mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:53:29 +08:00
487 lines
24 KiB
C#
487 lines
24 KiB
C#
using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using crecheng.DSPModSave;
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using HarmonyLib;
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using UnityEngine;
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namespace OverclockEverything;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInDependency(DSPModSavePlugin.MODGUID)]
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public class Patch : BaseUnityPlugin, IModCanSave
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{
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private new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private const ushort SaveVersion = 1;
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private static bool _initialized;
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public static Cfg Cfg = new();
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private static Cfg _oldCfg;
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private void Awake()
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{
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var cfgEnabled = Config.Bind("General", "Enabled", true, "Enable/Disable this plugin").Value;
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if (!cfgEnabled) return;
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Cfg.BeltSpeed[0] = Config.Bind("Belt", "MkI_Speed", Cfg.BeltSpeed[0],
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new ConfigDescription("Speed for Belt Mk.I.\n 1: 6/s\n 2: 12/s\n 3: 15/s(Displayed as 18/s)\n 4: 20/s(Displayed as 24/s)\n 5+: 6*n/s", new AcceptableValueRange<uint>(1, 10))).Value;
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Cfg.BeltSpeed[1] = Config.Bind("Belt", "MkII_Speed", Cfg.BeltSpeed[1],
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new ConfigDescription("Speed for Belt Mk.II", new AcceptableValueRange<uint>(1, 10))).Value;
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Cfg.BeltSpeed[2] = Config.Bind("Belt", "MkIII_Speed", Cfg.BeltSpeed[2],
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new ConfigDescription("Speed for Belt Mk.III", new AcceptableValueRange<uint>(1, 10))).Value;
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Cfg.SorterSpeedMultiplier = Config.Bind("Sorter", "SpeedMultiplier", Cfg.SorterSpeedMultiplier,
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new ConfigDescription("Speed multiplier for Sorters", new AcceptableValueRange<int>(1, 5))).Value;
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Cfg.SorterPowerConsumptionMultiplier = Config.Bind("Sorter", "PowerConsumptionMultiplier", Cfg.SorterPowerConsumptionMultiplier,
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new ConfigDescription("Power consumption multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 100))).Value;
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Cfg.AssembleSpeedMultiplier = Config.Bind("Assemble", "SpeedMultiplier", Cfg.AssembleSpeedMultiplier,
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new ConfigDescription("Speed multiplier for Smelters, Assembling Machines and Lab Matrices", new AcceptableValueRange<int>(1, 10))).Value;
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Cfg.AssemblePowerConsumptionMultiplier = Config.Bind("Assemble", "PowerConsumptionMultiplier", Cfg.AssemblePowerConsumptionMultiplier,
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new ConfigDescription("Power consumption multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 100))).Value;
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Cfg.ResearchSpeedMultiplier = Config.Bind("Lab", "SpeedMultiplier", Cfg.ResearchSpeedMultiplier,
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new ConfigDescription("Speed multiplier for Lab Researches", new AcceptableValueRange<int>(1, 10))).Value;
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Cfg.LabPowerConsumptionMultiplier = Config.Bind("Lab", "PowerConsumptionMultiplier", Cfg.LabPowerConsumptionMultiplier,
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new ConfigDescription("Power consumption multiplier for Labs", new AcceptableValueRange<int>(1, 100))).Value;
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Cfg.MinerSpeedMultiplier = Config.Bind("Miner", "SpeedMultiplier", Cfg.MinerSpeedMultiplier,
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new ConfigDescription("Speed multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 10))).Value;
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Cfg.MinerPowerConsumptionMultiplier = Config.Bind("Miner", "PowerConsumptionMultiplier", Cfg.MinerPowerConsumptionMultiplier,
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new ConfigDescription("Power consumption multiplier for Smelters and Assembling Machines", new AcceptableValueRange<int>(1, 100))).Value;
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Cfg.PowerGenerationMultiplier = Config.Bind("Power", "GenerationMultiplier", Cfg.PowerGenerationMultiplier,
