using CheatEnabler.Functions; using CheatEnabler.Patches; using UnityEngine; using UXAssist.UI; using UXAssist.Common; using System; namespace CheatEnabler; public static class UIConfigWindow { private static RectTransform _windowTrans; private static UIButton _resignGameBtn; private static UIButton _clearBanBtn; public static void Init() { I18N.Add("Factory", "Factory", "工厂"); I18N.Add("Planet", "Planet", "行星"); I18N.Add("Mecha/Combat", "Mecha/Combat", "机甲/战斗"); I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键"); I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查"); I18N.Add("Hotkey", "Hotkey", "快捷键"); I18N.Add("Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers", "使用组合键点击解锁科技"); I18N.Add("Dev Shortcuts", "Dev Shortcuts", "开发模式快捷键"); I18N.Add("Dev Shortcuts Tips", "Caution: Some function may trigger abnormal check!\nNumpad 1: Gets all items and extends bag.\nNumpad 2: Boosts walk speed, gathering speed and mecha energy restoration.\nNumpad 3: Fills planet with foundations and bury all veins.\nNumpad 4: +1 construction drone.\nNumpad 5: Upgrades drone engine tech to full.\nNumpad 6: Unlocks researching tech.\nNumpad 7: Unlocks Drive Engine 1.\nNumpad 8: Unlocks Drive Engine 2 and maximize energy.\nNumpad 9: Unlocks ability to warp.\nNumpad 0: No costs for Logistic Storages' output.\nLCtrl + T: Unlocks all techs (not upgrades).\nLCtrl + Q: Adds 10000 to every metadata.\nLCtrl + W: Enters Sandbox Mode.\nLCtrl + Shift + W: Leaves Sandbox Mode.\nNumpad *: Proliferates items on hand.\nNumpad /: Removes proliferations from items on hand.\nPageDown: Remembers Pose of game camera.\nPageUp: Locks game camera using remembered Pose.", "警告:某些功能可能触发异常检查!\n小键盘1:获得所有物品并扩展背包\n小键盘2:加快行走速度及采集速度,加快能量恢复速度\n小键盘3:将地基铺设整个星球并掩埋所有矿物\n小键盘4:建设机器人 +1\n小键盘5:建设机器人满级\n小键盘6:解锁当前科技\n小键盘7:解锁驱动技术I\n小键盘8:解锁驱动技术II 最大化能量\n小键盘9:机甲曲速解锁\n小键盘0:物流站通过传送带出物品无消耗\n左Ctrl + T:解锁所有非升级科技\n左Ctrl + Q:增加各项元数据10000点\n左Ctrl + W:进入沙盒模式\n左Ctrl + Shift + W:离开沙盒模式\n小键盘乘号 *:给手上物品喷涂增产剂\n小键盘除号 /:清除手上物品的增产剂\nPageDown:记录摄像机当前的Pose\nPageUp:用记录的Pose锁定摄像机"); I18N.Add("Unlock Tech with Key-Modifiers Tips", "Click tech on tree while holding:\n Shift: Tech level + 1\n Ctrl: Tech level + 10\n Ctrl + Shift: Tech level + 100\n Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.", "按住以下组合键点击科技树:\n Shift:科技等级+1\n Ctrl:科技等级+10\n Ctrl+Shift:科技等级+100\n Alt:科技等级升到最大\n\n注意:所有直接前置科技也会被解锁"); I18N.Add("Remove all metadata consumption records", "Remove all metadata consumption records", "移除所有元数据消耗记录"); I18N.Add("Remove metadata consumption record in current game", "Remove metadata consumption record in current game", "移除当前存档的元数据消耗记录"); I18N.Add("Clear metadata flag which bans achievements", "Clear metadata flag which bans achievements in current game", "解除当前存档因使用元数据导致的成就限制"); I18N.Add("Assign gamesave to current account", "Assign gamesave to current account", "将游戏存档绑定给当前账号"); I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成"); I18N.Add("Architect mode", "Architect mode", "建筑师模式"); I18N.Add("Build without condition", "Build without condition check", "无条件建造"); I18N.Add("No collision", "No collision", "无碰撞"); I18N.Add("Belt signal generator", "Belt signal generator", "传送带信号物品生成"); I18N.Add("Belt signal alt format", "Belt signal alt format", "传送带信号替换格式"); I18N.Add("Belt signal alt format tips", "Belt signal number format alternative format:\n AAAABC by default\n BCAAAA as alternative\nAAAA=generation speed in minutes, B=proliferate points, C=stack count", "传送带信号物品生成数量格式:\n 默认为AAAABC\n 勾选替换为BCAAAA\nAAAA=生成速度,B=增产点数,C=堆叠数量"); I18N.Add("Count generations as production in statistics", "Count generations as production in statistics", "统计信息里将生成计算为产物"); I18N.Add("Count removals as consumption in statistics", "Count removals as consumption in statistics", "统计信息里将移除计算为消耗"); I18N.Add("Count all raws and intermediates in statistics","Count all raw materials in statistics", "统计信息里计算所有原料和中间产物"); I18N.Add("Remove power space limit", "Remove space limit for winds and geothermals", "移除风力发电和地热发电的间距限制"); I18N.Add("Boost wind power", "Boost wind power(x100,000)", "提升风力发电(x100,000)"); I18N.Add("Boost solar power", "Boost solar power(x100,000)", "提升太阳能发电(x100,000)"); I18N.Add("Boost fuel power", "Boost fuel power(x50,000)", "提升燃料发电(x50,000)"); I18N.Add("Boost fuel power 2", "(x20,000 for deuteron, x10,000 for antimatter)", "(氘核燃料棒x20,000,反物质燃料棒x10,000)"); I18N.Add("Wind Turbines do global power coverage", "Wind Turbines do global power coverage", "风力涡轮机供电覆盖全球"); I18N.Add("Boost geothermal power", "Boost geothermal power(x50,000)", "提升地热发电(x50,000)"); I18N.Add("Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "提升物流塔和大型采矿机的最大功耗"); I18N.Add("Retrieve/Place