using System.Collections.Generic; using System.Linq; using System.Reflection.Emit; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; using UnityEngine.UI; namespace CheatEnabler; [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class CheatEnabler : BaseUnityPlugin { public new static readonly BepInEx.Logging.ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME); public static ConfigEntry Hotkey; private static bool _configWinInitialized = false; private static UIConfigWindow _configWin; private static Harmony _windowPatch; private static Harmony _patch; private static bool _initialized; private void Awake() { Hotkey = Config.Bind("General", "Shortcut", KeyboardShortcut.Deserialize("BackQuote + LeftAlt"), "Shortcut to open config window"); DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts"); AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false, "disable all abnormal checks"); TechPatch.Enabled = Config.Bind("General", "UnlockTech", false, "Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)"); FactoryPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false, "Build immediately"); FactoryPatch.ArchitectModeEnabled = Config.Bind("Build", "Architect", false, "Architect Mode"); FactoryPatch.UnlimitInteractiveEnabled = Config.Bind("Build", "UnlimitInteractive", false, "Unlimit interactive range"); FactoryPatch.NoConditionEnabled = Config.Bind("Build", "BuildWithoutCondition", false, "Build without condition"); FactoryPatch.NoCollisionEnabled = Config.Bind("Build", "NoCollision", false, "No collision"); FactoryPatch.BeltSignalGeneratorEnabled = Config.Bind("Build", "BeltSignalGenerator", false, "Belt signal generator"); FactoryPatch.BeltSignalNumberAltFormat = Config.Bind("Build", "BeltSignalNumberFormat", false, "Belt signal number format alternative format (AAAA=generation speed in minutes, B=proliferate points, C=stack count):\n AAAABC by default\n BCAAAA as alternative"); FactoryPatch.BeltSignalCountRecipeEnabled = Config.Bind("Build", "BeltSignalCountRecipe", false, "Belt signal count all raws and intermediates in statistics"); FactoryPatch.NightLightEnabled = Config.Bind("Build", "NightLight", false, "Night light"); FactoryPatch.RemovePowerSpaceLimitEnabled = Config.Bind("Build", "RemovePowerDistanceLimit", false, "Remove distance limit for wind turbines and geothermals"); FactoryPatch.BoostWindPowerEnabled = Config.Bind("Build", "BoostWindPower", false, "Boost wind power"); FactoryPatch.BoostSolarPowerEnabled = Config.Bind("Build", "BoostSolarPower", false, "Boost solar power"); FactoryPatch.BoostFuelPowerEnabled = Config.Bind("Build", "BoostFuelPower", false, "Boost fuel power"); FactoryPatch.BoostGeothermalPowerEnabled = Config.Bind("Build", "BoostGeothermalPower", false, "Boost geothermal power"); ResourcePatch.InfiniteEnabled = Config.Bind("Planet", "AlwaysInfiniteResource", false, "always infinite natural resource"); ResourcePatch.FastEnabled = Config.Bind("Planet", "FastMining", false, "super-fast mining speed"); WaterPumperPatch.Enabled = Config.Bind("Planet", "WaterPumpAnywhere", false, "Can pump water anywhere (while water type is not None)"); TerraformPatch.Enabled = Config.Bind("Planet", "TerraformAnyway", false, "Can do terraform without enough sands"); DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false, "Skip bullet"); DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false, "Skip absorption"); DysonSpherePatch.QuickAbsortEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false, "Quick absorb"); DysonSpherePatch.EjectAnywayEnabled = Config.Bind("DysonSphere", "EjectAnyway", false, "Eject anyway"); DysonSpherePatch.OverclockEjectorEnabled = Config.Bind("DysonSphere", "OverclockEjector", false, "Overclock ejector"); DysonSpherePatch.OverclockSiloEnabled = Config.Bind("DysonSphere", "OverclockSilo", false, "Overclock silo"); BirthPlanetPatch.SitiVeinsOnBirthPlanet = Config.Bind("Birth", "SiTiVeinsOnBirthPlanet", false, "Silicon/Titanium on birth planet"); BirthPlanetPatch.FireIceOnBirthPlanet = Config.Bind("Birth", "FireIceOnBirthPlanet", false, "Fire ice on birth planet"); BirthPlanetPatch.KimberliteOnBirthPlanet = Config.Bind("Birth", "KimberliteOnBirthPlanet", false, "Kimberlite on birth planet"); BirthPlanetPatch.FractalOnBirthPlanet = Config.Bind("Birth", "FractalOnBirthPlanet", false, "Fractal silicon on birth planet"); BirthPlanetPatch.OrganicOnBirthPlanet = Config.Bind("Birth", "OrganicOnBirthPlanet", false, "Organic crystal on birth planet"); BirthPlanetPatch.OpticalOnBirthPlanet = Config.Bind("Birth", "OpticalOnBirthPlanet", false, "Optical grating crystal on birth planet"); BirthPlanetPatch.SpiniformOnBirthPlanet = Config.Bind("Birth", "SpiniformOnBirthPlanet", false, "Spiniform stalagmite crystal on birth