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new ConfigDescription("Power generation multiplier for all power providers", new AcceptableValueRange<long>(1, 100))).Value;
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Cfg.PowerFuelConsumptionMultiplier = Config.Bind("Power", "FuelConsumptionMultiplier", Cfg.PowerFuelConsumptionMultiplier,
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new ConfigDescription("Fuel consumption multiplier for all fuel-consuming power providers", new AcceptableValueRange<long>(1, 10))).Value;
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Cfg.PowerSupplyAreaMultiplier = Config.Bind("Power", "SupplyAreaMultiplier", Cfg.PowerSupplyAreaMultiplier,
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new ConfigDescription("Connection length and supply area radius multiplier for power providers", new AcceptableValueRange<long>(1, 10))).Value;
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Cfg.EjectMultiplier = Config.Bind("DysonSphere", "EjectMultiplier", Cfg.EjectMultiplier,
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new ConfigDescription("Speed multiplier for EM-Rail Ejectors", new AcceptableValueRange<int>(1, 10))).Value;
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Cfg.SiloMultiplier = Config.Bind("DysonSphere", "SiloMultiplier", Cfg.SiloMultiplier,
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new ConfigDescription("Speed multiplier for Rocket Silos", new AcceptableValueRange<int>(1, 10))).Value;
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Harmony.CreateAndPatchAll(typeof(Patch));
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Harmony.CreateAndPatchAll(typeof(BeltFix));
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}
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public void Export(BinaryWriter w)
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{
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w.Write(SaveVersion);
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w.Write(Cfg.SorterSpeedMultiplier);
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w.Write(Cfg.SorterPowerConsumptionMultiplier);
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w.Write(Cfg.AssembleSpeedMultiplier);
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w.Write(Cfg.AssemblePowerConsumptionMultiplier);
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w.Write(Cfg.ResearchSpeedMultiplier);
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w.Write(Cfg.LabPowerConsumptionMultiplier);
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w.Write(Cfg.MinerSpeedMultiplier);
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w.Write(Cfg.MinerPowerConsumptionMultiplier);
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w.Write(Cfg.PowerGenerationMultiplier);
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w.Write(Cfg.PowerFuelConsumptionMultiplier);
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w.Write(Cfg.PowerSupplyAreaMultiplier);
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w.Write(Cfg.EjectMultiplier);
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w.Write(Cfg.SiloMultiplier);
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}
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public void Import(BinaryReader r)
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{
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var version = r.ReadUInt16();
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if (version <= 0) return;
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_oldCfg.SorterSpeedMultiplier = r.ReadInt32();
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_oldCfg.SorterPowerConsumptionMultiplier = r.ReadInt32();
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_oldCfg.AssembleSpeedMultiplier = r.ReadInt32();
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_oldCfg.AssemblePowerConsumptionMultiplier = r.ReadInt32();
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_oldCfg.ResearchSpeedMultiplier = r.ReadInt32();
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_oldCfg.LabPowerConsumptionMultiplier = r.ReadInt32();
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_oldCfg.MinerSpeedMultiplier = r.ReadInt32();
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_oldCfg.MinerPowerConsumptionMultiplier = r.ReadInt32();
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_oldCfg.PowerGenerationMultiplier = r.ReadInt64();
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_oldCfg.PowerFuelConsumptionMultiplier = r.ReadInt64();
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_oldCfg.PowerSupplyAreaMultiplier = r.ReadInt64();
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_oldCfg.EjectMultiplier = r.ReadInt32();
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_oldCfg.SiloMultiplier = r.ReadInt32();
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}
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public void IntoOtherSave()
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{
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}
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/* Belt fix for GalacticScale old versions, should be of no use now.
