11903] += 0x40000000;
count -= 0x40000000;
}
if (count > 0L)
{
productRegister[11901] += (int)count;
productRegister[11903] += (int)count;
}
}
}
var consumeRegister = dysonSphere.consumeRegister;
if (consumeRegister != null)
{
lock (consumeRegister)
{
var count = solarSailCount;
while (count > 0x40000000L)
{
consumeRegister[11901] += 0x40000000;
count -= 0x40000000;
}
if (count > 0L) consumeRegister[11901] += (int)count;
}
}
});
}
private static DysonNode QuickAddDysonNode(this DysonSphereLayer layer, int protoId, Vector3 pos)
{
int nodeId;
if (layer.nodeRecycleCursor > 0)
{
int[] array = layer.nodeRecycle;
int num = layer.nodeRecycleCursor - 1;
layer.nodeRecycleCursor = num;
nodeId = array[num];
}
else
{
int nodePoolIndex = layer.nodeCursor;
layer.nodeCursor = nodePoolIndex + 1;
nodeId = nodePoolIndex;
if (nodeId == layer.nodeCapacity)
{
layer.SetNodeCapacity(layer.nodeCapacity * 2);
}
}
DysonNode node = null;
if (layer.nodePool[nodeId] == null)
{
node = new DysonNode();
layer.nodePool[nodeId] = node;
}
else
{
node = layer.nodePool[nodeId];
node.SetEmpty();
}
node.id = nodeId;
node.protoId = protoId;
node.layerId = layer.id;
node.pos = pos;
node.reserved = false;
node.sp = 0;
node.spMax = DysonNode.kSpPerNode;
layer.dysonSphere.AddDysonNodeRData(node, true);
return node;
}
private static DysonFrame QuickAddDysonFrame(this DysonSphereLayer layer, int protoId, DysonNode nodeA, DysonNode nodeB, bool euler)
{
int newId;
if (layer.frameRecycleCursor > 0)
{
var array = layer.frameRecycle;
var index = layer.frameRecycleCursor - 1;
layer.frameRecycleCursor = index;
newId = array[index];
}
else
{
var index = layer.frameCursor;
layer.frameCursor = index + 1;
newId = index;
if (newId == layer.frameCapacity)
{
layer.SetFrameCapacity(layer.frameCapacity * 2);
}
}
DysonFrame frame = layer.framePool[newId];
if (frame == null)
{
frame = new DysonFrame();
layer.framePool[newId] = frame;
}
else
{
frame = layer.framePool[newId];
frame.SetEmpty();
}
frame.id = newId;
frame.layerId = layer.id;
frame.protoId = protoId + DysonSphereSegmentRenderer.nodeProtoCount;
frame.reserved = false;
frame.nodeA = nodeA;
frame.nodeB = nodeB;
frame.euler = euler;
frame.spA = 0;
frame.spB = 0;
frame.spMax = frame.segCount * DysonFrame.kSpPerSeg;
nodeA.frames.Add(frame);
nodeB.frames.Add(frame);
return frame;
}
private static bool MyGenerateGeometry(this DysonShell shell)
{
VectorLF3 vectorLF = VectorLF3.zero;
double num = 0.0;
for (int i = 0; i < shell.frames.Count; i++)
{
float num2 = Vector3.Distance(shell.frames[i].nodeA.pos, shell.frames[i].nodeB.pos);
VectorLF3 vectorLF2 = (VectorLF3)(shell.frames[i].nodeA.pos + shell.frames[i].nodeB.pos) * 0.5;
vectorLF += vectorLF2 * (double)num2;
num += (double)num2;
}
shell.radius = shell.polygon[0].magnitude;
shell.radius = Math.Round(shell.radius * 10.0) / 10.0;
for (int j = 0; j < shell.polygon.Count; j++)
{
shell.polygon[j] = shell.polygon[j].normalized * shell.radius;
}
shell.center = vectorLF / num;
VectorLF3 normalized = shell.center.normalized;
shell.center = normalized * shell.radius;
float num3 = 0f;
for (int k = 0; k < shell.polygon.Count; k++)
{
float num4 = Vector3.Distance(shell.center, shell.polygon[k]);
if (num4 > num3)
{
num3 = num4;
}
}
shell.gridScale = (int)(Math.Pow(shell.radius / 4000.0, 0.75) + 0.5);
shell.gridScale = ((shell.gridScale < 1) ? 1 : shell.gridScale);
shell.gridSize = (float)shell.gridScale * 80f;
shell.cpPerVertex = shell.gridScale * shell.gridScale * 2;
int num5 = (int)((double)num3 / 0.8660254037844386 / (double)shell.gridSize + 2.5);
shell.xaxis = VectorLF3.Cross(normalized, Vector3.up).normalized;
if (shell.xaxis.magnitude < 0.1)
{
