mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 23:33:33 +08:00
219 lines
8.3 KiB
C#
219 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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namespace HideTips;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class HideTips : BaseUnityPlugin
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{
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private new static readonly BepInEx.Logging.ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _cfgEnabled = true;
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private static bool _noRandomReminderTips = true;
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private static bool _noTutorialTips = true;
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private static bool _noAchievementCardPopups;
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private static bool _noMilestoneCardPopups = true;
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private static bool _noResearchCompletionPopups = true;
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private static bool _noResearchCompletionTips;
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private static bool _skipPrologue = true;
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// private static bool _hideMenuDemo;
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private static Harmony _patch;
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private void Awake()
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{
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_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
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_noRandomReminderTips = Config.Bind("General", "NoRandomReminderTips", _noRandomReminderTips, "Disable Random Reminder Tips").Value;
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_noTutorialTips = Config.Bind("General", "NoTutorialTips", _noTutorialTips, "Disable Tutorial Tips").Value;
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_noAchievementCardPopups = Config.Bind("General", "NoAchievementCardPopups", _noAchievementCardPopups, "Disable Achievement Card Popups").Value;
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_noMilestoneCardPopups = Config.Bind("General", "NoMilestoneCardPopups", _noMilestoneCardPopups, "Disable Milestone Card Popups").Value;
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_noResearchCompletionPopups = Config.Bind("General", "NoResearchCompletionPopups", _noResearchCompletionPopups, "Disable Research Completion Popup Windows").Value;
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_noResearchCompletionTips = Config.Bind("General", "NoResearchCompletionTips", _noResearchCompletionTips, "Disable Research Completion Tips").Value;
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_skipPrologue = Config.Bind("General", "SkipPrologue", _skipPrologue, "Skip prologue for new game").Value;
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// _hideMenuDemo = Config.Bind("General", "HideMenuDemo", _hideMenuDemo, "Disable title screen demo scene loading").Value;
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if (!_cfgEnabled) return;
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Harmony.CreateAndPatchAll(typeof(HideTips));
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/*
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if (_hideMenuDemo)
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{
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_patch = Harmony.CreateAndPatchAll(typeof(HideMenuDemo));
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}
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*/
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}
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private void OnDestroy()
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{
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_patch?.UnpatchSelf();
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_patch = null;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.Start))]
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private static void VFPreload_Start_Prefix(VFPreload __instance)
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{
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__instance.splashTime = -0.3f;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnCreate))]
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private static void ClearRandReminderTips(UIBuildMenu __instance)
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{
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if (!_noRandomReminderTips) return;
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foreach (var randTip in __instance.randRemindTips)
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{
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if (randTip != null)
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{
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randTip._Free();
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}
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}
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__instance.randRemindTips = Array.Empty<UIRandomTip>();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGameMenu), nameof(UIGameMenu._OnCreate))]
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private static void UIGameMenu__OnCreate_Postfix(UIGameMenu __instance)
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{
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if (!_noRandomReminderTips) return;
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__instance.randTipButton0.pop = __instance.randTipButton0.popCount;
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__instance.randTipButton1.pop = __instance.randTipButton1.popCount;
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__instance.randTipButton2.pop = __instance.randTipButton2.popCount;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UITutorialTip), nameof(UITutorialTip.PopupTutorialTip))]
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private static bool UITutorialTip_PopupTutorialTip_Prefix(int tutorialId)
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{
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if (!_noTutorialTips) return true;
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GameMain.history.UnlockTutorial(tutorialId);
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIVariousPopupGroup), nameof(UIVariousPopupGroup.CreateAchievementPopupCard))]
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private static bool UIVariousPopupGroup_CreateAchievementPopupCard_Prefix()
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{
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return !_noAchievementCardPopups;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIVariousPopupGroup), nameof(UIVariousPopupGroup.CreateMilestonePopupCard))]
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private static bool UIVariousPopupGroup_CreateMilestonePopupCard_Prefix()
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{
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return !_noMilestoneCardPopups;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIResearchResultWindow), nameof(UIResearchResultWindow.SetTechId))]
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private static bool UIResearchResultWindow_SetTechId_Prefix()
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{
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return !_noResearchCompletionPopups;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGeneralTips), nameof(UIGeneralTips.OnTechUnlocked))]
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private static IEnumerable<CodeInstruction> UIGeneralTips_OnTechUnlocked_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIGeneralTips), "researchCompleteTip")),
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new CodeMatch(OpCodes.Callvirt)
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);
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var labels = matcher.Labels;
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var label1 = generator.DefineLabel();
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matcher.Labels = [];
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matcher.InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(HideTips), nameof(_noResearchCompletionTips))).WithLabels(labels),
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new CodeInstruction(OpCodes.Brtrue, label1)
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).MatchForward(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Animation), nameof(Animation.Play))),
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new CodeMatch(OpCodes.Pop)
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).Advance(2).Labels.Add(label1);
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return matcher.InstructionEnumeration();
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartGame), typeof(GameDesc))]
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private static bool DSPGame_StartGame_Prefix(GameDesc _gameDesc)
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{
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if (!_skipPrologue) return true;
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DSPGame.StartGameSkipPrologue(_gameDesc);
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return false;
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}
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}
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/*
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[HarmonyPatch]
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class HideMenuDemo
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{
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[HarmonyPriority(Priority.First), HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartDemoGame), typeof(int))]
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private static bool DSPGame_StartDemoGame_Prefix()
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{
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if (DSPGame.Game != null)
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{
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DSPGame.EndGame();
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}
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DSPGame.IsMenuDemo = true;
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DSPGame.CreateGameMainObject();
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DSPGame.Game.isMenuDemo = true;
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DSPGame.Game.CreateIconSet();
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GameMain.data = new GameData();
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GameMain.data.mainPlayer = Player.Create(GameMain.data, 1);
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GameMain.data.galaxy = new GalaxyData
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{
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starCount = 0
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};
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if (GameMain.universeSimulator != null)
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{
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UnityEngine.Object.Destroy(GameMain.universeSimulator.gameObject);
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}
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GameMain.universeSimulator = UnityEngine.Object.Instantiate(Configs.builtin.universeSimulatorPrefab);
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GameMain.universeSimulator.spaceAudio = new GameObject("Space Audio")
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{
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transform =
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{
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parent = GameMain.universeSimulator.transform
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}
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}.AddComponent<SpaceAudio>();
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GameMain.Begin();
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return false;
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}
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[HarmonyPriority(Priority.First), HarmonyPrefix]
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[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.IsMenuDemoLoaded))]
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private static bool VFPreload_IsMenuDemoLoaded_Prefix(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPriority(Priority.First), HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.LateUpdate))]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.LateUpdate))]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Update))]
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[HarmonyPatch(typeof(GameCamera), nameof(GameCamera.LateUpdate))]
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private static bool DSPGame_LateUpdate_Prefix()
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{
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return !DSPGame.IsMenuDemo;
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}
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[HarmonyPriority(Priority.First), HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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private static bool GameMain_Begin_Prefix()
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{
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if (!DSPGame.IsMenuDemo) return true;
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DSPGame.Game._loading = false;
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DSPGame.Game._running = true;
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return false;
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}
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}
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*/ |