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[HarmonyTranspiler, HarmonyPatch(typeof(BuildTool_Path), "CheckBuildConditions")]
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private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(
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IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instr in instructions)
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{
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if (instr.opcode == OpCodes.Ldc_R4 && instr.OperandIs(0.28f))
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{
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instr.operand = 0.21f;
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}
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yield return instr;
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}
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}
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*/
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[HarmonyPostfix, HarmonyPatch(typeof(LabComponent), "SetFunction")]
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private static void LabComponent_SetFunction_Postfix(ref LabComponent __instance)
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{
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if (__instance.researchMode) return;
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__instance.speed *= Cfg.AssembleSpeedMultiplier;
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__instance.speedOverride *= Cfg.AssembleSpeedMultiplier;
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}
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[HarmonyTranspiler, HarmonyPatch(typeof(MechaForge), "GameTick")]
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private static IEnumerable<CodeInstruction> MechaForge_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instr in instructions)
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{
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if (instr.opcode == OpCodes.Ldc_R4 && instr.OperandIs(10000f))
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{
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yield return new CodeInstruction(OpCodes.Ldc_R4, 10000f * Cfg.AssembleSpeedMultiplier);
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}
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else
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{
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yield return instr;
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}
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadCurrentGame))]
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private static void GameSave_LoadCurrentGame_Prefix()
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{
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if (DSPGame.IsMenuDemo) return;
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_oldCfg = new Cfg();
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}
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[HarmonyPostfix]
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[HarmonyPriority(Priority.Last)]
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[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadCurrentGame))]
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private static void GameSave_LoadCurrentGame_Postfix()
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{
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if (DSPGame.IsMenuDemo) return;
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var needFix = _oldCfg.SorterSpeedMultiplier != Cfg.SorterSpeedMultiplier || _oldCfg.SorterPowerConsumptionMultiplier != Cfg.SorterPowerConsumptionMultiplier ||
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_oldCfg.AssembleSpeedMultiplier != Cfg.AssembleSpeedMultiplier || _oldCfg.AssemblePowerConsumptionMultiplier != Cfg.AssemblePowerConsumptionMultiplier ||
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_oldCfg.ResearchSpeedMultiplier != Cfg.ResearchSpeedMultiplier || _oldCfg.LabPowerConsumptionMultiplier != Cfg.LabPowerConsumptionMultiplier ||
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_oldCfg.MinerSpeedMultiplier != Cfg.MinerSpeedMultiplier || _oldCfg.MinerPowerConsumptionMultiplier != Cfg.MinerPowerConsumptionMultiplier ||
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_oldCfg.PowerGenerationMultiplier != Cfg.PowerGenerationMultiplier || _oldCfg.PowerFuelConsumptionMultiplier != Cfg.PowerFuelConsumptionMultiplier ||
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_oldCfg.PowerSupplyAreaMultiplier != Cfg.PowerSupplyAreaMultiplier || _oldCfg.EjectMultiplier != Cfg.EjectMultiplier || _oldCfg.SiloMultiplier != Cfg.SiloMultiplier;
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if (!needFix) return;
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Logger.LogInfo("Config changed, fixing parameters for builds...");
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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foreach (var factory in GameMain.data.factories)
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{
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var factorySystem = factory?.factorySystem;
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if (factorySystem == null) continue;
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var powerSystem = factory.powerSystem;
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if (_oldCfg.SorterSpeedMultiplier != Cfg.SorterSpeedMultiplier)
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{
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var om = _oldCfg.SorterSpeedMultiplier;
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var nm = Cfg.SorterSpeedMultiplier;
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var om2 = _oldCfg.SorterPowerConsumptionMultiplier;
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var nm2 = Cfg.SorterPowerConsumptionMultiplier;
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for (var i = 1; i < factorySystem.inserterCursor; i++)
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{
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ref var sorter = ref factorySystem.inserterPool[i];
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if (sorter.id != i) continue;
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sorter.stt = sorter.stt * om / nm;
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if (sorter.time > sorter.stt)
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{
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sorter.time = sorter.stt - sorter.speed;
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}
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if (powerSystem == null) continue;
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ref var entity = ref factory.entityPool[sorter.entityId];
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if (entity.powerConId <= 0) continue;
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ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
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consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
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consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
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}
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}
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if (_oldCfg.AssembleSpeedMultiplier != Cfg.AssembleSpeedMultiplier || _oldCfg.LabPowerConsumptionMultiplier != Cfg.LabPowerConsumptionMultiplier)
