mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 05:33:37 +08:00
391 lines
16 KiB
C#
391 lines
16 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Reflection.Emit;
|
|
using BepInEx;
|
|
using BepInEx.Configuration;
|
|
using HarmonyLib;
|
|
using CompressSave.Wrapper;
|
|
|
|
namespace CompressSave;
|
|
|
|
public enum CompressionType
|
|
{
|
|
None = 0,
|
|
LZ4 = 1,
|
|
Zstd = 2,
|
|
}
|
|
|
|
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
|
public class CompressSave : BaseUnityPlugin
|
|
{
|
|
private Harmony patchSave, patchUISave, patchUILoad;
|
|
string StringFromCompresstionType(CompressionType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case CompressionType.LZ4: return "lz4";
|
|
case CompressionType.Zstd: return "zstd";
|
|
case CompressionType.None: return "none";
|
|
default: throw new ArgumentException("Unknown compression type.");
|
|
}
|
|
}
|
|
|
|
CompressionType CompressionTypeFromString(string str)
|
|
{
|
|
switch (str)
|
|
{
|
|
case "lz4": return CompressionType.LZ4;
|
|
case "zstd": return CompressionType.Zstd;
|
|
default: return CompressionType.None;
|
|
}
|
|
}
|
|
|
|
public void Awake()
|
|
{
|
|
SaveUtil.logger = Logger;
|
|
if (LZ4API.Avaliable && ZstdAPI.Avaliable)
|
|
{
|
|
PatchSave.CompressionTypeForSaves = CompressionTypeFromString(
|
|
Config.Bind("Compression", "Type", StringFromCompresstionType(PatchSave.CompressionTypeForSaves),
|
|
new ConfigDescription("Set default compression type for manual saves.",
|
|
new AcceptableValueList<string>("lz4", "zstd", "none"), new { }))
|
|
.Value);
|
|
PatchSave.CompressionTypeForAutoSaves = CompressionTypeFromString(
|
|
Config.Bind("Compression", "TypeForAuto", StringFromCompresstionType(PatchSave.CompressionTypeForSaves),
|
|
new ConfigDescription("Set default compression type for auto saves and last-exit save.",
|
|
new AcceptableValueList<string>("lz4", "zstd", "none"), new { }))
|
|
.Value);
|
|
PatchSave.CompressionLevelForSaves = Config.Bind("Compression", "Level", PatchSave.CompressionLevelForSaves,
|
|
"Set default compression level for manual saves.\n0 for default level.\n3 ~ 12 for lz4, -5 ~ 22 for zstd.\nSmaller level leads to faster speed and less compression ratio.")
|
|
.Value;
|
|
PatchSave.CompressionLevelForAutoSaves = Config.Bind("Compression", "LevelForAuto", PatchSave.CompressionLevelForAutoSaves,
|
|
"Set default compression level for auto saves and last-exit save.\n0 for default level.\n3 ~ 12 for lz4, -5 ~ 22 for zstd.\nSmaller level leads to faster speed and less compression ratio.")
|
|
.Value;
|
|
PatchSave.EnableForAutoSaves = Config.Bind("Compression", "EnableForAutoSaves", PatchSave.EnableForAutoSaves,
|
|
"Enable the feature for auto saves and last-exit save.")
