using System; using System.IO; using System.Reflection; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using CommonAPI; using CommonAPI.Systems; using crecheng.DSPModSave; using HarmonyLib; using UnityEngine; using UnityEngine.UI; using UXAssist.Common; using UXAssist.Functions; using UXAssist.Patches; using UXAssist.UI; using Util = UXAssist.Common.Util; namespace UXAssist; [BepInDependency(CommonAPIPlugin.GUID)] [BepInDependency(DSPModSavePlugin.MODGUID)] [CommonAPISubmoduleDependency(nameof(CustomKeyBindSystem))] [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class UXAssist : BaseUnityPlugin, IModCanSave { public new static readonly ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME); private static bool _configWinInitialized; private static MyConfigWindow _configWin; private static bool _initialized; private static PressKeyBind _toggleKey; private static ConfigFile _dummyConfig; private Type[] _patches, _compats; #region IModCanSave private const ushort ModSaveVersion = 1; public void Export(BinaryWriter w) { w.Write(ModSaveVersion); FactoryPatch.Export(w); } public void Import(BinaryReader r) { var version = r.ReadUInt16(); if (version <= 0) return; FactoryPatch.Import(r); } public void IntoOtherSave() { } #endregion private void Awake() { _dummyConfig = new ConfigFile(Path.Combine(Paths.ConfigPath, PluginInfo.PLUGIN_GUID + "_dummy.cfg"), false) { SaveOnConfigSet = false }; _toggleKey = KeyBindings.RegisterKeyBinding(new BuiltinKey { key = new CombineKey((int)KeyCode.BackQuote, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false), conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND, name = "OpenUXAssistConfigWindow", canOverride = true }); GamePatch.EnableWindowResizeEnabled = Config.Bind("Game", "EnableWindowResize", false, "Enable game window resize (maximum box and thick frame)"); GamePatch.LoadLastWindowRectEnabled = Config.Bind("Game", "LoadLastWindowRect", false, "Load last window position and size when game starts"); GamePatch.LastWindowRect = Config.Bind("Game", "LastWindowRect", new Vector4(0f, 0f, 0f, 0f), "Last window position and size"); GamePatch.MouseCursorScaleUpMultiplier = Config.Bind("Game", "MouseCursorScaleUpMultiplier", 1, "Mouse cursor scale up multiplier"); GamePatch.ProfileBasedSaveFolderEnabled = Config.Bind("Game", "ProfileBasedSaveFolder", false, "Profile-based save folder"); GamePatch.ProfileBasedOptionEnabled = Config.Bind("Game", "ProfileBasedOption", false, "Profile-based option"); GamePatch.DefaultProfileName = Config.Bind("Game", "DefaultProfileName", "Default", "Default profile name, used when profile-based save folder is enabled. Use original game save folder if matched"); /* GamePatch.AutoSaveOptEnabled = Config.Bind("Game", "AutoSaveOpt", false, "Better auto-save mechanism"); */ GamePatch.ConvertSavesFromPeaceEnabled = Config.Bind("Game", "ConvertSavesFromPeace", false, "Convert saves from Peace mode to Combat mode on save loading"); GamePatch.GameUpsFactor = _dummyConfig.Bind("Game", "GameUpsFactor", 1.0, "Game UPS factor (1.0 for normal speed)"); WindowFunctions.ProcessPriority = Config.Bind("Game", "ProcessPriority", 2, new ConfigDescription("Game process priority\n 0: High 1: Above Normal 2: Normal 3: Below Normal 4: Idle", new AcceptableValueRange(0, 4))); WindowFunctions.ProcessAffinity = Config.Bind("Game", "CPUAffinity", -1, new ConfigDescription(""" Game process CPU affinity 0: All 1: First-half CPUs 2. First 8 CPUs (if total CPUs are greater than 16) 3. All Performance Cores(If Intel 13th or greater) 4. All Efficiency Cores(If Intel 13th or greater) """, new AcceptableValueRange(0, 4))); FactoryPatch.UnlimitInteractiveEnabled = Config.Bind("Factory", "UnlimitInteractive", false, "Unlimit interactive range"); FactoryPatch.RemoveSomeConditionEnabled = Config.Bind("Factory", "RemoveSomeBuildConditionCheck", false, "Remove part of build condition checks that does not affect game logic"); FactoryPatch.NightLightEnabled = Config.Bind("Factory", "NightLight", false, "Night light"); FactoryPatch.NightLightAngleX = Config.Bind("Factory", "NightLightAngleX", -8f, "Night light angle X"); FactoryPatch.NightLightAngleY = Config.Bind("Factory", "NightLightAngleY", -2f, "Night light angle Y"); PlanetPatch.PlayerActionsInGlobeViewEnabled = Config.Bind("Planet", "PlayerActionsInGlobeView", false, "Enable player actions in globe view"); FactoryPatch.RemoveBuildRangeLimitEnabled = Config.Bind("Factory", "RemoveBuildRangeLimit", false, "Remove limit for build range and maximum count of drag building belts/buildings\nNote: this does not affect range limit for mecha drones' action"); FactoryPatch.LargerAreaForUpgradeAndDismantleEnabled = Config.Bind("Factory", "LargerAreaForUpgradeAndDismantle", false, "Increase maximum area size for upgrade and dismantle to 31x31 (from 11x11)"); FactoryPatch.LargerAreaForTerraformEnabled = Config.Bind("Factory", "LargerAreaForTerraform", false, "Increase maximum area size for terraform to 30x30 (from 10x10)\nNote: this may impact game performance while using large area"); FactoryPatch.OffGridBuildingEnabled = Config.Bind("Factory", "OffGridBuilding", false, "Enable off grid building and stepped rotation"); FactoryPatch.TreatStackingAsSingleEnabled = Config.Bind("Factory", "TreatStackingAsSingle", false, "Treat stack items as single in monitor components"); FactoryPatch.QuickBuildAndDismantleLabsEnabled = Config.Bind("Factory", "QuickBuildAndDismantleLab", false, "Quick build and dismantle stacking labs"); FactoryPatch.ProtectVeinsFromExhaustionEnabled = Config.Bind("Factory", "ProtectVeinsFromExhaustion", false, "Protect veins from exhaustion"); FactoryPatch.ProtectVeinsFromExhaustion.KeepVeinAmount = Config.Bind("Factory", "KeepVeinAmount", 1000, new ConfigDescription("Keep veins amount (0 to disable)", new AcceptableValueRange(0, 10000))).Value; FactoryPatch.ProtectVeinsFromExhaustion.KeepOilSpeed = Config.Bind("Factory", "KeepOilSpeed", 1.0f, new ConfigDescription("Keep minimal oil speed (< 0.1 to disable)", new AcceptableValueRange(0.0f, 10.0f))).Value; FactoryPatch.DoNotRenderEntitiesEnabled = Config.Bind("Factory", "DoNotRenderEntities", false, "Do not render factory entities"); FactoryPatch.DragBuildPowerPolesEnabled = Config.Bind("Factory", "DragBuildPowerPoles", false, "Drag building power poles in maximum connection range"); FactoryPatch.DragBuildPowerPolesAlternatelyEnabled = Config.Bind("Factory", "DragBuildPowerPolesAlternately", true, "Build Tesla Tower and Wireless Power Tower alternately"); FactoryPatch.BeltSignalsForBuyOutEnabled = Config.Bind("Factory", "BeltSignalsForBuyOut", false, "Belt signals for buy out dark fog items automatically"); FactoryPatch.TankFastFillInAndTakeOutEnabled = Config.Bind("Factory", "TankFastFillInAndTakeOut", false, "Fast fill in to and take out from tanks"); FactoryPatch.TankFastFillInAndTakeOutMultiplier = Config.Bind("Factory", "TankFastFillInAndTakeOutMultiplier", 1000, "Speed multiplier for fast filling in to and takeing out from tanks"); FactoryPatch.CutConveyorBeltEnabled = Config.Bind("Factory", "CutConveyorBeltShortcut", false, "Cut conveyor belt (with shortcut key)"); FactoryPatch.TweakBuildingBufferEnabled = Config.Bind("Factory", "TweakBuildingBuffer", false, "Tweak buffer count for assemblers and power generators"); FactoryPatch.AssemblerBufferTimeMultiplier = Config.Bind("Factory", "AssemblerBufferTimeMultiplier", 4, new ConfigDescription("Assembler buffer time multiplier in seconds", new AcceptableValueRange(2, 10))); FactoryPatch.AssemblerBufferMininumMultiplier = Config.Bind("Factory", "AssemblerBufferMininumMultiplier", 4, new