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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 22:53:33 +08:00
Files
DSP_Mods/Dustbin/Dustbin.cs
2025-09-15 14:22:06 +08:00

184 lines
6.1 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using crecheng.DSPModSave;
using NebulaAPI;
using NebulaAPI.Interfaces;
namespace Dustbin;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
[BepInDependency(DSPModSavePlugin.MODGUID)]
[BepInDependency(NebulaModAPI.API_GUID, BepInDependency.DependencyFlags.SoftDependency)]
public class Dustbin : BaseUnityPlugin, IModCanSave, IMultiplayerMod
{
public string Version => PluginInfo.PLUGIN_VERSION;
public new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private static readonly int[] SandsFactors = new int[12001];
public bool CheckVersion(string hostVersion, string clientVersion)
{
return hostVersion.Equals(clientVersion);
}
private void Awake()
{
var storageDustbin = Config.Bind("General", "StorageDustbin", true, "Can turn storages into dustbins").Value;
var tankDustbin = Config.Bind("General", "TankDustbin", true, "Can turn tanks into dustbins").Value;
var belgSignalDustbin = Config.Bind("General", "BeltSignalDustbin", true, "Add belt signal as dustbin").Value;
var sandsFactorsStr = Config.Bind("General", "SandsFactors", "", "Soil piles get from different items\nFormat: id1:value1|id2:value2|...").Value;
foreach (var s in sandsFactorsStr.Split('|'))
{
var sp = s.Split(':');
if (sp.Length < 2) continue;
if (!int.TryParse(sp[0], out var id) || id > 12000) continue;
if (!int.TryParse(sp[1], out var factor)) continue;
SandsFactors[id] = factor;
}
if (storageDustbin) StoragePatch.Enable(true);
if (tankDustbin) TankPatch.Enable(true);
if (belgSignalDustbin) BeltSignal.Enable(true);
if (!BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("dsp.nebula-multiplayer") || (!storageDustbin && !tankDustbin)) return;
NebulaModAPI.RegisterPackets(Assembly.GetExecutingAssembly());
NebulaModAPI.OnPlanetLoadFinished += RequestPlanetDustbinData;
}
private void OnDestroy()
{
TankPatch.Enable(false);
StoragePatch.Enable(false);
BeltSignal.Enable(false);
NebulaModAPI.OnPlanetLoadFinished -= RequestPlanetDustbinData;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int CalcGetSands(int itemId, int count)
{
var sandsPerItem = itemId <= 12000 ? Dustbin.SandsFactors[itemId] : 0;
if (sandsPerItem <= 0) return count;
var player = GameMain.mainPlayer;
var addCount = count * sandsPerItem;
player.sandCount += addCount;
return count;
}
#region IModCanSave
private const ushort ModSaveVersion = 1;
public void Export(BinaryWriter w)
{
w.Write(ModSaveVersion);
StoragePatch.Export(w);
TankPatch.Export(w);
}
public void Import(BinaryReader r)
{
var version = r.ReadUInt16();
if (version <= 0) return;
StoragePatch.Import(r);
TankPatch.Import(r);
}
public void IntoOtherSave()
{
}
#endregion
#region IMultiplayerMod
public static byte[] ExportData(PlanetFactory factory)
{
var planetId = factory.planetId;
var storageIds = new List<int>();
var tankIds = new List<int>();
var factoryStorage = factory.factoryStorage;
var storagePool = factoryStorage.storagePool;
for (var i = 1; i < factoryStorage.storageCursor; i++)
{
var storage = storagePool[i];
if (storage == null || storage.id != i) continue;
if (storage.IsDustbin)
storageIds.Add(i);
}
var tankPool = factoryStorage.tankPool;
for (var i = 1; i < factoryStorage.tankCursor; i++)
{
ref var tank = ref tankPool[i];
if (tank.id != i) continue;
if (tank.IsDustbin)
tankIds.Add(i);
}
using var p = NebulaModAPI.GetBinaryWriter();
using var w = p.BinaryWriter;
w.Write(planetId);
w.Write(storageIds.Count);
foreach (var storageId in storageIds)
w.Write(storageId);
w.Write(tankIds.Count);
foreach (var tankId in tankIds)
w.Write(tankId);
return p.CloseAndGetBytes();
}
public static void ImportData(byte[] bytes)
{
using var p = NebulaModAPI.GetBinaryReader(bytes);
using var r = p.BinaryReader;
var planetId = r.ReadInt32();
var factory = GameMain.galaxy.PlanetById(planetId)?.factory;
if (factory == null) return;
var factoryStorage = factory.factoryStorage;
var count = r.ReadInt32();
var storagePool = factoryStorage.storagePool;
var cursor = factoryStorage.storageCursor;
for (var i = 1; i < cursor; i++)
{
var storage = storagePool[i];
if (storage == null || storage.id != i) continue;
storage.IsDustbin = false;
}
for (var i = 0; i < count; i++)
{
var id = r.ReadInt32();
storagePool[id].IsDustbin = true;
}
count = r.ReadInt32();
var tankPool = factoryStorage.tankPool;
cursor = factoryStorage.tankCursor;
for (var i = 1; i < cursor; i++)
{
ref var tank = ref tankPool[i];
if (tank.id != i) continue;
tank.IsDustbin = false;
}
for (var i = 0; i < count; i++)
{
var id = r.ReadInt32();
if (id >= cursor) continue;
ref var tank = ref tankPool[id];
if (tank.id != id) continue;
tank.IsDustbin = true;
}
}
public void RequestPlanetDustbinData(int planetId)
{
if (NebulaModAPI.IsMultiplayerActive && NebulaModAPI.MultiplayerSession.IsClient)
NebulaModAPI.MultiplayerSession.Network.SendPacket(new NebulaSupport.Packet.ToggleEvent(planetId, 0, false));
}
#endregion
}