Files

97 lines
4.6 KiB
C#

using UnityEngine;
using UXAssist.UI;
using UXAssist.Common;
using UXAssist.Common.GameConstants;
namespace UniverseGenTweaks;
public static class UIConfigWindow
{
private static RectTransform _windowTrans;
public static void Init()
{
MyConfigWindow.OnUICreated += CreateUI;
}
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
{
_windowTrans = trans;
// General tab
var x = 0f;
var y = 10f;
wnd.AddSplitter(trans, 10f);
wnd.AddTabGroup(trans, Localization.UniverseGen, "tab-group-galaxygen");
var tab1 = wnd.AddTab(_windowTrans, "General");
MyCheckBox.CreateCheckBox(x, y, tab1, MoreSettings.Enabled, Localization.EnableMoreSettingsOnUniverseGen);
x += 20f;
y += 26f;
MyWindow.AddText(x, y, tab1, Localization.RequiresGameRestartToTakeEffect, 13);
x -= 20f;
y += 36f;
x += 10f;
MyWindow.AddText(x, y, tab1, Localization.MaximumStarCount, 16);
x += 20f;
y += 26f;
var sl0 = MySlider.CreateSlider(x, y, tab1, MoreSettings.MaxStarCount.Value, UniverseGenConstants.StarCountSliderMin, UniverseGenConstants.StarCountSliderMax, "G", 240f);
sl0.OnValueChanged += () =>
{
sl0.Value = MoreSettings.MaxStarCount.Value = (Mathf.RoundToInt(sl0.Value) + UniverseGenConstants.StarCountAlignmentMask) & ~UniverseGenConstants.StarCountAlignmentMask;
};
x -= 30f;
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, EpicDifficulty.Enabled, Localization.EnableEpicDifficulty);
y += 36f;
x += 10f;
MyWindow.AddText(x, y, tab1, Localization.ResourceMultiplier, 16);
x += 20f;
y += 26f;
var index = EpicDifficulty.ResourceMultiplierToIndex(EpicDifficulty.ResourceMultiplier.Value);
var sl1 = MySlider.CreateSlider(x, y, tab1, index, 0f, (float)EpicDifficulty.ResourceMultipliersCount() - 1, "G", 240f);
sl1.SetLabelText(EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value)).ToString(sl1.labelFormat));
sl1.OnValueChanged += () =>
{
var val = EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value));
EpicDifficulty.ResourceMultiplier.Value = val;
sl1.SetLabelText(val.ToString(sl1.labelFormat));
};
x -= 30f;
y += 31f;
x += 10f;
MyWindow.AddText(x, y, tab1, Localization.OilMultiplierRelativeToVeryHard, 16);
x += 20f;
y += 26f;
index = EpicDifficulty.OilMultiplierToIndex(EpicDifficulty.OilMultiplier.Value);
var sl2 = MySlider.CreateSlider(x, y, tab1, index, 0f, (float)EpicDifficulty.OilMultipliersCount() - 1, "G", 240f);
sl2.SetLabelText(EpicDifficulty.IndexToOilMultiplier(Mathf.RoundToInt(sl2.Value)).ToString(sl2.labelFormat));
sl2.OnValueChanged += () =>
{
var val = EpicDifficulty.IndexToOilMultiplier(Mathf.RoundToInt(sl2.Value));
EpicDifficulty.OilMultiplier.Value = val;
sl2.SetLabelText(val.ToString(sl2.labelFormat));
};
var tab2 = wnd.AddTab(_windowTrans, Localization.BirthStar);
x = 0f;
y = 10f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.SitiVeinsOnBirthPlanet, Localization.SiliconTitaniumOnBirthPlanet);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.FireIceOnBirthPlanet, Localization.FireIceOnBirthPlanet);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.KimberliteOnBirthPlanet, Localization.KimberliteOnBirthPlanet);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.FractalOnBirthPlanet, Localization.FractalSiliconOnBirthPlanet);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.OrganicOnBirthPlanet, Localization.OrganicCrystalOnBirthPlanet);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.OpticalOnBirthPlanet, Localization.OpticalGratingCrystalOnBirthPlanet);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.SpiniformOnBirthPlanet, Localization.SpiniformStalagmiteCrystalOnBirthPlanet);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.UnipolarOnBirthPlanet, Localization.UnipolarMagnetOnBirthPlanet);
x = 300f;
y = 10f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.FlatBirthPlanet, Localization.BirthPlanetIsSolidFlatNoWaterAtAll);
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.HighLuminosityBirthStar, Localization.BirthStarHasHighLuminosity);
}
}