ConfigDescription("Assembler buffer minimum multiplier", new AcceptableValueRange(2, 10))); FactoryPatch.ReceiverBufferCount = Config.Bind("Factory", "ReceiverBufferCount", 1, new ConfigDescription("Ray Receiver Graviton Lens buffer count", new AcceptableValueRange(1, 20))); LogisticsPatch.LogisticsCapacityTweaksEnabled = Config.Bind("Factory", "LogisticsCapacityTweaks", true, "Logistics capacity related tweaks"); LogisticsPatch.AllowOverflowInLogisticsEnabled = Config.Bind("Factory", "AllowOverflowInLogistics", false, "Allow overflow in logistic stations"); LogisticsPatch.LogisticsConstrolPanelImprovementEnabled = Config.Bind("Factory", "LogisticsConstrolPanelImprovement", false, "Logistics control panel improvement"); LogisticsPatch.RealtimeLogisticsInfoPanelEnabled = Config.Bind("Factory", "RealtimeLogisticsInfoPanel", false, "Realtime logistics info panel"); LogisticsPatch.RealtimeLogisticsInfoPanelBarsEnabled = Config.Bind("Factory", "RealtimeLogisticsInfoPanelBars", false, "Realtime logistics info panel - Show status bars for storage item"); PlanetFunctions.OrbitalCollectorMaxBuildCount = Config.Bind("Factory", "OCMaxBuildCount", 0, "Maximum Orbital Collectors to build once, set to 0 to build as many as possible"); PlayerPatch.EnhancedMechaForgeCountControlEnabled = Config.Bind("Player", "EnhancedMechaForgeCountControl", false, "Enhanced count control for hand-make, increases maximum of count to 1000, and you can hold Ctrl/Shift/Alt to change the count rapidly"); PlayerPatch.HideTipsForSandsChangesEnabled = Config.Bind("Player", "HideTipsForGettingSands", false, "Hide tips for getting soil piles"); PlayerPatch.ShortcutKeysForStarsNameEnabled = Config.Bind("Player", "ShortcutKeysForStarsName", false, "Shortcut keys for showing stars' name"); PlayerPatch.AutoNavigationEnabled = Config.Bind("Player", "AutoNavigation", false, "Auto navigation"); PlayerPatch.AutoCruiseEnabled = Config.Bind("Player", "AutoCruise", false, "Auto-cruise enabled"); PlayerPatch.AutoBoostEnabled = Config.Bind("Player", "AutoBoost", false, "Auto boost speed with auto-cruise enabled"); PlayerPatch.DistanceToWarp = Config.Bind("Player", "DistanceToWarp", 5.0, "Distance to warp (in AU)"); TechPatch.SorterCargoStackingEnabled = Config.Bind("Tech", "SorterCargoStacking", false, "Restore upgrades of `Sorter Cargo Stacking` on panel"); TechPatch.BatchBuyoutTechEnabled = Config.Bind("Tech", "BatchBuyoutTech", false, "Can buy out techs with their prerequisites"); DysonSpherePatch.StopEjectOnNodeCompleteEnabled = Config.Bind("DysonSphere", "StopEjectOnNodeComplete", false, "Stop ejectors when available nodes are all filled up"); DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false, "Construct only nodes but frames"); DysonSpherePatch.AutoConstructMultiplier = Config.Bind("DysonSphere", "AutoConstructMultiplier", 1, "Dyson Sphere auto-construct speed multiplier"); I18N.Init(); I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置"); I18N.Add("KEYOpenUXAssistConfigWindow", "Open UXAssist Config Window", "打开UX助手设置面板"); // UI Patches GameLogic.Enable(true); UIConfigWindow.Init(); _patches = Util.GetTypesFiltered(Assembly.GetExecutingAssembly(), t => string.Equals(t.Namespace, "UXAssist.Patches", StringComparison.Ordinal) || string.Equals(t.Namespace, "UXAssist.Functions", StringComparison.Ordinal)); _patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null)); _compats = Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.ModsCompat"); _compats?.Do(type => type.GetMethod("Init")?.Invoke(null, null)); I18N.Apply(); I18N.OnInitialized += RecreateConfigWindow; } private void Start() { MyWindowManager.InitBaseObjects(); MyWindowManager.Enable(true); UIPatch.Enable(true); _patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null)); object[] parameters = [UIPatch.GetHarmony()]; _compats?.Do(type => type.GetMethod("Start")?.Invoke(null, parameters)); } private void OnDestroy() { _patches?