|
|
.Value;
|
|
PatchSave.CreateCompressBuffer();
|
|
if (GameConfig.gameVersion != SaveUtil.VerifiedVersion)
|
|
{
|
|
SaveUtil.logger.LogWarning(
|
|
$"Save version mismatch. Expect:{SaveUtil.VerifiedVersion}, Current:{GameConfig.gameVersion}. MOD may not work as expected.");
|
|
}
|
|
|
|
patchSave = Harmony.CreateAndPatchAll(typeof(PatchSave));
|
|
if (PatchSave.EnableCompress)
|
|
patchUISave = Harmony.CreateAndPatchAll(typeof(PatchUISaveGame));
|
|
patchUILoad = Harmony.CreateAndPatchAll(typeof(PatchUILoadGame));
|
|
}
|
|
else
|
|
SaveUtil.logger.LogWarning("Either lz4warp.dll or zstdwrap.dll is not avaliable.");
|
|
}
|
|
|
|
public void OnDestroy()
|
|
{
|
|
if (patchUISave != null)
|
|
{
|
|
PatchUISaveGame.OnDestroy();
|
|
patchUISave.UnpatchSelf();
|
|
}
|
|
if (patchUILoad != null)
|
|
{
|
|
PatchUILoadGame.OnDestroy();
|
|
patchUILoad.UnpatchSelf();
|
|
}
|
|
patchSave?.UnpatchSelf();
|
|
}
|
|
}
|
|
|
|
class PatchSave
|
|
{
|
|
public static readonly WrapperDefines LZ4Wrapper = new LZ4API(), ZstdWrapper = new ZstdAPI();
|
|
private static readonly WrapperDefines NoneWrapper = new NoneAPI();
|
|
private static CompressionStream.CompressBuffer _compressBuffer;
|
|
public static bool UseCompressSave;
|
|
private static CompressionType _compressionTypeForLoading = CompressionType.None;
|
|
private static CompressionType _compressionTypeForSaving = CompressionType.Zstd;
|
|
private static int _compressionLevelForSaving = 0;
|
|
public static CompressionType CompressionTypeForSaves = CompressionType.Zstd;
|
|
public static CompressionType CompressionTypeForAutoSaves = CompressionType.Zstd;
|
|
public static int CompressionLevelForSaves;
|
|
public static int CompressionLevelForAutoSaves;
|
|
public static bool EnableForAutoSaves = true;
|
|
private static Stream _compressionStream;
|
|
public static bool EnableCompress;
|
|
|
|
public static void CreateCompressBuffer()
|
|
{
|
|
var bufSize = CompressionStream.MB;
|
|
var outBufSize = LZ4Wrapper.CompressBufferBound(bufSize);
|
|
outBufSize = Math.Max(outBufSize, ZstdWrapper.CompressBufferBound(bufSize));
|
|
outBufSize = Math.Max(outBufSize, NoneWrapper.CompressBufferBound(bufSize));
|
|
_compressBuffer = CompressionStream.CreateBuffer((int)outBufSize, bufSize);
|
|
_compressionTypeForSaving = CompressionTypeForSaves;
|
|
_compressionLevelForSaving = CompressionLevelForSaves;
|
|
}
|
|
|
|
private static void WriteHeader(FileStream fileStream)
|
|
{
|
|
switch (_compressionTypeForSaving)
|
|
{
|
|
case CompressionType.Zstd:
|
|
for (var i = 0; i < 3; i++)
|
|
fileStream.WriteByte(0xCC);
|
|
fileStream.WriteByte(0xCD);
|
|
break;
|
|
case CompressionType.LZ4:
|
|
for (var i = 0; i < 4; i++)
|
|
fileStream.WriteByte(0xCC);
|
|
break;
|
|
case CompressionType.None:
|
|
break;
|
|
default:
|
|
throw new ArgumentException("Unknown compression type.");
|
|
}
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(GameSave), "AutoSave")]
|
|
[HarmonyPatch(typeof(GameSave), "SaveAsLastExit")]
|
|
static void BeforeAutoSave()
|
|
{
|
|
UseCompressSave = EnableForAutoSaves && EnableCompress;
|
|
if (UseCompressSave)
|
|
{
|
|
_compressionTypeForSaving = CompressionTypeForAutoSaves;
|
|
_compressionLevelForSaving = CompressionLevelForAutoSaves;
|
|
}
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(GameSave), "SaveCurrentGame")]
|
|
static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions,
|
|
ILGenerator generator)
|
|
{
|
|
/* BinaryWriter binaryWriter = new BinaryWriter(fileStream); => Create compressionStream and replace binaryWriter.
|
|
* set PerformanceMonitor.BeginStream to compressionStream.
|
|
* fileStream.Seek(6L, SeekOrigin.Begin); binaryWriter.Write(position); => Disable seek&write function.