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{
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var om = _oldCfg.AssembleSpeedMultiplier;
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var nm = Cfg.AssembleSpeedMultiplier;
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var om2 = _oldCfg.LabPowerConsumptionMultiplier;
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var nm2 = Cfg.LabPowerConsumptionMultiplier;
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for (var i = 1; i < factorySystem.labCursor; i++)
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{
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ref var lab = ref factorySystem.labPool[i];
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if (lab.id != i) continue;
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if (!lab.researchMode)
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{
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lab.speed = lab.speed / om * nm;
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lab.speedOverride = lab.speedOverride / om * nm;
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}
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if (powerSystem == null) continue;
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ref var entity = ref factory.entityPool[lab.entityId];
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if (entity.powerConId <= 0) continue;
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ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
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consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
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consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
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}
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}
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if (_oldCfg.AssembleSpeedMultiplier != Cfg.AssembleSpeedMultiplier || _oldCfg.AssemblePowerConsumptionMultiplier != Cfg.AssemblePowerConsumptionMultiplier)
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{
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var om = _oldCfg.AssembleSpeedMultiplier;
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var nm = Cfg.AssembleSpeedMultiplier;
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var om2 = _oldCfg.AssemblePowerConsumptionMultiplier;
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var nm2 = Cfg.AssemblePowerConsumptionMultiplier;
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for (var i = 1; i < factorySystem.assemblerCursor; i++)
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{
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ref var assembler = ref factorySystem.assemblerPool[i];
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if (assembler.id != i) continue;
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assembler.speed = assembler.speed / om * nm;
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assembler.speedOverride = assembler.speedOverride / om * nm;
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if (powerSystem == null) continue;
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ref var entity = ref factory.entityPool[assembler.entityId];
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if (entity.powerConId <= 0) continue;
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ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
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consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
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consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
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}
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}
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if (_oldCfg.MinerSpeedMultiplier != Cfg.MinerSpeedMultiplier || _oldCfg.MinerPowerConsumptionMultiplier != Cfg.MinerPowerConsumptionMultiplier)
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{
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var om = _oldCfg.MinerSpeedMultiplier;
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var nm = Cfg.MinerSpeedMultiplier;
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var om2 = _oldCfg.MinerPowerConsumptionMultiplier;
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var nm2 = Cfg.MinerPowerConsumptionMultiplier;
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for (var i = 1; i < factorySystem.minerCursor; i++)
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{
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ref var miner = ref factorySystem.minerPool[i];
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if (miner.id != i) continue;
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miner.speed = miner.speed / om * nm;
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if (powerSystem == null) continue;
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ref var entity = ref factory.entityPool[miner.entityId];
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if (entity.powerConId <= 0) continue;
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ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
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consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
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consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
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}
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}
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if (powerSystem != null && (_oldCfg.PowerGenerationMultiplier != Cfg.PowerGenerationMultiplier || _oldCfg.PowerFuelConsumptionMultiplier != Cfg.PowerFuelConsumptionMultiplier))
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{
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var om = _oldCfg.PowerFuelConsumptionMultiplier;
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var nm = Cfg.PowerFuelConsumptionMultiplier;
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var om2 = _oldCfg.PowerGenerationMultiplier;
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var nm2 = Cfg.PowerGenerationMultiplier;
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Logger.LogInfo($"{om2} => {nm2} {om} => {nm}");
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for (var i = 1; i < powerSystem.genCursor; i++)
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{
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ref var gen = ref powerSystem.genPool[i];
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if (gen.id != i) continue;
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gen.genEnergyPerTick = gen.genEnergyPerTick / om2 * nm2;
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gen.useFuelPerTick = gen.useFuelPerTick / om * nm;
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ref var entity = ref factory.entityPool[gen.entityId];
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if (entity.powerConId <= 0) continue;
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ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
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consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
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consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
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}
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for (var i = 1; i < powerSystem.excCursor; i++)