shell.xaxis = new VectorLF3(0f, 0f, 1f);
}
shell.yaxis = VectorLF3.Cross(shell.xaxis, normalized).normalized;
shell.raydir = shell.xaxis * 0.915662593339561 + shell.yaxis * 0.40194777665596015;
shell.w1axis = shell.xaxis * (0.5 * (double)shell.gridSize) - shell.yaxis * (0.8660254037844386 * (double)shell.gridSize);
shell.w2axis = shell.xaxis * (0.5 * (double)shell.gridSize) + shell.yaxis * (0.8660254037844386 * (double)shell.gridSize);
shell.w0axis = shell.xaxis * (double)shell.gridSize;
double num6 = 0.5773502691896258;
shell.t1axis = shell.yaxis * ((double)shell.gridSize * num6 * 0.5) - shell.xaxis * ((double)shell.gridSize * 0.5);
shell.t2axis = shell.yaxis * ((double)shell.gridSize * num6 * 0.5) + shell.xaxis * ((double)shell.gridSize * 0.5);
shell.t0axis = shell.yaxis * ((double)shell.gridSize / 0.8660254037844386 * 0.5);
int count = shell.polygon.Count;
shell.polyn = new VectorLF3[count];
shell.polynu = new double[count];
for (int l = 0; l < count; l++)
{
Vector3 vector = shell.polygon[l];
Vector3 vector2 = shell.polygon[(l + 1) % count];
shell.polyn[l] = VectorLF3.Cross(vector, vector2).normalized;
shell.polynu[l] = shell.polyn[l].x * shell.raydir.x + shell.polyn[l].y * shell.raydir.y + shell.polyn[l].z * shell.raydir.z;
}
DysonShell.s_vmap.Clear();
DysonShell.s_outvmap.Clear();
DysonShell.s_ivmap.Clear();
double num7 = (double)shell.gridSize * 0.5;
for (int m = -num5; m <= num5; m++)
{
for (int n = -num5; n <= num5; n++)
{
if (m - n <= num5 && m - n >= -num5)
{
VectorLF3 vectorLF3;
vectorLF3.x = shell.center.x + shell.w0axis.x * (double)m - shell.w1axis.x * (double)n;
vectorLF3.y = shell.center.y + shell.w0axis.y * (double)m - shell.w1axis.y * (double)n;
vectorLF3.z = shell.center.z + shell.w0axis.z * (double)m - shell.w1axis.z * (double)n;
double num8 = shell.radius / Math.Sqrt(vectorLF3.x * vectorLF3.x + vectorLF3.y * vectorLF3.y + vectorLF3.z * vectorLF3.z);
vectorLF3.x *= num8;
vectorLF3.y *= num8;
vectorLF3.z *= num8;
int num9 = 0;
for (int num10 = 0; num10 < count; num10++)
{
double num11 = -(shell.polyn[num10].x * vectorLF3.x + shell.polyn[num10].y * vectorLF3.y + shell.polyn[num10].z * vectorLF3.z) / shell.polynu[num10];
if (num11 >= 0.0)
{
VectorLF3 normalized2 = new VectorLF3(vectorLF3.x + num11 * shell.raydir.x, vectorLF3.y + num11 * shell.raydir.y, vectorLF3.z + num11 * shell.raydir.z).normalized;
normalized2.x *= shell.radius;
normalized2.y *= shell.radius;
normalized2.z *= shell.radius;
VectorLF3 vectorLF4 = shell.polygon[num10] - normalized2;
VectorLF3 vectorLF5 = shell.polygon[(num10 + 1) % count] - normalized2;
double num12 = vectorLF4.x * vectorLF5.x + vectorLF4.y * vectorLF5.y + vectorLF4.z * vectorLF5.z;
if (num12 < 0.0 || (num12 == 0.0 && vectorLF4.x == 0.0 && vectorLF4.y == 0.0 && vectorLF4.z == 0.0))
{
num9++;
}
}
}
if ((num9 & 1) == 1)
{
int num13 = DysonShell._get_key(m, n);
DysonShell.s_vmap[num13] = vectorLF3;
}
else
{
for (int num14 = 0; num14 < count; num14++)
{
VectorLF3 vectorLF6 = shell.polygon[num14];
VectorLF3 vectorLF7 = shell.polyn[num14];
VectorLF3 vectorLF8 = vectorLF3 - vectorLF6;
double num15 = vectorLF7.x * vectorLF8.x + vectorLF7.y * vectorLF8.y + vectorLF7.z * vectorLF8.z;
double num16 = Math.Abs(num15);
if (num16 <= num7)
{
VectorLF3 vectorLF9 = shell.polygon[(num14 + 1) % count];
VectorLF3 vectorLF10 = vectorLF3 - vectorLF7 * num15;
VectorLF3 vectorLF11 = vectorLF9 - vectorLF6;
double magnitude = vectorLF11.magnitude;
VectorLF3 vectorLF12 = vectorLF11 / magnitude;
VectorLF3 vectorLF13 = vectorLF10 - vectorLF6;
double num17 = vectorLF12.x * vectorLF13.x + vectorLF12.y * vectorLF13.y + vectorLF12.z * vectorLF13.z;
double num18;
