using System.IO; using UXAssist.Common.ModFeatures; namespace UniverseGenTweaks; [ModFeature("UniverseGenSave", Order = 13)] public static class GalaxyGenSave { public static void Export(BinaryWriter w) { w.Write(GalaxyGenSettingsPatch.GameMinDist); w.Write(GalaxyGenSettingsPatch.GameMinStep); w.Write(GalaxyGenSettingsPatch.GameMaxStep); w.Write(GalaxyGenSettingsPatch.GameFlatten); } public static void Import(BinaryReader r) { GalaxyGenSettingsPatch.GameMinDist = r.ReadDouble(); GalaxyGenSettingsPatch.GameMinStep = r.ReadDouble(); GalaxyGenSettingsPatch.GameMaxStep = r.ReadDouble(); GalaxyGenSettingsPatch.GameFlatten = r.ReadDouble(); } }