namespace UXAssist.Common.GameConstants; /// /// Galaxy generation defaults, slider limits and UI constants. /// public static class UniverseGenConstants { /* Default algorithm parameters for galaxy generation. */ public const double DefaultMinDist = 2.0; public const double DefaultMinStep = 2.0; public const double DefaultMaxStep = 3.2; public const double DefaultFlatten = 0.18; /* Vanilla game limits replaced by UniverseGenTweaks. */ public const int VanillaMaxStarCount = 80; public const int VanillaGalaxyCapacity = 25700; public const int VanillaSectorCapacity = 25600; /* Expanded capacities used by UniverseGenTweaks. */ public const int ExpandedGalaxyCapacity = 102500; public const int ExpandedSectorCapacity = 102500; /* Maximum star count settings. */ public const int MinStarCount = 32; public const int MaxStarCount = 1024; public const int DefaultMaxStarCount = 128; public const float StarCountSliderMin = 64f; public const float StarCountSliderMax = 1024f; public const int StarCountAlignmentMask = 7; // round up to multiple of 8 /* UIGalaxySelect custom slider limits (slider value = parameter * StepSliderScale). */ public const float StepSliderScale = 10f; public const float MinDistSliderMin = 10f; public const float MinDistSliderMax = 50f; public const float MaxStepSliderMax = 100f; public const float FlattenSliderMin = 1f; public const float FlattenSliderMax = 50f; public const double FlattenSliderScale = 50.0; /* Vertical spacing between added slider rows in the galaxy select UI. */ public const float SliderRowSpacing = -36f; /* Epic difficulty resource multiplier slider. */ public const float ResourceMultiplierSliderMax = 11f; /* Oil multiplier thresholds used by Epic difficulty. */ public const float OilMultiplierThreshold = 0.05f; public const float OilMultiplierBase = 0.5f; }