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DSP_Mods/Directory.Build.props

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<!-- Common properties shared by all DSP mod projects -->
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
<!-- Set to true in projects that include a CHANGELOG.md in the package -->
<PackHasChangelog>false</PackHasChangelog>
<!-- Set to true in projects that use the plugins/patchers layout (Dustbin, LabOpt) -->
<PackUsePluginsLayout>false</PackUsePluginsLayout>
</PropertyGroup>
<!-- Common NuGet packages for all mods -->
<ItemGroup>
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.62" IncludeAssets="compile" />
</ItemGroup>
<!-- Game DLL references (local copies in AssemblyFromGame/) -->
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(MSBuildThisFileDirectory)AssemblyFromGame\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(MSBuildThisFileDirectory)AssemblyFromGame\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<!-- .NET Framework reference assemblies (only needed when targeting net*) -->
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
</Project>