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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 14:53:30 +08:00
Files
DSP_Mods/Dustbin/StoragePatch.cs
2022-11-27 17:52:52 +08:00

119 lines
4.1 KiB
C#

using HarmonyLib;
using UnityEngine;
namespace Dustbin;
[HarmonyPatch]
public static class StoragePatch
{
private static MyCheckBox _storageDustbinCheckBox;
private static int lastStorageId;
private static IsDusbinIndexer storageIsDustbin = new();
public static void Reset()
{
storageIsDustbin.Reset();
lastStorageId = 0;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIStorageWindow), "_OnCreate")]
private static void UIStorageWindow__OnCreate_Postfix(UIStorageWindow __instance)
{
_storageDustbinCheckBox = MyCheckBox.CreateCheckBox(false, __instance.transform, 50f, 50f, Localization.language == Language.zhCN ? "垃圾桶" : "Dustbin");
var window = __instance;
_storageDustbinCheckBox.OnChecked += () =>
{
var storageId = window.storageId;
if (storageId <= 0 || window.factoryStorage.storagePool[storageId].id != storageId) return;
storageIsDustbin[storageId] = _storageDustbinCheckBox.Checked;
};
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIStorageWindow), "_OnUpdate")]
private static void UIStorageWindow__OnUpdate_Postfix(UIStorageWindow __instance)
{
var storageId = __instance.storageId;
if (lastStorageId == storageId) return;
lastStorageId = storageId;
if (storageId > 0 && __instance.factoryStorage.storagePool[storageId].id == storageId)
{
_storageDustbinCheckBox.Checked = storageIsDustbin[storageId];
}
if (__instance.transform is RectTransform rectTrans) {
_storageDustbinCheckBox.rectTrans.anchoredPosition3D = new Vector3(50, 58 - rectTrans.sizeDelta.y, 0);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StorageComponent), "AddItem",
new[] { typeof(int), typeof(int), typeof(int), typeof(int), typeof(bool) },
new[]
{
ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal
})]
private static bool StorageComponent_AddItem_Prefix(ref int __result, StorageComponent __instance, int itemId, int count, int inc,
ref int remainInc, bool useBan = false)
{
if (!storageIsDustbin[__instance.id]) return true;
remainInc = inc;
__result = count;
var fluidArr = Dustbin.IsFluid;
var sandsPerItem = Dustbin.SandsFactors[itemId < fluidArr.Length && fluidArr[itemId]
? 0
: itemId switch
{
1005 => 2,
1003 => 3,
1013 => 4,
_ => 1,
}];
if (sandsPerItem <= 0) return false;
var player = GameMain.mainPlayer;
var addCount = count * sandsPerItem;
player.sandCount += addCount;
GameMain.history.OnSandCountChange(player.sandCount, addCount);
/* Following line crashes game, seems that it should not be called in this working thread:
* UIRoot.instance.uiGame.OnSandCountChanged(player.sandCount, addCount);
*/
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StorageComponent), "Export")]
private static void StorageComponent_Export_Prefix(StorageComponent __instance, out int __state)
{
if (storageIsDustbin[__instance.id])
{
__state = __instance.bans;
__instance.bans = -__instance.bans - 1;
}
else
{
__state = -1;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StorageComponent), "Export")]
private static void StorageComponent_Export_Postfix(StorageComponent __instance, int __state)
{
if (__state < 0) return;
__instance.bans = __state;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StorageComponent), "Import")]
private static void StorageComponent_Import_Postfix(StorageComponent __instance)
{
if ((__instance.bans & 0x8000) == 0)
storageIsDustbin[__instance.id] = false;
else
{
storageIsDustbin[__instance.id] = true;
__instance.bans ^= 0x8000;
}
}
}