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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 01:33:33 +08:00
Files
DSP_Mods/UXAssist/Patches/PersistPatch.cs

173 lines
8.2 KiB
C#

using System.Collections.Generic;
using System.Reflection.Emit;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
namespace UXAssist.Patches;
public class PersistPatch : PatchImpl<PersistPatch>
{
public static void Start()
{
Enable(true);
}
public static void Uninit()
{
Enable(false);
}
// Check for noModifier while pressing hotkeys on build bar
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))]
private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen)))
);
matcher.Repeat(codeMatcher =>
{
var jumpPos = codeMatcher.Advance(1).Operand;
codeMatcher.Advance(-1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))),
new CodeInstruction(OpCodes.Brfalse_S, jumpPos)
).Advance(2);
});
return matcher.InstructionEnumeration();
}
// Bring popup tip window to top layer
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldloc || ci.opcode == OpCodes.Ldloc_S),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf)))
);
var ldLocOpr = matcher.Operand;
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldloc_S, ldLocOpr).WithLabels(labels),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling)))
);
return matcher.InstructionEnumeration();
}
// Sort blueprint data when pasting
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_BlueprintCopy), nameof(BuildTool_BlueprintCopy.UseToPasteNow))]
private static IEnumerable<CodeInstruction> BuildTool_BlueprintCopy_UseToPasteNow_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(BuildTool_BlueprintCopy), nameof(BuildTool_BlueprintCopy.RefreshBlueprintData)))
).Advance(2).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool_BlueprintCopy), nameof(BuildTool_BlueprintCopy.blueprint))),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Functions.FactoryFunctions), nameof(Functions.FactoryFunctions.SortBlueprintData)))
);
return matcher.InstructionEnumeration();
}
// Sort blueprint data when saving
[HarmonyPrefix]
[HarmonyPatch(typeof(BlueprintData), nameof(BlueprintData.SaveBlueprintData))]
private static void BlueprintData_SaveBlueprintData_Prefix(BlueprintData __instance)
{
if (!__instance.isValid) return;
Functions.FactoryFunctions.SortBlueprintData(__instance);
}
// Increase maximum value of property realizing, 2000 -> 20000
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.UpdateUIElements))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnRealizeButtonClick))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_UpdateUIElements_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4, 2000)
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 20000); });
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_R4 && ci.OperandIs(2000f))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_R4, 20000f); });
return matcher.InstructionEnumeration();
}
// Increase capacity of player order queue, 16 -> 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), MethodType.Constructor, typeof(Player))]
private static IEnumerable<CodeInstruction> PlayerOrder_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Increase Player Command Queue from 16 to 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder._trimEnd))]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder.Enqueue))]
private static IEnumerable<CodeInstruction> PlayerOrder_ExtendCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Allow F11 in star map
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGame), nameof(UIGame._OnLateUpdate))]
private static IEnumerable<CodeInstruction> UIGame__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inFullscreenGUI))),
new CodeMatch(ci => ci.opcode == OpCodes.Brfalse || ci.opcode == OpCodes.Brfalse_S)
);
var jumpPos = matcher.Advance(1).Operand;
matcher.Advance(-1).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.starmap))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))),
new CodeInstruction(OpCodes.Brtrue_S, jumpPos)
);
return matcher.InstructionEnumeration();
}
// Ignore UIDFCommunicatorWindow.Determine()
[HarmonyPrefix]
[HarmonyPatch(typeof(UIDFCommunicatorWindow), nameof(UIDFCommunicatorWindow.Determine))]
private static bool UIDFCommunicatorWindow_Determine_Prefix()
{
return false;
}
}