if (num17 < 0.0)
{
num18 = vectorLF8.magnitude;
}
else if (num17 > magnitude)
{
num18 = (vectorLF3 - vectorLF9).magnitude;
}
else
{
num18 = num16;
}
if (num18 <= num7)
{
int num19 = DysonShell._get_key(m, n);
DysonShell.s_vmap[num19] = vectorLF3;
DysonShell.s_outvmap[num19] = vectorLF3;
break;
}
}
}
}
}
}
}
int count2 = DysonShell.s_vmap.Count;
if (count2 > 32767)
{
return false;
}
shell.verts = new Vector3[count2];
shell.uvs = new Vector2[count2];
shell.uv2s = new Vector2[count2];
shell.vkeys = new int[count2];
shell._gen_points_topo_indices(count2);
shell.vAdjs = new short[count2 * 6];
for (int num20 = 0; num20 < shell.vAdjs.Length; num20++)
{
shell.vAdjs[num20] = -1;
}
int num21 = 0;
foreach (KeyValuePair<int, Vector3> keyValuePair in DysonShell.s_vmap)
{
Vector3 value = keyValuePair.Value;
DysonShell.s_ivmap[keyValuePair.Key] = num21;
shell.verts[num21] = value;
shell.uv2s[num21].x = (float)(DysonShell.s_outvmap.ContainsKey(keyValuePair.Key) ? 0 : 1);
shell.vkeys[num21] = keyValuePair.Key;
num21++;
}
foreach (KeyValuePair<int, int> keyValuePair2 in DysonShell.s_ivmap)
{
int key = keyValuePair2.Key;
int num22 = DysonShell.s_ivmap[key];
int num23 = key + 65536;
int num24 = key - 1;
int num25 = key - 65537;
int num26 = key - 65536;
int num27 = key + 1;
int num28 = key + 65537;
bool flag = DysonShell.s_ivmap.ContainsKey(num23);
bool flag2 = DysonShell.s_ivmap.ContainsKey(num24);
bool flag3 = DysonShell.s_ivmap.ContainsKey(num25);
bool flag4 = DysonShell.s_ivmap.ContainsKey(num26);
bool flag5 = DysonShell.s_ivmap.ContainsKey(num27);
bool flag6 = DysonShell.s_ivmap.ContainsKey(num28);
shell.vAdjs[num22 * 6] = (short)(flag ? DysonShell.s_ivmap[num23] : (-1));
shell.vAdjs[num22 * 6 + 1] = (short)(flag2 ? DysonShell.s_ivmap[num24] : (-1));
shell.vAdjs[num22 * 6 + 2] = (short)(flag3 ? DysonShell.s_ivmap[num25] : (-1));
shell.vAdjs[num22 * 6 + 3] = (short)(flag4 ? DysonShell.s_ivmap[num26] : (-1));
shell.vAdjs[num22 * 6 + 4] = (short)(flag5 ? DysonShell.s_ivmap[num27] : (-1));
shell.vAdjs[num22 * 6 + 5] = (short)(flag6 ? DysonShell.s_ivmap[num28] : (-1));
}
int num29 = 0;
int num30 = 0;
for (int num31 = 0; num31 < count2; num31++)
{
double num32 = shell.radius * 2.0;
int num33 = -1;
VectorLF3 vectorLF14 = shell.verts[num31];
for (int num34 = 0; num34 < count; num34++)
{
VectorLF3 vectorLF15 = shell.polygon[num34];
VectorLF3 vectorLF16 = shell.polygon[(num34 + 1) % count];
VectorLF3 vectorLF17 = shell.polyn[num34];
VectorLF3 vectorLF18 = vectorLF14 - vectorLF15;
double num35 = vectorLF17.x * vectorLF18.x + vectorLF17.y * vectorLF18.y + vectorLF17.z * vectorLF18.z;
VectorLF3 vectorLF19 = vectorLF14 - vectorLF17 * num35;
VectorLF3 vectorLF20 = vectorLF14 - vectorLF16;
double num36 = vectorLF17.x * vectorLF20.x + vectorLF17.y * vectorLF20.y + vectorLF17.z * vectorLF20.z;
VectorLF3 vectorLF21 = vectorLF16 - vectorLF15;
double magnitude2 = vectorLF21.magnitude;
VectorLF3 vectorLF22 = vectorLF21 / magnitude2;
VectorLF3 vectorLF23 = vectorLF19 - vectorLF15;
double num37 = vectorLF22.x * vectorLF23.x + vectorLF22.y * vectorLF23.y + vectorLF22.z * vectorLF23.z;
double num38;
if (num37 < 0.0)
{
num38 = (vectorLF14 - vectorLF15).magnitude;
num38 -= Math.Abs(num35) * 0.001;
}
else if (num37 > magnitude2)
{
num38 = (vectorLF14 - vectorLF16).magnitude;
num38 -= Math.Abs(num36) * 0.001;
}
else
{
num38 = Math.Abs(num35);
num38 -= Math.Abs(num35) * 0.001;
}
if (num38 < num32)
{
num32 = num38;
num33 = num34;
}
}
shell.uv2s[num31].y = (float)num33;
if (num29 + num30 < 49 && shell._is_point_in_shell(vectorLF14))
{
double num39 = VectorLF3.Dot(vectorLF14 - shell.polygon[num33], shell.polyn[num33]);
if (num39 > 0.1)
