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Files
DSP_Mods/UXAssist/Common/KeyBindings.cs

40 lines
1.1 KiB
C#

using BepInEx.Configuration;
using CommonAPI.Systems;
using UnityEngine;
namespace UXAssist.Common;
public static class KeyBindings
{
public static PressKeyBind RegisterKeyBinding(BuiltinKey key)
{
return CustomKeyBindSystem.RegisterKeyBindWithReturn<PressKeyBind>(key);
}
public static CombineKey FromKeyboardShortcut(KeyboardShortcut shortcut)
{
byte mod = 0;
foreach (var modifier in shortcut.Modifiers)
{
mod |= modifier switch
{
KeyCode.LeftShift => 1,
KeyCode.RightShift => 1,
KeyCode.LeftControl => 2,
KeyCode.RightControl => 2,
KeyCode.LeftAlt => 4,
KeyCode.RightAlt => 4,
_ => 0
};
}
return new CombineKey((int)shortcut.MainKey, mod, ECombineKeyAction.OnceClick, false);
}
public static bool IsKeyPressing(this PressKeyBind keyBind)
{
var defBind = keyBind.defaultBind;
var overrideKey = VFInput.override_keys[defBind.id];
return overrideKey.IsNull() ? defBind.key.GetKey() : overrideKey.GetKey();
}
}