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When enabled (with the parent feature on), sorters are also hidden, leaving only belts and their cargo visible. Hidden sorters also become click-through so clicks reach the belts beneath them. - RenderingPatch: gate InserterRenderer.Render and the RaycastLogic inserter exemption on a new HideSorters flag - FactoryPatch/UXAssist/FactoryConfigProvider: new DoNotRenderEntitiesHideSorters config wired to the flag - UIConfigWindow/I18NKeys: indented sub-checkbox + EN/zh label - README/CHANGELOG: document the sub-option; bump to 1.5.9
43 lines
3.9 KiB
C#
43 lines
3.9 KiB
C#
using BepInEx.Configuration;
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using UXAssist.Patches.Factory;
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namespace UXAssist.Common.Config;
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public static class FactoryConfigProvider
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{
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public static ConfigEntry<bool> UnlimitInteractiveEnabled => FactoryPatch.UnlimitInteractiveEnabled;
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public static ConfigEntry<bool> RemoveSomeConditionEnabled => FactoryPatch.RemoveSomeConditionEnabled;
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public static ConfigEntry<bool> NightLightEnabled => FactoryPatch.NightLightEnabled;
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public static ConfigEntry<float> NightLightAngleX => FactoryPatch.NightLightAngleX;
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public static ConfigEntry<float> NightLightAngleY => FactoryPatch.NightLightAngleY;
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public static ConfigEntry<bool> RemoveBuildRangeLimitEnabled => FactoryPatch.RemoveBuildRangeLimitEnabled;
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public static ConfigEntry<bool> LargerAreaForUpgradeAndDismantleEnabled => FactoryPatch.LargerAreaForUpgradeAndDismantleEnabled;
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public static ConfigEntry<bool> LargerAreaForTerraformEnabled => FactoryPatch.LargerAreaForTerraformEnabled;
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public static ConfigEntry<bool> OffGridBuildingEnabled => FactoryPatch.OffGridBuildingEnabled;
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public static ConfigEntry<bool> TreatStackingAsSingleEnabled => FactoryPatch.TreatStackingAsSingleEnabled;
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public static ConfigEntry<bool> QuickBuildAndDismantleLabsEnabled => FactoryPatch.QuickBuildAndDismantleLabsEnabled;
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public static ConfigEntry<bool> ProtectVeinsFromExhaustionEnabled => FactoryPatch.ProtectVeinsFromExhaustionEnabled;
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public static ConfigEntry<bool> DoNotRenderEntitiesEnabled => FactoryPatch.DoNotRenderEntitiesEnabled;
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public static ConfigEntry<bool> DoNotRenderEntitiesHideSortersEnabled => FactoryPatch.DoNotRenderEntitiesHideSortersEnabled;
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public static ConfigEntry<bool> DragBuildPowerPolesEnabled => FactoryPatch.DragBuildPowerPolesEnabled;
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public static ConfigEntry<bool> DragBuildPowerPolesAlternatelyEnabled => FactoryPatch.DragBuildPowerPolesAlternatelyEnabled;
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public static ConfigEntry<bool> AutoConstructButtonEnabled => FactoryPatch.AutoConstructButtonEnabled;
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public static ConfigEntry<bool> BeltSignalsForBuyOutEnabled => FactoryPatch.BeltSignalsForBuyOutEnabled;
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public static ConfigEntry<bool> TankFastFillInAndTakeOutEnabled => FactoryPatch.TankFastFillInAndTakeOutEnabled;
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public static ConfigEntry<int> TankFastFillInAndTakeOutMultiplier => FactoryPatch.TankFastFillInAndTakeOutMultiplier;
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public static ConfigEntry<bool> CutConveyorBeltEnabled => FactoryPatch.CutConveyorBeltEnabled;
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public static ConfigEntry<bool> TweakBuildingBufferEnabled => FactoryPatch.TweakBuildingBufferEnabled;
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public static ConfigEntry<int> AssemblerBufferTimeMultiplier => FactoryPatch.AssemblerBufferTimeMultiplier;
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public static ConfigEntry<int> AssemblerBufferMininumMultiplier => FactoryPatch.AssemblerBufferMininumMultiplier;
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public static ConfigEntry<int> LabBufferMaxCountForAssemble => FactoryPatch.LabBufferMaxCountForAssemble;
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public static ConfigEntry<int> LabBufferExtraCountForAdvancedAssemble => FactoryPatch.LabBufferExtraCountForAdvancedAssemble;
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public static ConfigEntry<int> LabBufferMaxCountForResearch => FactoryPatch.LabBufferMaxCountForResearch;
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public static ConfigEntry<int> ReceiverBufferCount => FactoryPatch.ReceiverBufferCount;
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public static ConfigEntry<int> EjectorBufferCount => FactoryPatch.EjectorBufferCount;
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public static ConfigEntry<int> SiloBufferCount => FactoryPatch.SiloBufferCount;
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public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled => FactoryPatch.ShortcutKeysForBlueprintCopyEnabled;
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public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsEnabled => FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled;
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public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeBranches => FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches;
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public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeInserters => FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters;
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}
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