using Steamworks; using UnityEngine; namespace CheatEnabler; public class UIConfigWindow : UI.MyWindowWithTabs { private RectTransform _windowTrans; private readonly UIButton[] _dysonLayerBtn = new UIButton[10]; static UIConfigWindow() { I18N.Add("General", "General", "常规"); I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "启用开发模式快捷键"); I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查"); I18N.Add("Hotkey", "Hotkey", "快捷键"); I18N.Add("Build", "Build", "建造"); I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成"); I18N.Add("Infinite buildings", "Infinite buildings", "无限建筑"); I18N.Add("Build without condition", "Build without condition", "无条件建造"); I18N.Add("No collision", "No collision", "无碰撞"); I18N.Add("Planet", "Planet", "行星"); I18N.Add("Infinite Natural Resources", "Infinite Natural Resources", "自然资源采集不消耗"); I18N.Add("Fast Mining", "Fast Mining", "高速采集"); I18N.Add("Pump Anywhere", "Pump Anywhere", "平地抽水"); I18N.Add("Initialize This Planet", "Initialize This Planet", "初始化本行星"); I18N.Add("Dismantle All Buildings", "Dismantle All Buildings", "拆除所有建筑"); I18N.Add("Dyson Sphere", "Dyson Sphere", "戴森球"); I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段"); I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段"); I18N.Add("Quick absorb", "Quick absorb", "快速吸收"); I18N.Add("Eject anyway", "Eject anyway", "全球弹射"); I18N.Add("Terraform without enough sands", "Terraform without enough sands", "沙土不够时依然可以整改地形"); I18N.Add("Initialize Dyson Sphere", "Initialize Dyson Sphere", "初始化戴森球"); I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳"); I18N.Add("Birth", "Birth Sys", "母星系"); I18N.Add("Silicon/Titanium on birth planet", "Silicon/Titanium on birth planet", "母星有硅和钛"); I18N.Add("Fire ice on birth planet", "Fire ice on birth planet", "母星有可燃冰"); I18N.Add("Kimberlite on birth planet", "Kimberlite on birth planet", "母星有金伯利矿"); I18N.Add("Fractal silicon on birth planet", "Fractal silicon on birth planet", "母星有分形硅"); I18N.Add("Organic crystal on birth planet", "Organic crystal on birth planet", "母星有有机晶体"); I18N.Add("Optical grating crystal on birth planet", "Optical grating crystal on birth planet", "母星有光栅石"); I18N.Add("Spiniform stalagmite crystal on birth planet", "Spiniform stalagmite crystal on birth planet", "母星有刺笋结晶"); I18N.Add("Unipolar magnet on birth planet", "Unipolar magnet on birth planet", "母星有单极磁石"); I18N.Add("Birth planet is solid flat (no water at all)", "Birth planet is solid flat (no water at all)", "母星是纯平的(没有水)"); I18N.Add("Birth star has high luminosity", "Birth star has high luminosity", "母星系恒星高亮"); I18N.Apply(); } public static UIConfigWindow CreateInstance() { return UI.MyWindowManager.CreateWindow("CEConfigWindow", "CheatEnabler Config"); } public override void _OnCreate() { _windowTrans = GetComponent(); _windowTrans.sizeDelta = new Vector2(580f, 331f); CreateUI(); } private void CreateUI() { // General tab var x = 0f; var y = 10f; var tab1 = AddTab(36f, 0, _windowTrans, "General"); UI.MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks"); y += 86f; UI.MyKeyBinder.CreateKeyBinder(x, y, tab1, CheatEnabler.Hotkey, "Hotkey"); var tab2 = AddTab(136f, 1, _windowTrans, "Build"); x = 0f; y = 10f; UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.ImmediateEnabled, "Finish build immediately"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.NoCostEnabled, "Infinite buildings"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.NoConditionEnabled, "Build without condition"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab2, BuildPatch.NoCollisionEnabled, "No collision"); // Planet Tab var tab3 = AddTab(236f, 2, _windowTrans, "Planet"); x = 0f; y = 10f; UI.MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.InfiniteEnabled, "Infinite Natural Resources"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.FastEnabled, "Fast Mining"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab3, WaterPumperPatch.Enabled, "Pump Anywhere"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab3, TerraformPatch.Enabled, "Terraform without enough sands"); x = 300f; y = 10f; AddButton(x, y, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); }); y += 36f; AddButton(x, y, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); }); y += 36f; AddButton(x, y, tab3, "铺满地基提示", 16, "button-reform-all", () => { var player = GameMain.mainPlayer; if (player == null) return; var reformTool = player.controller.actionBuild.reformTool; var factory = GameMain.localPlanet?.factory; if (factory == null) return; GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins); }); y += 36f; AddButton(x, y, tab3, "还原地形提示", 16, "button-reform-revert-all", () => { var factory = GameMain.localPlanet?.factory; if (factory == null) return; GameMain.localPlanet.factory.PlanetReformRevert(); }); y += 36f; AddButton(x, y, tab3, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); }); y += 36f; AddButton(x, y, tab3, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); }); var tab4 = AddTab(336f, 3, _windowTrans, "Dyson Sphere"); x = 0f; y = 10f; UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsortEnabled, "Quick absorb"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway"); x = 300f; y = 10f; AddButton(x, y, tab4, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); }); y += 36f; AddText(x, y, tab4, "Click to dismantle selected layer", 16, "text-dismantle-layer"); y += 26f; for (var i = 0; i < 10; i++) { var id = i + 1; var btn = AddFlatButton(x, y, tab4, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); }); ((RectTransform)btn.transform).sizeDelta = new Vector2(40f, 20f); _dysonLayerBtn[i] = btn; if (i == 4) { x -= 160f; y += 20f; } else { x += 40f; } } var tab5 = AddTab(436f, 4, _windowTrans, "Birth"); x = 0f; y = 10f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SitiVeinsOnBirthPlanet, "Silicon/Titanium on birth planet"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FireIceOnBirthPlanet, "Fire ice on birth planet"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.KimberliteOnBirthPlanet, "Kimberlite on birth planet"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FractalOnBirthPlanet, "Fractal silicon on birth planet"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OrganicOnBirthPlanet, "Organic crystal on birth planet"); x = 200f; y = 10f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OpticalOnBirthPlanet, "Optical grating crystal on birth planet"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SpiniformOnBirthPlanet, "Spiniform stalagmite crystal on birth planet"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.UnipolarOnBirthPlanet, "Unipolar magnet on birth planet"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)"); y += 36f; UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity"); SetCurrentTab(0); UpdateUI(); } public void UpdateUI() { if (Tabs[3].Item1.gameObject.activeSelf) { var star = GameMain.localStar; if (star != null) { var dysonSpheres = GameMain.data?.dysonSpheres; if (dysonSpheres?[star.index] != null) { var ds = dysonSpheres[star.index]; for (var i = 1; i <= 10; i++) { var layer = ds.layersIdBased[i]; _dysonLayerBtn[i - 1].button.interactable = layer != null && layer.id == i; } return; } } for (var i = 0; i < 10; i++) { _dysonLayerBtn[i].button.interactable = false; } } } public override void _OnDestroy() { } public override bool _OnInit() { _windowTrans.anchoredPosition = new Vector2(0, 0); return true; } public override void _OnFree() { } public override void _OnOpen() { } public override void _OnClose() { } public override void _OnUpdate() { if (VFInput.escape && !VFInput.inputing) { VFInput.UseEscape(); _Close(); return; } UpdateUI(); } }