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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 01:33:33 +08:00
Files
DSP_Mods/Dustbin/BeltSignal.cs

210 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using UnityEngine;
namespace Dustbin;
public static class BeltSignal
{
private static HashSet<int>[] _signalBelts;
private static int _signalBeltsCapacity;
private static bool _initialized;
private static AssetBundle _bundle;
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BeltSignal));
InitSignalBelts();
}
else
{
_patch?.UnpatchSelf();
_patch = null;
_signalBelts = null;
_signalBeltsCapacity = 0;
}
}
[HarmonyPostfix, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
if (_initialized) return;
var pluginfolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
_bundle = AssetBundle.LoadFromFile($"{pluginfolder}/dustbin.assetbundle");
var signals = LDB._signals;
var index = signals.dataArray.Length;
var p = new SignalProto
{
ID = 410,
Name = "DUSTBIN",
GridIndex = 3110,
IconPath = "Assets/signal-410.png",
_iconSprite = _bundle.LoadAsset<Sprite>("Assets/signal-410.png"),
SID = ""
};
p.name = p.Name.Translate();
signals.dataArray = signals.dataArray.AddItem(p).ToArray();
signals.dataIndices[p.ID] = index;
_initialized = true;
}
private static void InitSignalBelts()
{
if (!GameMain.isRunning) return;
_signalBelts = new HashSet<int>[64];
_signalBeltsCapacity = 64;
var factories = GameMain.data?.factories;
if (factories == null) return;
foreach (var factory in factories)
{
var entitySignPool = factory?.entitySignPool;
if (entitySignPool == null) continue;
var cargoTraffic = factory.cargoTraffic;
var beltPool = cargoTraffic.beltPool;
for (var i = cargoTraffic.beltCursor - 1; i > 0; i--)
{
if (beltPool[i].id != i) continue;
ref var signal = ref entitySignPool[beltPool[i].entityId];
var signalId = signal.iconId0;
if (signalId != 410U) continue;
SetSignalBelt(factory.index, i);
}
}
}
private static void SetSignalBelt(int factory, int beltId)
{
var signalBelts = GetOrCreateSignalBelts(factory);
signalBelts.Add(beltId);
}
private static HashSet<int> GetOrCreateSignalBelts(int index)
{
HashSet<int> obj;
if (index < 0) return null;
if (index >= _signalBeltsCapacity)
{
var newCapacity = _signalBeltsCapacity * 2;
var newSignalBelts = new HashSet<int>[newCapacity];
Array.Copy(_signalBelts, newSignalBelts, _signalBeltsCapacity);
_signalBelts = newSignalBelts;
_signalBeltsCapacity = newCapacity;
}
else
{
obj = _signalBelts[index];
if (obj != null) return obj;
}
obj = [];
_signalBelts[index] = obj;
return obj;
}
private static HashSet<int> GetSignalBelts(int index)
{
return index >= 0 && index < _signalBeltsCapacity ? _signalBelts[index] : null;
}
private static void RemoveSignalBelt(int factory, int beltId)
{
GetSignalBelts(factory)?.Remove(beltId);
}
private static void RemovePlanetSignalBelts(int factory)
{
GetSignalBelts(factory)?.Clear();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DigitalSystem), MethodType.Constructor, typeof(PlanetData))]
private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
{
var player = GameMain.mainPlayer;
if (player == null) return;
var factory = _planet?.factory;
if (factory == null) return;
RemovePlanetSignalBelts(factory.index);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Postfix()
{
InitSignalBelts();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RemoveBeltComponent))]
public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
{
var planet = GameMain.localPlanet;
if (planet == null) return;
RemoveSignalBelt(planet.factoryIndex, id);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.SetBeltSignalIcon))]
public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int signalId, int entityId)
{
var planet = GameMain.localPlanet;
if (planet == null) return;
var factory = __instance.factory;
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
if (signalId == 410)
{
SetSignalBelt(factoryIndex, beltId);
}
else
{
RemoveSignalBelt(factoryIndex, beltId);
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameData), "GameTick")]
public static IEnumerable<CodeInstruction> GameData_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndSample)))
).Advance(1).Insert(
Transpilers.EmitDelegate(() =>
{
var factories = GameMain.data?.factories;
if (factories == null) return;
foreach (var factory in factories)
{
if (factory == null) continue;
var index = factory.index;
var belts = GetSignalBelts(index);
if (belts == null || belts.Count == 0) continue;
var consumeRegister = GameMain.statistics.production.factoryStatPool[index].consumeRegister;
var cargoTraffic = factory.cargoTraffic;
foreach (var beltId in belts)
{
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
int itemId;
if ((itemId = cargoPath.TryPickItem(belt.segIndex + belt.segPivotOffset - 5, 12, out var stack, out _)) <= 0) continue;
consumeRegister[itemId] += stack;
Dustbin.CalcGetSands(itemId, stack);
}
}
})
);
return matcher.InstructionEnumeration();
}
}