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{
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ref var exc = ref powerSystem.excPool[i];
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if (exc.id != i) continue;
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exc.energyPerTick = exc.energyPerTick / om * nm;
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ref var entity = ref factory.entityPool[exc.entityId];
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if (entity.powerConId <= 0) continue;
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ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
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consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
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consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
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}
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for (var i = 1; i < powerSystem.accCursor; i++)
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{
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ref var acc = ref powerSystem.accPool[i];
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if (acc.id != i) continue;
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acc.maxEnergy = acc.maxEnergy / om2 * nm2;
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acc.inputEnergyPerTick = acc.inputEnergyPerTick / om2 * nm2;
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acc.outputEnergyPerTick = acc.outputEnergyPerTick / om2 * nm2;
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ref var entity = ref factory.entityPool[acc.entityId];
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if (entity.powerConId <= 0) continue;
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ref var consumer = ref powerSystem.consumerPool[entity.powerConId];
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consumer.idleEnergyPerTick = consumer.idleEnergyPerTick / om2 * nm2;
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consumer.workEnergyPerTick = consumer.workEnergyPerTick / om2 * nm2;
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}
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}
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if (powerSystem != null && _oldCfg.PowerSupplyAreaMultiplier != Cfg.PowerSupplyAreaMultiplier)
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{
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for (var i = 1; i < powerSystem.nodeCursor; i++)
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{
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ref var node = ref powerSystem.nodePool[i];
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if (node.id != i) continue;
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ref var entity = ref factory.entityPool[node.entityId];
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var prefabDesc = LDB.items.Select(entity.protoId).prefabDesc;
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node.connectDistance = prefabDesc.powerConnectDistance;
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node.coverRadius = prefabDesc.powerCoverRadius;
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}
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}
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if (_oldCfg.EjectMultiplier != Cfg.EjectMultiplier)
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{
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for (var i = 1; i < factorySystem.ejectorCursor; i++)
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{
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ref var ejector = ref factorySystem.ejectorPool[i];
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if (ejector.id != i) continue;
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ref var entity = ref factory.entityPool[ejector.entityId];
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var prefabDesc = LDB.items.Select(entity.protoId).prefabDesc;
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ejector.chargeSpend = prefabDesc.ejectorChargeFrame * 10000;
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ejector.coldSpend = prefabDesc.ejectorColdFrame * 10000;
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}
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}
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if (_oldCfg.SiloMultiplier != Cfg.SiloMultiplier)
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{
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for (var i = 1; i < factorySystem.siloCursor; i++)
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{
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ref var silo = ref factorySystem.siloPool[i];
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if (silo.id != i) continue;
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ref var entity = ref factory.entityPool[silo.entityId];
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var prefabDesc = LDB.items.Select(entity.protoId).prefabDesc;
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silo.chargeSpend = prefabDesc.siloChargeFrame * 10000;
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silo.coldSpend = prefabDesc.siloColdFrame * 10000;
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}
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}
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}
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stopwatch.Stop();
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Logger.LogInfo($"Finished in {stopwatch.ElapsedMilliseconds}ms.");
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}
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[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
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private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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{
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if (_initialized) return;
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_initialized = true;
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// Belts
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LDB.items.Select(2001).prefabDesc.beltSpeed = (int)Cfg.BeltSpeed[0];
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LDB.items.Select(2002).prefabDesc.beltSpeed = (int)Cfg.BeltSpeed[1];
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LDB.items.Select(2003).prefabDesc.beltSpeed = (int)Cfg.BeltSpeed[2];
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foreach (var proto in LDB.recipes.dataArray)
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{
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if (proto.Type == ERecipeType.Fractionate)
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{
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for (int i = 0; i < proto.ItemCounts.Length; i++)
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{
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proto.ItemCounts[i] *= Cfg.AssembleSpeedMultiplier;
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}
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}
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}
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foreach (var proto in LDB.items.dataArray)
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{
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var prefabDesc = proto.prefabDesc;
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/* Fix collision sizes, for GalacticScale old versions, should be of no use now.