items from/to remote planets on logistics control panel", "Retrieve/Place items from/to remote planets on logistics control panel", "在物流总控面板上可以从非本地行星取放物品"); I18N.Add("Infinite Natural Resources", "Infinite natural resources", "自然资源采集不消耗"); I18N.Add("Fast Mining", "Fast mining", "高速采集"); I18N.Add("Pump Anywhere", "Pump anywhere", "平地抽水"); I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段"); I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段"); I18N.Add("Quick absorb", "Quick absorb", "快速吸收"); I18N.Add("Eject anyway", "Eject anyway", "全球弹射"); I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)"); I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)"); I18N.Add("Unlock Dyson Sphere max orbit radius", "Unlock Dyson Sphere max orbit radius", "解锁戴森球最大轨道半径"); I18N.Add("Complete Dyson Sphere shells instantly", "Complete Dyson Sphere shells instantly", "立即完成戴森壳建造"); I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形"); I18N.Add("Instant hand-craft", "Instant hand-craft", "快速手动制造"); I18N.Add("Instant teleport (like that in Sandbox mode)", "Instant teleport (like that in Sandbox mode)", "快速传送(和沙盒模式一样)"); I18N.Add("Mecha and Drones/Fleets invicible", "Mecha and Drones/Fleets invicible", "机甲和战斗无人机无敌"); I18N.Add("Buildings invicible", "Buildings invincible", "建筑无敌"); I18N.Add("Enable warp without space warpers", "Enable warp without space warpers", "无需空间翘曲器即可曲速飞行"); I18N.Add("Teleport to outer space", "Teleport to outer space", "传送到外太空"); I18N.Add("Teleport to selected astronomical", "Teleport to selected astronomical", "传送到选中的天体"); I18N.Apply(); MyConfigWindow.OnUICreated += CreateUI; MyConfigWindow.OnUpdateUI += UpdateUI; } class MaxOrbitRadiusValueMapper : MyWindow.RangeValueMapper { public MaxOrbitRadiusValueMapper() : base(1, 20) { } public override int ValueToIndex(float value) { int result = Mathf.FloorToInt(value / 500_000f); if (result < 1) result = 1; if (result > 20) result = 20; return result; } public override float IndexToValue(int index) { return index * 500_000f; } } private static void CreateUI(MyConfigWindow wnd, RectTransform trans) { _windowTrans = trans; // General tab var x = 0f; var y = 10f; wnd.AddSplitter(trans, 10f); wnd.AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler"); var tab1 = wnd.AddTab(_windowTrans, "General"); var cb = wnd.AddCheckBox(x, y, tab1, GamePatch.DevShortcutsEnabled, "Enable Dev Shortcuts"); x += cb.Width + 5f; y += 6f; wnd.AddTipsButton2(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips"); x = 0; y += 30f; wnd.AddCheckBox(x, y, tab1, GamePatch.AbnormalDisablerEnabled, "Disable Abnormal Checks"); y += 36f; cb = wnd.AddCheckBox(x, y, tab1, GamePatch.UnlockTechEnabled, "Unlock Tech with Key-Modifiers"); x += cb.Width + 5f; y += 6f; wnd.AddTipsButton2(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips"); x = 0f; y += 30f + 36f; wnd.AddButton(x, y, 400f, tab1, "Remove all metadata consumption records", 16, "button-remove-all-metadata-consumption", PlayerFunctions.RemoveAllMetadataConsumptions); y += 36f; wnd.AddButton(x, y, 400f, tab1, "Remove metadata consumption record in current game", 16, "button-remove-current-metadata-consumption", PlayerFunctions.RemoveCurrentMetadataConsumptions); y += 36f; _clearBanBtn = wnd.AddButton(x, y, 400f, tab1, "Clear metadata flag which bans achievements", 16, "button-clear-ban-list", PlayerFunctions.ClearMetadataBanAchievements); x = 300f; y = 10f; _resignGameBtn = wnd.AddButton(x, y, 300f, tab1, "Assign gamesave to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; }); var tab2 = wnd.AddTab(_windowTrans, "Factory"); x = 0f; y = 10f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.ImmediateEnabled, "Finish build immediately"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator"); x += 26f; y += 26f; var cb1 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountGenEnabled, "Count generations as production in statistics", 13); y += 26f; var cb2 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRemEnabled, "Count removals as consumption in statistics", 13); y += 26f; var cb3 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13); y += 26f; var cb4 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13); x += cb4.Width + 5f; y += 6f; var tip1 = wnd.AddTipsButton2(x, y, tab2, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips"); x = 0f; y += 30f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.GreaterPowerUsageInLogisticsEnabled, "Increase maximum power usage in Logistic Stations and Advanced Mining Machines"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.ControlPanelRemoteLogisticsEnabled, "Retrieve/Place items from/to