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null)); UIPatch.Enable(false); MyWindowManager.Enable(false); GameLogic.Enable(false); } private void Update() { if (VFInput.inputing) return; if (VFInput.onGUI) { LogisticsPatch.LogisticsCapacityTweaks.UpdateInput(); } if (_toggleKey.keyValue) { ToggleConfigWindow(); } GamePatch.OnUpdate(); FactoryPatch.OnUpdate(); PlayerPatch.OnUpdate(); LogisticsPatch.OnUpdate(); } private static void ToggleConfigWindow() { if (!_configWinInitialized) { if (!I18N.Initialized()) return; _configWinInitialized = true; _configWin = MyConfigWindow.CreateInstance(); } if (_configWin.active) { _configWin._Close(); } else { _configWin.Open(); } } private static void RecreateConfigWindow() { if (!_configWinInitialized) return; var wasActive = _configWin.active; if (wasActive) _configWin._Close(); MyConfigWindow.DestroyInstance(_configWin); _configWinInitialized = false; if (wasActive) ToggleConfigWindow(); } [PatchGuid(PluginInfo.PLUGIN_GUID)] private class UIPatch: PatchImpl { private static GameObject _buttonOnPlanetGlobe; protected override void OnEnable() { InitMenuButtons(); } private static void InitMenuButtons() { if (_initialized) return; var uiRoot = UIRoot.instance; if (!uiRoot) return; { var mainMenu = uiRoot.uiMainMenu; var src = mainMenu.newGameButton; var parent = src.transform.parent; var btn = Instantiate(src, parent); btn.name = "button-uxassist-config"; var l = btn.text.GetComponent(); if (l != null) { l.stringKey = "UXAssist Config"; l.translation = "UXAssist Config".Translate(); } btn.text.text = "UXAssist Config".Translate(); btn.text.fontSize = btn.text.fontSize * 7 / 8; I18N.OnInitialized += () => { btn.text.text = "UXAssist Config".Translate(); }; var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D; var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D; var transform1 = (RectTransform)btn.transform; transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z); btn.button.onClick.RemoveAllListeners(); btn.button.onClick.AddListener(ToggleConfigWindow); } { var panel = uiRoot.uiGame.planetGlobe; var src = panel.button2; var sandboxMenu = uiRoot.uiGame.sandboxMenu; var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent()?.sprite; var b = Instantiate(src, src.transform.parent); _buttonOnPlanetGlobe = b.gameObject; var rect = (RectTransform)_buttonOnPlanetGlobe.transform; var btn = _buttonOnPlanetGlobe.GetComponent(); var img = _buttonOnPlanetGlobe.transform.Find("button-2/icon")?.GetComponent(); if (img != null) { img.sprite = icon; } if (_buttonOnPlanetGlobe != null && btn != null) { _buttonOnPlanetGlobe.name = "open-uxassist-config"; rect.localScale = new Vector3(0.6f, 0.6f, 0.6f); rect.anchoredPosition3D = new Vector3(64f, -5f, 0f); b.onClick.RemoveAllListeners(); btn.onClick += _ => { ToggleConfigWindow(); }; btn.tips.tipTitle = "UXAssist Config"; I18N.OnInitialized += () => { btn.tips.tipTitle = "UXAssist Config".Translate(); }; btn.tips.tipText = null; btn.tips.corner = 9; btn.tips.offset = new Vector2(-20f, -20f); _buttonOnPlanetGlobe.SetActive(true); } } _initialized = true; } // Add config button to main menu [HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))] public static void UIRoot__OnOpen_Postfix() { InitMenuButtons(); } [HarmonyPostfix] [HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))] private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance) { if (_buttonOnPlanetGlobe == null) return; var rect = (RectTransform)_buttonOnPlanetGlobe.transform; if (__instance.dysonSphereSystemUnlocked || __instance.logisticsSystemUnlocked) { rect.anchoredPosition3D = new Vector3(64f, -5f, 0f); } else { rect.anchoredPosition3D = new Vector3(128f, -100f, 0f); } } } }