using System;
using HarmonyLib;
namespace UXAssist.Common;
///
/// Provides game lifecycle events for UXAssist and dependent mods.
///
public class GameLogic : PatchImpl
{
///
/// Raised after game data has finished loading.
///
public static Action OnDataLoaded;
///
/// Raised when a game session begins.
///
public static Action OnGameBegin;
///
/// Raised when a game session ends.
///
public static Action OnGameEnd;
///
/// Harmony postfix for .
/// Raises .
///
[HarmonyPostfix]
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
OnDataLoaded.InvokeSafe(UXAssist.Logger, nameof(OnDataLoaded));
}
///
/// Harmony postfix for .
/// Raises .
///
[HarmonyPostfix, HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
public static void GameMain_Begin_Postfix()
{
OnGameBegin.InvokeSafe(UXAssist.Logger, nameof(OnGameBegin));
}
///
/// Harmony postfix for .
/// Raises .
///
[HarmonyPostfix, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
public static void GameMain_End_Postfix()
{
OnGameEnd.InvokeSafe(UXAssist.Logger, nameof(OnGameEnd));
}
}