remote planets on logistics control panel"); { FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += OnBeltSignalChanged; wnd.OnFree += () => { FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged -= OnBeltSignalChanged; }; OnBeltSignalChanged(null, null); void OnBeltSignalChanged(object o, EventArgs e) { var on = FactoryPatch.BeltSignalGeneratorEnabled.Value; cb1.gameObject.SetActive(on); cb2.gameObject.SetActive(on); cb3.gameObject.SetActive(on); cb4.gameObject.SetActive(on); tip1.gameObject.SetActive(on); } } x = 350f; y = 10f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled, "Wind Turbines do global power coverage"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power"); y += 36f; wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power"); y += 26f; wnd.AddText2(x + 32f, y, tab2, "Boost fuel power 2", 13); // Planet Tab var tab3 = wnd.AddTab(_windowTrans, "Planet"); x = 0f; y = 10f; wnd.AddCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources"); y += 36f; wnd.AddCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining"); y += 36f; wnd.AddCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere"); y += 36f; wnd.AddCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough soil piles"); y += 36f; wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantHandCraftEnabled, "Instant hand-craft"); y += 36f; wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)"); x = 400f; y = 10f; wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); }); y += 36f; wnd.AddButton(x, y, 200f, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); }); y += 36f; wnd.AddButton(x, y, 200f, tab3, "铺满地基提示", 16, "button-reform-all", () => { var player = GameMain.mainPlayer; if (player == null) return; var reformTool = player.controller.actionBuild.reformTool; var factory = GameMain.localPlanet?.factory; if (factory == null) return; GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins); }); y += 36f; wnd.AddButton(x, y, 200f, tab3, "还原地形提示", 16, "button-reform-revert-all", () => { var factory = GameMain.localPlanet?.factory; if (factory == null) return; GameMain.localPlanet.factory.PlanetReformRevert(); }); var tab4 = wnd.AddTab(_windowTrans, "Dyson Sphere"); x = 0f; y = 10f; wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period"); y += 36f; wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period"); y += 36f; wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb"); y += 36f; wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway"); y += 36f; wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors"); y += 36f; wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos"); y += 36f; wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusEnabled, "Unlock Dyson Sphere max orbit radius"); y += 30f; { var slider = wnd.AddSlider(x + 20, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusValue, new MaxOrbitRadiusValueMapper(), "##,#m").WithSmallerHandle(-40f); DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged += UnlockMaxOrbitRadiusChanged; wnd.OnFree += () => { DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged -= UnlockMaxOrbitRadiusChanged; }; UnlockMaxOrbitRadiusChanged(null, null); void UnlockMaxOrbitRadiusChanged(object o, EventArgs e) { slider.slider.enabled = DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.Value; } ; } x = 300f; y = 10f; wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly); var tab5 = wnd.AddTab(_windowTrans, "Mecha/Combat"); x = 0f; y = 10f; wnd.AddCheckBox(x, y, tab5, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible"); y += 36f; wnd.AddCheckBox(x, y, tab5, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible"); y += 36f; wnd.AddCheckBox(x, y, tab5, PlayerPatch.WarpWithoutSpaceWarpersEnabled, "Enable warp without space warpers"); x = 400f; y = 10f; wnd.AddButton(x, y, 200f, tab5, "Teleport to outer space", 16, "button-teleport-to-outer-space", PlayerFunctions.TeleportToOuterSpace); y += 36f; wnd.AddButton(x, y, 200f, tab5, "Teleport to selected astronomical", 16, "button-teleport-to-selected-astronomical", PlayerFunctions.TeleportToSelectedAstronomical); } private static void UpdateUI() { UpdateButtons(); } private static void UpdateButtons() { var data = GameMain.data; if (data == null) return; var resignEnabled = data.account != AccountData.me; if (_resignGameBtn.gameObject.activeSelf != resignEnabled) { _resignGameBtn.gameObject.SetActive(resignEnabled); } var history = data.history; if (history == null) return; var banEnabled = history.hasUsedPropertyBanAchievement; if (_clearBanBtn.gameObject.activeSelf != banEnabled) { _clearBanBtn.gameObject.SetActive(banEnabled); } } }