{
num29++;
}
else if (num39 < -0.1)
{
num30++;
}
}
}
if (num29 > num30)
{
shell.clockwise = true;
}
else
{
shell.clockwise = false;
}
shell.vertAttr = new int[count2];
shell.vertsq = new short[count2];
shell.vertsqOffset = new int[shell.nodes.Count + 1];
int count3 = shell.nodes.Count;
int num40 = count3 / 2;
for (int num41 = 0; num41 < count2; num41++)
{
Vector3 vector3 = shell.verts[num41];
double num42 = double.MaxValue;
int num43 = 0;
int num44 = 0;
int num45 = num41 + 479001600;
for (int num46 = 0; num46 < count3; num46++)
{
int num47 = num45 % count3 - num46;
if (num47 < 0)
{
num47 = -num47;
}
if (num47 > num40)
{
num47 = count3 - num47;
}
double num48 = (double)(vector3 - shell.nodes[num46].pos).sqrMagnitude;
num48 += (double)num47;
if (num48 < num42)
{
num42 = num48;
num43 = shell.nodes[num46].id;
num44 = num46;
}
}
shell.vertAttr[num41] = num43;
shell.vertsqOffset[num44]++;
}
int num49 = 0;
for (int num50 = 0; num50 < shell.vertsqOffset.Length; num50++)
{
num49 += shell.vertsqOffset[num50];
}
Assert.True(num49 == count2);
for (int num51 = shell.vertsqOffset.Length - 1; num51 >= 0; num51--)
{
shell.vertsqOffset[num51] = num49;
if (num51 > 0)
{
num49 -= shell.vertsqOffset[num51 - 1];
}
}
Assert.Zero(num49);
shell._openListPrepare();
int num52 = shell.randSeed;
int num53 = 0;
while (num53 < count3)
{
Vector3 pos = shell.nodes[num53].pos;
int num54 = shell.nodes[num53].id;
float num55 = float.MaxValue;
int num56 = -1;
for (int num57 = 0; num57 < count2; num57++)
{
if (shell.vertAttr[num57] == num54 && (shell.vAdjs[num57 * 6] >= 0 || shell.vAdjs[num57 * 6 + 1] >= 0 || shell.vAdjs[num57 * 6 + 2] >= 0 || shell.vAdjs[num57 * 6 + 3] >= 0 || shell.vAdjs[num57 * 6 + 4] >= 0 || shell.vAdjs[num57 * 6 + 5] >= 0))
{
float sqrMagnitude = (shell.verts[num57] - pos).sqrMagnitude;
if (sqrMagnitude < num55)
{
num55 = sqrMagnitude;
num56 = num57;
}
}
}
if (num56 >= 0)
{
shell._openListAdd(num56);
}
int num58 = shell.vertsqOffset[num53];
int num59 = shell.vertsqOffset[num53 + 1] - shell.vertsqOffset[num53];
double num60 = 0.0;
for (;;)
{
int num61 = shell._traverseRandomVertex(shell.nodes[num53].id, ref num52);
if (num61 < 0)
{
break;
}
shell.vertsq[num58++] = (short)num61;
num60 += 1.0;
shell.uvs[num61].x = (float)num53;
shell.uvs[num61].y = (float)(num60 / (double)num59);
if (num58 == shell.vertsqOffset[num53 + 1])
{
goto Block_57;
}
}
IL_1329:
if (num58 < shell.vertsqOffset[num53 + 1])
{
for (int num62 = 0; num62 < count2; num62++)
{
if (shell.vertAttr[num62] == num54 && !shell._tmp_marked[num62])
{
shell.vertsq[num58++] = (short)num62;
num60 += 1.0;
shell.uvs[num62].x = (float)num53;
shell.uvs[num62].y = (float)(num60 / (double)num59);
}
}
}
Assert.False(num58 > shell.vertsqOffset[num53 + 1]);
Assert.False(num58 < shell.vertsqOffset[num53 + 1]);
shell._openListClear();
num53++;
continue;
Block_57:
Assert.Zero(shell._tmp_openCount);
goto IL_1329;
}
shell._openListFree();
shell.vertexCount = count2;
return true;
}
private static int QuickAddDysonShell(this DysonSphereLayer layer, int protoId, DysonNode[] nodes, DysonFrame[] frames)
{
int shellId = 0;
if (layer.shellRecycleCursor > 0)
{
int[] array = layer.shellRecycle;
int index = layer.shellRecycleCursor - 1;
layer.shellRecycleCursor = index;
shellId = array[index];
}
else
{
int index = layer.shellCursor;
layer.shellCursor = index + 1;
shellId = index;
if (shellId == layer.shellCapacity)
{
layer.SetShellCapacity(layer.shellCapacity * 2);
}
}
var shell = layer.shellPool[shellId];
if (shell == null)
{
shell = new DysonShell(layer);
layer.shellPool[shellId] = shell;
}
else
{
shell.SetEmpty();
}
shell.id = shellId;
shell.layerId = layer.id;
