Read me in English ## Changelog * 1.4.0 * Refactorying Tank input logic codes, for better performance, and resolve a bug [#53](https://github.com/soarqin/DSP_Mods/issues/53) * Remove use of AssetBundle, move the belt signal icon into `Assembly Resources`, for better flexibility. * 1.3.3 * Support for NebulaMultiplayerModApi 2.0.0 * 1.3.2 * Fix a display issue that the dustbin checkbox is overlapped with the filter button in storage UI. * 1.3.1 * Support for game version 0.10.28.20759 * 1.3.0 * Add a belt signal(you can find it in first tab of signal selection panel) as dustbin, which is the simplest way to destroy items. * Reworked dustbin support for Tanks, to improve performance and resolve known bugs. * Be note that the whole tank logic is optimized which may get a slight better performance even if you don't use them as dustbin. * Config entry for soil piless gain from destroyed items are changed to a more flexible format. * [Nebula Mupltiplayer Mod](https://dsp.thunderstore.io/package/nebula/NebulaMultiplayerMod/) and bug fixes from [ModFixerOne](https://dsp.thunderstore.io/package/starfi5h/ModFixerOne/) by [starfi5h](https://github.com/starfi5h/). * 1.2.1 * Fix dynamic array bug in codes, which causes various bugs and errors. * 1.2.0 * Use [DSPModSave](https://dsp.thunderstore.io/package/CommonAPI/DSPModSave/) to save dustbin specified data now, which fixes [#1](https://github.com/soarqin/DSP_Mods/issues/1). * Fix issue for storages on multiple planets. * Fix issue for multi-level tanks. * Add a note in README for known bug on tank. * 1.1.0 * Rewrite whole plugin, make a checkbox on UI so that you can turn storages into dustbin by just ticking it. * Can turn tank into dustbin now.
中文读我 ## 更新日志 * 1.4.0 * 重构储液罐的输入逻辑代码,以提高性能并解决bug [#53](https://github.com/soarqin/DSP_Mods/issues/53) * 移除了AssetBundle的使用,将传送带信号图标移入`Assembly资源`,以获得更好的灵活性 * 1.3.3 * 支持NebulaMultiplayerModApi 2.0.0 * 1.3.2 * 修正了储物仓UI中的垃圾桶勾选框与筛选按钮重叠的显示问题 * 1.3.1 * 支持游戏版本 0.10.28.20759 * 1.3.0 * 添加了一个传送带信号(可以在信号选择面板的第一个页签中找到)作为垃圾桶,这是目前销毁物品最简单的方法 * 重写了储液罐的垃圾桶实现,以提高性能并解决已知的bug * 注意:整个储液罐逻辑都被优化了,即使你不把他们作为垃圾桶使用,也可能会获得轻微的性能提升 * 从销毁的物品中获得沙子的配置已变为更灵活的设置项格式 * [Nebula Mupltiplayer Mod](https://dsp.thunderstore.io/package/nebula/NebulaMultiplayerMod/)支持和Bug修正来自[starfi5h](https://github.com/starfi5h/)的[ModFixerOne](https://dsp.thunderstore.io/package/starfi5h/ModFixerOne/) * 1.2.1 * 修正了代码中的动态数组Bug,该Bug可能导致各种问题 * 1.2.0 * 现在使用[DSPModSave](https://dsp.thunderstore.io/package/CommonAPI/DSPModSave/)来保存垃圾桶的数据,修正了[#1](https://github.com/soarqin/DSP_Mods/issues/1) * 修正了多星球上的储物仓问题 * 修正了多层储液罐的问题 * 在README中添加了一个已知储液罐Bug的说明 * 1.1.0 * 重写了整个插件,现在可以在仓储类建筑的UI上勾选来将其转变为垃圾桶 * 现在可以将储液罐转变为垃圾桶