using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Reflection.Emit; using HarmonyLib; using UnityEngine; using UXAssist.Common; namespace UXAssist.Patches; public class PersistPatch : PatchImpl { public static void Start() { Enable(true); } public static void Uninit() { Enable(false); } // Check for noModifier while pressing hotkeys on build bar [HarmonyTranspiler] [HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))] private static IEnumerable UIBuildMenu__OnUpdate_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen))) ); matcher.Repeat(codeMatcher => { var jumpPos = codeMatcher.Advance(1).Operand; codeMatcher.Advance(-1).InsertAndAdvance( new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))), new CodeInstruction(OpCodes.Brfalse_S, jumpPos) ).Advance(2); }); return matcher.InstructionEnumeration(); } // Bring popup tip window to top layer [HarmonyTranspiler] [HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))] private static IEnumerable UIButton_LateUpdate_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(ci => ci.opcode == OpCodes.Ldloc || ci.opcode == OpCodes.Ldloc_S), new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))), new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf))) ); var ldLocOpr = matcher.Operand; var labels = matcher.Labels; matcher.Labels = null; matcher.Insert( new CodeInstruction(OpCodes.Ldloc_S, ldLocOpr).WithLabels(labels), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))), new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling))) ); return matcher.InstructionEnumeration(); } // Sort blueprint data when pasting [HarmonyTranspiler] [HarmonyPatch(typeof(BuildTool_BlueprintCopy), nameof(BuildTool_BlueprintCopy.UseToPasteNow))] private static IEnumerable BuildTool_BlueprintCopy_UseToPasteNow_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(OpCodes.Ldarg_0), new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(BuildTool_BlueprintCopy), nameof(BuildTool_BlueprintCopy.RefreshBlueprintData))) ).Advance(2).Insert( new CodeInstruction(OpCodes.Ldarg_0), new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool_BlueprintCopy), nameof(BuildTool_BlueprintCopy.blueprint))), new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Functions.FactoryFunctions), nameof(Functions.FactoryFunctions.SortBlueprintData))) ); return matcher.InstructionEnumeration(); } // Sort blueprint data when saving [HarmonyPrefix] [HarmonyPatch(typeof(BlueprintData), nameof(BlueprintData.SaveBlueprintData))] private static void BlueprintData_SaveBlueprintData_Prefix(BlueprintData __instance) { if (!__instance.isValid) return; Functions.FactoryFunctions.SortBlueprintData(__instance); } // Increase maximum value of property realizing, 2000 -> 20000 [HarmonyTranspiler] [HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.UpdateUIElements))] [HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnRealizeButtonClick))] [HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))] private static IEnumerable UIProductEntry_UpdateUIElements_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(OpCodes.Ldc_I4, 2000) ); matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 20000); }); return matcher.InstructionEnumeration(); } [HarmonyTranspiler] [HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))] private static IEnumerable UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(ci => ci.opcode == OpCodes.Ldc_R4 && ci.OperandIs(2000f)) ); matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_R4, 20000f); }); return matcher.InstructionEnumeration(); } // Increase capacity of player order queue, 16 -> 128 [HarmonyTranspiler] [HarmonyPatch(typeof(PlayerOrder), MethodType.Constructor, typeof(Player))] private static IEnumerable PlayerOrder_Constructor_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16)) ); matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); }); return matcher.InstructionEnumeration(); } // Increase Player Command Queue from 16 to 128 [HarmonyTranspiler] [HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder._trimEnd))] [HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder.Enqueue))] private static IEnumerable PlayerOrder_ExtendCount_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16)) ); matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); }); return matcher.InstructionEnumeration(); } // Allow F11 in star map [HarmonyTranspiler] [HarmonyPatch(typeof(UIGame), nameof(UIGame._OnLateUpdate))] private static IEnumerable UIGame__OnLateUpdate_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); matcher.MatchForward(false, new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inFullscreenGUI))), new CodeMatch(ci => ci.opcode == OpCodes.Brfalse || ci.opcode == OpCodes.Brfalse_S) ); var jumpPos = matcher.Advance(1).Operand; matcher.Advance(-1).Insert( new CodeInstruction(OpCodes.Ldarg_0), new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.starmap))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))), new CodeInstruction(OpCodes.Brtrue_S, jumpPos) ); return matcher.InstructionEnumeration(); } // Ignore UIDFCommunicatorWindow.Determine() [HarmonyPrefix] [HarmonyPatch(typeof(UIDFCommunicatorWindow), nameof(UIDFCommunicatorWindow.Determine))] private static bool UIDFCommunicatorWindow_Determine_Prefix() { return false; } }