shell.protoId = protoId;
shell.randSeed = layer.id * 10000 + shellId;
for (int j = 0; j < nodes.Length; j++)
{
DysonNode dysonNode = nodes[j];
DysonFrame dysonFrame = frames[j];
List<Vector3> segments = dysonFrame.GetSegments();
if (dysonNode == dysonFrame.nodeA)
{
for (int k = 0; k < segments.Count - 1; k++)
{
shell.polygon.Add(segments[k]);
}
}
else
{
for (int l = segments.Count - 1; l >= 1; l--)
{
shell.polygon.Add(segments[l]);
}
}
shell.nodeIndexMap[dysonNode.id] = shell.nodes.Count;
shell.nodes.Add(dysonNode);
shell.frames.Add(dysonFrame);
}
if (!shell.MyGenerateGeometry() || DysonShell.s_vmap.Count < 32000)
{
CheatEnabler.Logger.LogDebug($"Stripped VertCount: {DysonShell.s_vmap.Count}");
shell.Free();
layer.shellPool[shellId] = null;
int recycleIndex = layer.shellRecycleCursor;
layer.shellRecycleCursor = recycleIndex + 1;
layer.shellRecycle[recycleIndex] = shellId;
return 0;
}
CheatEnabler.Logger.LogDebug($"Shell {shellId} VertCount: {DysonShell.s_vmap.Count}");
for (int j = 0; j < shell.nodes.Count; j++)
{
shell.nodes[j].shells.Add(shell);
}
shell.GenerateModelObjects();
return shellId;
}
private static void QuickRemoveDysonFrame(this DysonSphereLayer layer, int frameId)
{
var frame = layer.framePool[frameId];
frame.nodeA.frames.Remove(frame);
frame.nodeB.frames.Remove(frame);
frame.Free();
layer.framePool[frameId] = null;
int recycleIndex = layer.frameRecycleCursor;
layer.frameRecycleCursor = recycleIndex + 1;
layer.frameRecycle[recycleIndex] = frameId;
}
private class SupposedShell
{
public DysonNode nodeA;
public DysonNode nodeB;
public DysonNode nodeC;
public float area;
}
public static void CreatePossibleFramesAndShells3()
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), 3, null);
return;
}
}
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null || dysonSphere.layerCount == 0)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
return;
}
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
DysonSphereLayer layer = null;
var nodePos = new List<Vector3>();
var isEuler = new List<bool>();
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
{
layer = dysonSphere.layersIdBased[i];
if (layer == null || layer.id != i) continue;
for (var j = 1; j < layer.shellCursor; j++)
{
var shell = layer.shellPool[j];
if (shell == null || shell.id != j) continue;
if (shell.nodes.Count != 3) continue;
nodePos.Add(shell.nodes[0].pos);
nodePos.Add(shell.nodes[1].pos);
nodePos.Add(shell.nodes[2].pos);
isEuler.Add(shell.frames[0].euler);
isEuler.Add(shell.frames[1].euler);
isEuler.Add(shell.frames[2].euler);
}
break;
}
if (nodePos.Count == 0)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
return;
}
UXAssist.Functions.DysonSphereFunctions.InitCurrentDysonLayer(star, -1);
dysonSphere = GameMain.data?.dysonSpheres[star.index];
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
{
if (dysonSphere.layersIdBased[i] != null) dysonSphere.RemoveLayer(dysonSphere.layersIdBased[i]);
}
var orbitRadius = dysonSphere.maxOrbitRadius;
dysonSphere.QueryLayerRadius(ref orbitRadius, out var speed);
Quaternion quaternion = Quaternion.Euler(0f, 0f, 0f);
layer = dysonSphere.AddLayer(orbitRadius, quaternion,speed);
DysonNode[] nodes = [
layer.QuickAddDysonNode(0, nodePos[0]),
layer.QuickAddDysonNode(0, nodePos[1]),
layer.QuickAddDysonNode(0, nodePos[2]),
];
DysonFrame[] frames = [
layer.QuickAddDysonFrame(0, nodes[0], nodes[1], isEuler[0]),
layer.QuickAddDysonFrame(0, nodes[1], nodes[2], isEuler[1]),
layer.QuickAddDysonFrame(0, nodes[2], nodes[0], isEuler[2]),
];
for (var i = 0; i < 1024; i++)
{
layer.QuickAddDysonShell(0, nodes, frames);
}
foreach (var node in nodes)
{
node.RecalcSpReq();
