mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 04:53:30 +08:00
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using UnityEngine;
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namespace CheatEnabler;
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public class UIConfigWindow : UI.MyWindowWithTabs
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{
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private RectTransform _windowTrans;
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static UIConfigWindow()
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{
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I18N.Add("General", "General", "常规");
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I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "启用开发模式快捷键");
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I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
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I18N.Add("Planet", "Planet", "行星");
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I18N.Add("Infinite Natural Resources", "Infinite Natural Resources", "自然资源采集不消耗");
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I18N.Add("Fast Mining", "Fast Mining", "高速采集");
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I18N.Add("Pump Anywhere", "Pump Anywhere", "平地抽水");
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I18N.Add("Terraform without enought sands", "Terraform without enough sands", "沙土不够时依然可以整改地形");
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I18N.Apply();
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}
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public static UIConfigWindow CreateInstance()
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{
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return UI.MyWindowManager.CreateWindow<UIConfigWindow>("CEConfigWindow", "CheatEnabler Config".Translate());
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}
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public override void _OnCreate()
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{
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_windowTrans = GetComponent<RectTransform>();
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_windowTrans.sizeDelta = new Vector2(640f, 428f);
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CreateUI();
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}
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private void CreateUI()
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{
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// General tab
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var x = 0f;
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var y = 10f;
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var tab1 = AddTab(36f, 0, _windowTrans, "General".Translate());
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UI.MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts".Translate());
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks".Translate());
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// Planet Tab
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var tab2 = AddTab(136f, 1, _windowTrans, "Planet".Translate());
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x = 0f;
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y = 10f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, ResourcePatch.InfiniteEnabled, "Infinite Natural Resources".Translate());
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, ResourcePatch.FastEnabled, "Fast Mining".Translate());
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, WaterPumperPatch.Enabled, "Pump Anywhere".Translate());
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, WaterPumperPatch.Enabled, "Terraform without enought sands".Translate());
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SetCurrentTab(0);
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}
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public override void _OnDestroy()
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{
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}
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public override bool _OnInit()
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{
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_windowTrans.anchoredPosition = new Vector2(0, 0);
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return true;
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}
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public override void _OnFree()
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{
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}
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public override void _OnOpen()
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{
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}
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public override void _OnClose()
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{
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}
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public override void _OnUpdate()
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{
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if (!VFInput.escape || VFInput.inputing) return;
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VFInput.UseEscape();
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_Close();
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}
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}
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