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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 22:13:30 +08:00
Files
DSP_Mods/UXAssist/Common/GameLogic.cs
2024-08-25 14:41:17 +08:00

45 lines
1.1 KiB
C#

using System;
using HarmonyLib;
namespace UXAssist.Common;
public static class GameLogic
{
private static Harmony _harmony;
public static Action OnDataLoaded;
public static Action OnGameBegin;
public static Action OnGameEnd;
public static void Init()
{
_harmony = Harmony.CreateAndPatchAll(typeof(GameLogic));
}
public static void Uninit()
{
_harmony?.UnpatchSelf();
_harmony = null;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
OnDataLoaded?.Invoke();
}
[HarmonyPostfix, HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
public static void GameMain_Begin_Postfix()
{
OnGameBegin?.Invoke();
}
[HarmonyPostfix, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
public static void GameMain_End_Postfix()
{
OnGameEnd?.Invoke();
}
}