node.RecalcCpReq();
}
dysonSphere.CheckAutoNodes();
if (dysonSphere.autoNodeCount <= 0)
{
dysonSphere.PickAutoNode();
}
dysonSphere.modelRenderer.RebuildModels();
GameMain.gameScenario.NotifyOnPlanDysonShell();
}
public static void CreatePossibleFramesAndShells2()
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), 3, null);
return;
}
}
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null || dysonSphere.layerCount == 0)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
return;
}
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
var shellsChanged = false;
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
{
Dictionary<(int, int), int> availableFrames = [];
HashSet<DysonNode> dirtyNodes = [];
HashSet<int> unusedFrameIds = [];
var layer = dysonSphere.layersIdBased[i];
if (layer == null || layer.id != i) continue;
int nodeCount = layer.nodeCursor;
List<SupposedShell> supposedShells = [];
int j;
for (j = 1; j < nodeCount; j++)
{
var nodeA = layer.nodePool[j];
if (nodeA == null || nodeA.id != j) continue;
int angle = Mathf.RoundToInt(Mathf.Asin(Mathf.Clamp01(Mathf.Abs(nodeA.pos.normalized.y))) * 57.29578f);
if (angle > 15f) continue;
for (var k = j + 1; k < nodeCount; k++)
{
var nodeB = layer.nodePool[k];
if (nodeB == null || nodeB.id != k) continue;
angle = Mathf.RoundToInt(Mathf.Asin(Mathf.Clamp01(Mathf.Abs(nodeB.pos.normalized.y))) * 57.29578f);
if (angle > 15f) continue;
for (var l = k + 1; l < nodeCount; l++)
{
var nodeC = layer.nodePool[l];
if (nodeC == null || nodeC.id != l) continue;
angle = Mathf.RoundToInt(Mathf.Asin(Mathf.Clamp01(Mathf.Abs(nodeC.pos.normalized.y))) * 57.29578f);
if (angle > 15f) continue;
var area = Vector3.Cross(nodeB.pos - nodeA.pos, nodeC.pos - nodeA.pos).sqrMagnitude;
supposedShells.Add(new SupposedShell { nodeA = nodeA, nodeB = nodeB, nodeC = nodeC, area = area });
}
}
}
supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
CheatEnabler.Logger.LogDebug($"Finished Area Sort");
var count = supposedShells.Count;
for (j = 0; j < count; j++)
{
var shell = supposedShells[j];
if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeB.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeB, false);
availableFrames[(shell.nodeA.id, shell.nodeB.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeC.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeC, false);
availableFrames[(shell.nodeA.id, shell.nodeC.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
if (!availableFrames.TryGetValue((shell.nodeB.id, shell.nodeC.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeB, shell.nodeC, false);
availableFrames[(shell.nodeB.id, shell.nodeC.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
}
var total = 0;
DysonFrame[] frames = null;
DysonNode[] nodes = null;
for (j = 0; j < count && total < 8192; j++)
{
var shell = supposedShells[j];
frames = [layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeB.id)]], layer.framePool[availableFrames[(shell.nodeB.id, shell.nodeC.id)]], layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeC.id)]]];
nodes = [shell.nodeA, shell.nodeB, shell.nodeC];
if (layer.QuickAddDysonShell(0, nodes, frames) <= 0) continue;
unusedFrameIds.Remove(frames[0].id);
unusedFrameIds.Remove(frames[1].id);
unusedFrameIds.Remove(frames[2].id);
dirtyNodes.Add(shell.nodeA);
dirtyNodes.Add(shell.nodeB);
dirtyNodes.Add(shell.nodeC);
total++;
shellsChanged = true;
break;
}
while (total < 2048)
{
layer.QuickAddDysonShell(0, nodes, frames);
total++;
}
foreach (var frameId in unusedFrameIds)
{
layer.QuickRemoveDysonFrame(frameId);
}
foreach (var node in dirtyNodes)
{
node.RecalcSpReq();
node.RecalcCpReq();
}
}
