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Files
DSP_Mods/LabOptPreloader/LabOptPreloader.cs
2023-08-15 21:20:02 +08:00

40 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx.Logging;
using HarmonyLib;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Rocks;
using MonoMod.Utils;
namespace LabOptPreloader;
public static class Preloader
{
private static readonly ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource("LabOpt Preloader");
public static IEnumerable<string> TargetDLLs { get; } = new[] { "Assembly-CSharp.dll" };
public static void Patch(AssemblyDefinition assembly)
{
var gameModule = assembly.MainModule;
try
{
// Add field: int LabComponent.rootLabId;
gameModule.GetType("LabComponent").AddFied("rootLabId", gameModule.TypeSystem.Int32);
}
catch (Exception e)
{
Logger.LogError("Failed to add `int LabComponent.rootLabId`!");
Logger.LogError(e);
}
}
private static void AddFied(this TypeDefinition typeDefinition, string fieldName, TypeReference fieldType)
{
var newField = new FieldDefinition(fieldName, FieldAttributes.Public, fieldType);
typeDefinition.Fields.Add(newField);
Logger.LogDebug("Add " + newField);
}
}