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DSP_Mods/LuaScriptEngine/LuaScriptEngine.csproj

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>LuaScriptEngine</AssemblyName>
<BepInExPluginGuid>org.soardev.luascriptengine</BepInExPluginGuid>
<Description>DSP MOD - LuaScriptEngine</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NLua" Version="1.*" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
<PackageReference Include="obs-websocket-dotnet" Version="5.*" />
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" /> -->
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
</Project>