dysonSphere.CheckAutoNodes();
if (dysonSphere.autoNodeCount <= 0)
{
dysonSphere.PickAutoNode();
}
if (shellsChanged)
{
GameMain.gameScenario.NotifyOnPlanDysonShell();
dysonSphere.modelRenderer.RebuildModels();
}
}
public static void CreatePossibleFramesAndShells()
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), 3, null);
return;
}
}
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null || dysonSphere.layerCount == 0)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
return;
}
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
var shellsChanged = false;
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
{
Dictionary<(int, int), int> availableFrames = [];
HashSet<(int, int, int)> availableShells = [];
HashSet<DysonNode> dirtyNodes = [];
HashSet<int> unusedFrameIds = [];
var layer = dysonSphere.layersIdBased[i];
if (layer == null || layer.id != i) continue;
for (var j = 1; j < layer.frameCursor; j++)
{
var frame = layer.framePool[j];
if (frame == null || frame.id != j) continue;
var idA = frame.nodeA.id;
var idB = frame.nodeB.id;
if (idA > idB)
{
(idA, idB) = (idB, idA);
}
availableFrames[(idA, idB)] = j;
}
for (var j = 1; j < layer.shellCursor; j++)
{
var shell = layer.shellPool[j];
if (shell == null || shell.id != j) continue;
if (shell.nodes.Count != 3) continue;
var ids = shell.nodes.Select(node => node.id).OrderBy(id => id).ToArray();
availableShells.Add((ids[0], ids[1], ids[2]));
}
int nodeCount = layer.nodeCursor;
List<SupposedShell> supposedShells = [];
for (var j = 1; j < nodeCount; j++)
{
var nodeA = layer.nodePool[j];
if (nodeA == null || nodeA.id != j) continue;
for (var k = j + 1; k < nodeCount; k++)
{
var nodeB = layer.nodePool[k];
if (nodeB == null || nodeB.id != k) continue;
for (var l = k + 1; l < nodeCount; l++)
{
var nodeC = layer.nodePool[l];
if (nodeC == null || nodeC.id != l) continue;
var area = Vector3.Cross(nodeB.pos - nodeA.pos, nodeC.pos - nodeA.pos).sqrMagnitude;
supposedShells.Add(new SupposedShell { nodeA = nodeA, nodeB = nodeB, nodeC = nodeC, area = area });
}
}
}
supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
CheatEnabler.Logger.LogDebug($"Finished Area Sort");
var count = supposedShells.Count;
for (var j = 0; j < count; j++)
{
var shell = supposedShells[j];
if (availableShells.TryGetValue((shell.nodeA.id, shell.nodeB.id, shell.nodeC.id), out _)) continue;
if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeB.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeB, true);
availableFrames[(shell.nodeA.id, shell.nodeB.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeC.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeC, true);
availableFrames[(shell.nodeA.id, shell.nodeC.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
if (!availableFrames.TryGetValue((shell.nodeB.id, shell.nodeC.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeB, shell.nodeC, true);
availableFrames[(shell.nodeB.id, shell.nodeC.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
}
var total = 0;
for (var j = 0; j < count && total < 8192; j++)
{
var shell = supposedShells[j];
if (availableShells.TryGetValue((shell.nodeA.id, shell.nodeB.id, shell.nodeC.id), out _)) continue;
DysonFrame[] frames = [layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeB.id)]], layer.framePool[availableFrames[(shell.nodeB.id, shell.nodeC.id)]], layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeC.id)]]];
DysonNode[] nodes = [shell.nodeA, shell.nodeB, shell.nodeC];
if (layer.QuickAddDysonShell(0, nodes, frames) <= 0) continue;
unusedFrameIds.Remove(frames[0].id);
unusedFrameIds.Remove(frames[1].id);
unusedFrameIds.Remove(frames[2].id);
dirtyNodes.Add(shell.nodeA);
