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53 lines
1.9 KiB
C#

namespace UXAssist.Common.GameConstants;
/// <summary>
/// Galaxy generation defaults, slider limits and UI constants.
/// </summary>
public static class UniverseGenConstants
{
/* Default algorithm parameters for galaxy generation. */
public const double DefaultMinDist = 2.0;
public const double DefaultMinStep = 2.0;
public const double DefaultMaxStep = 3.2;
public const double DefaultFlatten = 0.18;
/* Vanilla game limits replaced by UniverseGenTweaks. */
public const int VanillaMaxStarCount = 80;
public const int VanillaGalaxyCapacity = 25700;
public const int VanillaSectorCapacity = 25600;
/* Expanded capacities used by UniverseGenTweaks. */
public const int ExpandedGalaxyCapacity = 102500;
public const int ExpandedSectorCapacity = 102500;
/* Maximum star count settings. */
public const int MinStarCount = 32;
public const int MaxStarCount = 1024;
public const int DefaultMaxStarCount = 128;
public const float StarCountSliderMin = 64f;
public const float StarCountSliderMax = 1024f;
public const int StarCountAlignmentMask = 7; // round up to multiple of 8
/* UIGalaxySelect custom slider limits (slider value = parameter * StepSliderScale). */
public const float StepSliderScale = 10f;
public const float MinDistSliderMin = 10f;
public const float MinDistSliderMax = 50f;
public const float MaxStepSliderMax = 100f;
public const float FlattenSliderMin = 1f;
public const float FlattenSliderMax = 50f;
public const double FlattenSliderScale = 50.0;
/* Vertical spacing between added slider rows in the galaxy select UI. */
public const float SliderRowSpacing = -36f;
/* Epic difficulty resource multiplier slider. */
public const float ResourceMultiplierSliderMax = 11f;
/* Oil multiplier thresholds used by Epic difficulty. */
public const float OilMultiplierThreshold = 0.05f;
public const float OilMultiplierBase = 0.5f;
}