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Files
DSP_Mods/DustbinPreloader/DustbinPreloader.cs
2023-08-15 21:20:02 +08:00

45 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using BepInEx.Logging;
using Mono.Cecil;
namespace DustbinPreloader;
public static class Preloader
{
private static readonly ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource("Dustbin Preloader");
public static IEnumerable<string> TargetDLLs { get; } = new[] { "Assembly-CSharp.dll" };
public static void Patch(AssemblyDefinition assembly)
{
var gameModule = assembly.MainModule;
try
{
// Add field: int StorageComponent.IsDustbin;
gameModule.GetType("StorageComponent").AddFied("IsDustbin", gameModule.TypeSystem.Boolean);
}
catch (Exception e)
{
Logger.LogError("Failed to add `bool StorageComponent.IsDustbin`!");
Logger.LogError(e);
}
try
{
// Add field: int TankComponent.IsDustbin;
gameModule.GetType("TankComponent").AddFied("IsDustbin", gameModule.TypeSystem.Boolean);
}
catch (Exception e)
{
Logger.LogError("Failed to add `bool TankComponent.IsDustbin`!");
Logger.LogError(e);
}
}
private static void AddFied(this TypeDefinition typeDefinition, string fieldName, TypeReference fieldType)
{
var newField = new FieldDefinition(fieldName, FieldAttributes.Public, fieldType);
typeDefinition.Fields.Add(newField);
Logger.LogDebug("Add " + newField);
}
}