dirtyNodes.Add(shell.nodeB);
dirtyNodes.Add(shell.nodeC);
total++;
shellsChanged = true;
}
foreach (var frameId in unusedFrameIds)
{
layer.QuickRemoveDysonFrame(frameId);
}
foreach (var node in dirtyNodes)
{
node.RecalcSpReq();
node.RecalcCpReq();
}
}
dysonSphere.CheckAutoNodes();
if (dysonSphere.autoNodeCount <= 0)
{
dysonSphere.PickAutoNode();
}
if (shellsChanged)
{
GameMain.gameScenario.NotifyOnPlanDysonShell();
dysonSphere.modelRenderer.RebuildModels();
}
}
public static void RemoveLowProductionShells()
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), 3, null);
return;
}
}
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null || dysonSphere.layerCount == 0)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
return;
}
int retainCount = RetainShellsCount.Value;
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
{
var layer = dysonSphere.layersIdBased[i];
if (layer == null || layer.id != i) continue;
var shells = layer.shellPool.Where(shell => shell != null).OrderBy(shell => shell.vertexCount, new ReverserComparer()).ToArray();
for (var j = retainCount; j < shells.Length; j++)
{
var shell = shells[j];
var id = shell.id;
layer.shellPool[id] = null;
for (var k = 0; k < shell.nodes.Count; k++)
{
shell.nodes[k].shells.Remove(shell);
}
shell.Free();
shells[j] = null;
}
var count = UpToPowerOfTwo(retainCount + 1);
if (count < 64) count = 64;
layer.shellPool = new DysonShell[count];
layer.shellRecycle = new int[count];
layer.shellRecycleCursor = 0;
layer.shellCapacity = count;
layer.shellCursor = retainCount + 1;
HashSet<int> retainNodes = [];
HashSet<(int, int)> retainFrames = [];
for (var j = 0; j < retainCount; j++)
{
int id = j + 1;
var shell = shells[j];
retainNodes.UnionWith(shell.nodes.Select(node => node.id));
layer.shellPool[id] = shell;
shell.id = id;
for (var k = 0; k < shell.nodes.Count; k++)
{
var idA = shell.nodes[k].id;
var idB = shell.nodes[(k + 1) % shell.nodes.Count].id;
retainFrames.Add((idA, idB));
retainFrames.Add((idB, idA));
}
}
var nodes = layer.nodePool.Where(node => node != null && retainNodes.Contains(node.id)).ToArray();
var frames = layer.framePool.Where(frame => frame != null && retainFrames.Contains((frame.nodeA.id, frame.nodeB.id))).ToArray();
count = UpToPowerOfTwo(frames.Length + 1);
if (count < 64) count = 64;
layer.framePool = new DysonFrame[count];
layer.frameRecycle = new int[count];
layer.frameRecycleCursor = 0;
layer.frameCapacity = count;
layer.frameCursor = frames.Length + 1;
for (var j = 0; j < frames.Length; j++)
{
int id = j + 1;
layer.framePool[id] = frames[j];
frames[j].id = id;
}
count = UpToPowerOfTwo(nodes.Length + 1);
if (count < 64) count = 64;
layer.nodePool = new DysonNode[count];
layer.nodeRecycle = new int[count];
layer.nodeRecycleCursor = 0;
layer.nodeCapacity = count;
layer.nodeCursor = nodes.Length + 1;
for (var j = 0; j < nodes.Length; j++)
{
int id = j + 1;
layer.nodePool[id] = nodes[j];
nodes[j].id = id;
}
for (var j = 1; j < layer.shellCursor; j++)
{
var shell = layer.shellPool[j];
shell.nodeIndexMap.Clear();
for (var k = 0; k < shell.nodes.Count; k++)
{
shell.nodeIndexMap[shell.nodes[k].id] = k;
}
}
for (var j = 1; j < layer.nodeCursor; j++)
{
var node = layer.nodePool[j];
node.RecalcSpReq();
node.RecalcCpReq();
}
}
dysonSphere.CheckAutoNodes();
if (dysonSphere.autoNodeCount <= 0)
{
dysonSphere.PickAutoNode();
}
dysonSphere.modelRenderer.RebuildModels();
}
private static int UpToPowerOfTwo(int value)
{
value--;
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
return value + 1;
}
private class ReverserComparer : IComparer<int>
{
public int Compare(int x, int y)
{
return y.CompareTo(x);
}
}
}