planet"); BirthPlanetPatch.UnipolarOnBirthPlanet = Config.Bind("Birth", "UnipolarOnBirthPlanet", false, "Unipolar magnet on birth planet"); BirthPlanetPatch.FlatBirthPlanet = Config.Bind("Birth", "FlatBirthPlanet", false, "Birth planet is solid flat (no water at all)"); BirthPlanetPatch.HighLuminosityBirthStar = Config.Bind("Birth", "HighLuminosityBirthStar", false, "Birth star has high luminosity"); I18N.Init(); I18N.Add("CheatEnabler Config", "CheatEnabler Config", "CheatEnabler设置"); I18N.Apply(); // UI Patch _windowPatch = Harmony.CreateAndPatchAll(typeof(UI.MyWindowManager.Patch)); _patch = Harmony.CreateAndPatchAll(typeof(CheatEnabler)); DevShortcuts.Init(); AbnormalDisabler.Init(); TechPatch.Init(); FactoryPatch.Init(); ResourcePatch.Init(); WaterPumperPatch.Init(); TerraformPatch.Init(); DysonSpherePatch.Init(); BirthPlanetPatch.Init(); } private void OnDestroy() { BirthPlanetPatch.Uninit(); DysonSpherePatch.Uninit(); TerraformPatch.Uninit(); WaterPumperPatch.Uninit(); ResourcePatch.Uninit(); FactoryPatch.Uninit(); TechPatch.Uninit(); AbnormalDisabler.Uninit(); DevShortcuts.Uninit(); _patch?.UnpatchSelf(); _patch = null; _windowPatch?.UnpatchSelf(); _windowPatch = null; } private void Update() { if (VFInput.inputing) { return; } if (Hotkey.Value.IsDown()) ToggleConfigWindow(); } private void LateUpdate() { FactoryPatch.NightLight.LateUpdate(); } [HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))] public static void UIRoot_OpenMainMenuUI_Postfix() { if (_initialized) return; { var mainMenu = UIRoot.instance.uiMainMenu; var src = mainMenu.newGameButton; var parent = src.transform.parent; var btn = Instantiate(src, parent); btn.name = "button-cheatenabler-config"; var l = btn.text.GetComponent(); if (l != null) { l.stringKey = "CheatEnabler Config"; l.translation = "CheatEnabler Config".Translate(); } btn.text.text = "CheatEnabler Config".Translate(); btn.text.fontSize = btn.text.fontSize * 7 / 8; I18N.OnInitialized += () => { btn.text.text = "CheatEnabler Config".Translate(); }; var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D; var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D; var transform1 = (RectTransform)btn.transform; transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z); btn.button.onClick.RemoveAllListeners(); btn.button.onClick.AddListener(ToggleConfigWindow); } { var panel = UIRoot.instance.uiGame.planetGlobe; var src = panel.button2; var sandboxMenu = UIRoot.instance.uiGame.sandboxMenu; var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent()?.sprite; var b = Instantiate(src, src.transform.parent); var panelButtonGo = b.gameObject; var rect = (RectTransform)panelButtonGo.transform; var btn = panelButtonGo.GetComponent(); var img = panelButtonGo.transform.Find("button-2/icon")?.GetComponent(); if (img != null) { img.sprite = icon; } if (panelButtonGo != null && btn != null) { panelButtonGo.name = "open-cheatenabler-config"; rect.localScale = new Vector3(0.5f, 0.5f, 0.5f); rect.anchoredPosition3D = new Vector3(128f, -105f, 0f); b.onClick.RemoveAllListeners(); btn.onClick += _ => { ToggleConfigWindow(); }; btn.tips.tipTitle = "CheatEnabler Config"; I18N.OnInitialized += () => { btn.tips.tipTitle = "CheatEnabler Config".Translate(); }; btn.tips.tipText = null; btn.tips.corner = 9; btn.tips.offset = new Vector2(-20f, -20f); panelButtonGo.SetActive(true); } } _initialized = true; } [HarmonyTranspiler] [HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))] private static IEnumerable UIBuildMenu__OnUpdate_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen))) ); matcher.Repeat(codeMatcher => { var jumpPos = codeMatcher.Advance(1).Operand; codeMatcher.Advance(-1).InsertAndAdvance( new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))), new CodeInstruction(OpCodes.Brfalse_S, jumpPos) ).Advance(2); }); return matcher.InstructionEnumeration(); } [HarmonyTranspiler] [HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))] private static IEnumerable UIButton_LateUpdate_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(OpCodes.Ldloc_2), new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))), new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf))) ); var labels = matcher.Labels; matcher.Labels = null; matcher.Insert( new CodeInstruction(OpCodes.Ldloc_2).WithLabels(labels), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))), new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling))) ); return matcher.InstructionEnumeration(); } private static void ToggleConfigWindow() { if (!_configWinInitialized) { if (!I18N.Initialized()) return; _configWinInitialized = true; _configWin = UIConfigWindow.CreateInstance(); } if (_configWin.active) { _configWin._Close(); } else { UIRoot.instance.uiGame.ShutPlayerInventory(); _configWin.Open(); } } }