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FixExtValue(ref prefabDesc.buildCollider.ext.x);
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FixExtValue(ref prefabDesc.buildCollider.ext.y);
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FixExtValue(ref prefabDesc.buildCollider.ext.z);
|
|
if (prefabDesc.buildColliders != null)
|
|
{
|
|
for (var i = 0; i < prefabDesc.buildColliders.Length; i++)
|
|
{
|
|
FixExtValue(ref prefabDesc.buildColliders[i].ext.x);
|
|
FixExtValue(ref prefabDesc.buildColliders[i].ext.y);
|
|
FixExtValue(ref prefabDesc.buildColliders[i].ext.z);
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (prefabDesc.isInserter)
|
|
{
|
|
prefabDesc.inserterSTT /= Cfg.SorterSpeedMultiplier;
|
|
prefabDesc.inserterDelay /= Cfg.SorterSpeedMultiplier;
|
|
prefabDesc.idleEnergyPerTick *= Cfg.SorterPowerConsumptionMultiplier;
|
|
prefabDesc.workEnergyPerTick *= Cfg.SorterPowerConsumptionMultiplier;
|
|
}
|
|
|
|
if (prefabDesc.isLab)
|
|
{
|
|
prefabDesc.labAssembleSpeed *= Cfg.AssembleSpeedMultiplier;
|
|
prefabDesc.labResearchSpeed *= Cfg.ResearchSpeedMultiplier;
|
|
prefabDesc.idleEnergyPerTick *= Cfg.LabPowerConsumptionMultiplier;
|
|
prefabDesc.workEnergyPerTick *= Cfg.LabPowerConsumptionMultiplier;
|
|
}
|
|
|
|
if (prefabDesc.isAssembler)
|
|
{
|
|
prefabDesc.assemblerSpeed *= Cfg.AssembleSpeedMultiplier;
|
|
prefabDesc.idleEnergyPerTick *= Cfg.AssemblePowerConsumptionMultiplier;
|
|
prefabDesc.workEnergyPerTick *= Cfg.AssemblePowerConsumptionMultiplier;
|
|
}
|
|
|
|
if (prefabDesc.minerType != EMinerType.None)
|
|
{
|
|
prefabDesc.minerPeriod /= Cfg.MinerSpeedMultiplier;
|
|
prefabDesc.idleEnergyPerTick *= Cfg.MinerPowerConsumptionMultiplier;
|
|
prefabDesc.workEnergyPerTick *= Cfg.MinerPowerConsumptionMultiplier;
|
|
}
|
|
|
|
if (prefabDesc.isPowerGen || prefabDesc.isPowerExchanger || prefabDesc.isAccumulator)
|
|
{
|
|
prefabDesc.genEnergyPerTick *= Cfg.PowerGenerationMultiplier;
|
|
prefabDesc.useFuelPerTick *= Cfg.PowerFuelConsumptionMultiplier;
|
|
if (prefabDesc.isPowerConsumer)
|
|
{
|
|
prefabDesc.idleEnergyPerTick *= Cfg.PowerGenerationMultiplier;
|
|
prefabDesc.workEnergyPerTick *= Cfg.PowerGenerationMultiplier;
|
|
}
|
|
|
|
if (prefabDesc.isPowerExchanger)
|
|
{
|
|
prefabDesc.exchangeEnergyPerTick *= Cfg.PowerFuelConsumptionMultiplier;
|
|
}
|
|
|
|
if (prefabDesc.isAccumulator)
|
|
{
|
|
prefabDesc.maxAcuEnergy *= Cfg.PowerGenerationMultiplier;
|
|
prefabDesc.inputEnergyPerTick *= Cfg.PowerGenerationMultiplier;
|
|
prefabDesc.outputEnergyPerTick *= Cfg.PowerGenerationMultiplier;
|
|
}
|
|
}
|
|
|
|
if (prefabDesc.isPowerNode)
|
|
{
|
|
var ival = Mathf.Floor(prefabDesc.powerConnectDistance);
|
|
prefabDesc.powerConnectDistance =
|
|
ival * Cfg.PowerSupplyAreaMultiplier + (prefabDesc.powerConnectDistance - ival);
|
|
ival = Mathf.Floor(prefabDesc.powerCoverRadius);
|
|
prefabDesc.powerCoverRadius =
|
|
ival * Cfg.PowerSupplyAreaMultiplier + (prefabDesc.powerCoverRadius - ival);
|
|
}
|
|
|
|
if (prefabDesc.isEjector)
|
|
{
|
|
prefabDesc.ejectorChargeFrame /= Cfg.EjectMultiplier;
|
|
prefabDesc.ejectorColdFrame /= Cfg.EjectMultiplier;
|
|
}
|
|
|
|
if (prefabDesc.isSilo)
|
|
{
|
|
prefabDesc.siloChargeFrame /= Cfg.SiloMultiplier;
|
|
prefabDesc.siloColdFrame /= Cfg.SiloMultiplier;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
private static void FixExtValue(ref float v)
|
|
{
|
|
if (v == 0f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var b = Math.Abs(v);
|
|
v = (v - b) * 0.75f + b;
|
|
}
|
|
*/
|
|
} |