|
|
* binaryWriter.Dispose(); => Dispose compressionStream before fileStream close.
|
|
*/
|
|
try
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator)
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Newobj,
|
|
AccessTools.Constructor(typeof(BinaryWriter), new Type[] { typeof(FileStream) })))
|
|
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryWriter"))
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")))
|
|
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"))
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")))
|
|
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite0"))
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Callvirt,
|
|
AccessTools.Method(typeof(BinaryWriter), "Write", new Type[] { typeof(long) })))
|
|
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite1"))
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
|
|
.Advance(1)
|
|
.Insert(new CodeInstruction(OpCodes.Call,
|
|
AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream")));
|
|
EnableCompress = true;
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
SaveUtil.logger.LogError(
|
|
"SaveCurrentGame_Transpiler failed. Mod version not compatible with game version.");
|
|
SaveUtil.logger.LogError(ex);
|
|
}
|
|
|
|
return instructions;
|
|
}
|
|
|
|
public static void MonitorStream(Stream fileStream)
|
|
{
|
|
PerformanceMonitor.BeginStream(UseCompressSave ? _compressionStream : fileStream);
|
|
}
|
|
|
|
public static BinaryWriter CreateBinaryWriter(FileStream fileStream)
|
|
{
|
|
if (UseCompressSave)
|
|
{
|
|
SaveUtil.logger.LogDebug("Begin compress save");
|
|
WriteHeader(fileStream);
|
|
switch (_compressionTypeForSaving)
|
|
{
|
|
case CompressionType.LZ4:
|
|
_compressionStream = new CompressionStream(LZ4Wrapper, _compressionLevelForSaving, fileStream, _compressBuffer, true);
|
|
break;
|
|
case CompressionType.Zstd:
|
|
_compressionStream = new CompressionStream(ZstdWrapper, _compressionLevelForSaving, fileStream, _compressBuffer, true);
|
|
break;
|
|
case CompressionType.None:
|
|
_compressionStream = new CompressionStream(NoneWrapper, 0, fileStream, _compressBuffer, true);
|
|
break;
|
|
}
|
|
|
|
return ((CompressionStream)_compressionStream).BufferWriter;
|
|
}
|
|
|
|
SaveUtil.logger.LogDebug("Begin normal save");
|
|
return new BinaryWriter(fileStream);
|
|
}
|
|
|
|
public static long FileLengthWrite0(FileStream fileStream, long offset, SeekOrigin origin)
|
|
{
|
|
if (!UseCompressSave)
|
|
{
|
|
return fileStream.Seek(offset, origin);
|
|
}
|
|
return 0L;
|
|
}
|
|
|
|
public static void FileLengthWrite1(BinaryWriter binaryWriter, long value)
|
|
{
|
|
if (!UseCompressSave)
|
|
{
|
|
binaryWriter.Write(value);
|
|
}
|
|
}
|
|
|
|
public static void DisposeCompressionStream()
|
|
{
|
|
if (!UseCompressSave) return;
|
|
if (_compressionStream == null)
|
|
{
|
|
UseCompressSave = false;
|
|
return;
|
|
}
|
|
var writeflag = _compressionStream.CanWrite;
|
|
Stream stream = null;
|
|
if (writeflag && _compressionTypeForSaving == CompressionType.None)
|
|
{
|
|
stream = ((CompressionStream)_compressionStream).outStream;
|
|
}
|
|
_compressionStream.Dispose(); //Dispose need to be done before fstream closed.
|
|
_compressionStream = null;
|
|
if (writeflag) //Reset UseCompressSave after writing to file
|
|
{
|
|
if (stream != null)
|
|
{
|
|
// Ugly implementation, but it works. May find a better solution someday.
|
|
var saveLen = stream.Seek(0L, SeekOrigin.End);
|
|
stream.Seek(6L, SeekOrigin.Begin);
|
|
var writer = new BinaryWriter(stream);
|
|
writer.Write(saveLen);
|
|
writer.Dispose();
|
|
}
|
|
_compressionTypeForSaving = CompressionTypeForSaves;
|
|
_compressionLevelForSaving = CompressionLevelForSaves;
|
|
UseCompressSave = false;
|
|
}
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(GameSave), "LoadCurrentGame")]
|
|
[HarmonyPatch(typeof(GameSave), "LoadGameDesc")]
|
|
[HarmonyPatch(typeof(GameSave), "ReadHeader")]
|
|
[HarmonyPatch(typeof(GameSave), "ReadHeaderAndDescAndProperty")]
|
|
[HarmonyPatch(typeof(GameSave), "ReadModes")]
|
|
static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions,
|
|
ILGenerator iLGenerator)
|
|
{
|
|
/* using (BinaryReader binaryReader = new BinaryReader(fileStream)) => Create decompressionStream and replace binaryReader.
|
|
* set PerformanceMonitor.BeginStream to decompressionStream.
|
|
* if (fileStream.Length != binaryReader.ReadInt64()) => Replace binaryReader.ReadInt64() to pass file length check.
|
|
* fileStream.Seek((long)num2, SeekOrigin.Current); => Use decompressionStream.Read to seek forward
|
|
* binaryReader.Dispose(); => Dispose decompressionStream before fileStream close.
|
|
*/
|
|
try
|
|
{
|
|
var matcher = new CodeMatcher(instructions, iLGenerator)
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Newobj,
|
|
AccessTools.Constructor(typeof(BinaryReader), new Type[] { typeof(FileStream) })))
|
|
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryReader"))
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")));
|
|
|
|
if (matcher.IsValid)
|
|
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"));
|
|
|
|
matcher.Start().MatchForward(false,
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), "ReadInt64")))
|
|
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthRead"))
|
|
.MatchForward(false,
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
|
|
.Advance(1)
|
|
.Insert(new CodeInstruction(OpCodes.Call,
|
|
AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream")))
|
|
.MatchBack(false,
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")));
|
|
if (matcher.IsValid)
|
|
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "ReadSeek"));
|
|
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
SaveUtil.logger.LogError(
|
|
"LoadCurrentGame_Transpiler failed. Mod version not compatible with game version.");
|
|
SaveUtil.logger.LogError(ex);
|
|
}
|
|
|
|
return instructions;
|
|
}
|
|
|
|
public static BinaryReader CreateBinaryReader(FileStream fileStream)
|
|
{
|
|
switch (_compressionTypeForLoading = SaveUtil.SaveGetCompressType(fileStream))
|
|
{
|
|
case CompressionType.LZ4:
|
|
UseCompressSave = true;
|
|
_compressionStream = new DecompressionStream(LZ4Wrapper, fileStream);
|
|
return new PeekableReader((DecompressionStream)_compressionStream);
|
|
case CompressionType.Zstd:
|
|
UseCompressSave = true;
|
|
_compressionStream = new DecompressionStream(ZstdWrapper, fileStream);
|
|
return new PeekableReader((DecompressionStream)_compressionStream);
|
|
case CompressionType.None:
|
|
UseCompressSave = false;
|
|
fileStream.Seek(0, SeekOrigin.Begin);
|
|
return new BinaryReader(fileStream);
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
public static long FileLengthRead(BinaryReader binaryReader)
|
|
{
|
|
switch (_compressionTypeForLoading)
|
|
{
|
|
case CompressionType.LZ4:
|
|
case CompressionType.Zstd:
|
|
binaryReader.ReadInt64();
|
|
return _compressionStream.Length;
|
|
case CompressionType.None:
|
|
return binaryReader.ReadInt64();
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
public static long ReadSeek(FileStream fileStream, long offset, SeekOrigin origin)
|
|
{
|
|
switch (_compressionTypeForLoading)
|
|
{
|
|
case CompressionType.LZ4:
|
|
case CompressionType.Zstd:
|
|
while (offset > 0)
|
|
offset -= _compressionStream.Read(_compressBuffer.outBuffer, 0, (int)offset);
|
|
return _compressionStream.Position;
|
|
case CompressionType.None:
|
|
return fileStream.Seek(offset, origin);
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
} |