using UXAssist.Common; namespace UniverseGenTweaks; public static class Localization { public const string Micro = "Micro"; public const string EpicDifficultyLabel = "Epic Difficulty !!"; public const string VeryHard = "Very Hard"; public const string StarDistanceMin = "Star Distance Min"; public const string StepDistanceMin = "Step Distance Min"; public const string StepDistanceMax = "Step Distance Max"; public const string Flatness = "Flatness"; public const string UniverseGen = "UniverseGen"; public const string BirthStar = "Birth Star"; public const string EnableMoreSettingsOnUniverseGen = "Enable more settings on UniverseGen"; public const string RequiresGameRestartToTakeEffect = "* Requires game restart to take effect"; public const string MaximumStarCount = "Maximum star count"; public const string EnableEpicDifficulty = "Enable Epic difficulty"; public const string ResourceMultiplier = "Resource multiplier"; public const string OilMultiplierRelativeToVeryHard = "Oil multiplier (relative to Very Hard)"; public const string SiliconTitaniumOnBirthPlanet = "Silicon/Titanium on birth planet"; public const string FireIceOnBirthPlanet = "Fire ice on birth planet"; public const string KimberliteOnBirthPlanet = "Kimberlite on birth planet"; public const string FractalSiliconOnBirthPlanet = "Fractal silicon on birth planet"; public const string OrganicCrystalOnBirthPlanet = "Organic crystal on birth planet"; public const string OpticalGratingCrystalOnBirthPlanet = "Optical grating crystal on birth planet"; public const string SpiniformStalagmiteCrystalOnBirthPlanet = "Spiniform stalagmite crystal on birth planet"; public const string UnipolarMagnetOnBirthPlanet = "Unipolar magnet on birth planet"; public const string BirthPlanetIsSolidFlatNoWaterAtAll = "Birth planet is solid flat (no water at all)"; public const string BirthStarHasHighLuminosity = "Birth star has high luminosity"; public const string PropertyMultiplier = "Property multiplier"; public const string Unlimited = "Unlimited"; public const string Scarce = "Scarce"; public const string AggressivenessNormal = "Normal"; public const string AggressivenessSittingDuck = "Sitting Duck"; public const string AggressivenessNegative = "Negative"; public const string AggressivenessRampage = "Rampage"; public const string AggressivenessAggressive = "Aggressive"; public const string AggressivenessPassive = "Passive"; public const string DifficultyValueFormat = "Difficulty value: {0}"; public static void Register() { I18N.Add(Micro, "Micro", "究极少"); I18N.Add(EpicDifficultyLabel, "Epic Difficulty !!", "史诗难度 !!"); I18N.Add(VeryHard, "Very Hard", "非常困难"); I18N.Add(StarDistanceMin, "Star Distance Min", "恒星最小距离"); I18N.Add(StepDistanceMin, "Step Distance Min", "步进最小距离"); I18N.Add(StepDistanceMax, "Step Distance Max", "步进最大距离"); I18N.Add(Flatness, "Flatness", "扁平度"); I18N.Add(UniverseGen, "UniverseGen", "宇宙生成"); I18N.Add(BirthStar, "Birth Star", "母星系"); I18N.Add(EnableMoreSettingsOnUniverseGen, "Enable more settings on UniverseGen", "启用更多宇宙生成设置"); I18N.Add(RequiresGameRestartToTakeEffect, "* Requires game restart to take effect", "* 需要重启游戏才能生效"); I18N.Add(MaximumStarCount, "Maximum star count", "最大恒星数"); I18N.Add(EnableEpicDifficulty, "Enable Epic difficulty", "启用史诗难度"); I18N.Add(ResourceMultiplier, "Resource multiplier", "资源倍率"); I18N.Add(OilMultiplierRelativeToVeryHard, "Oil multiplier (relative to Very Hard)", "石油倍率(相对于非常困难)"); I18N.Add(SiliconTitaniumOnBirthPlanet, "Silicon/Titanium on birth planet", "母星有硅和钛"); I18N.Add(FireIceOnBirthPlanet, "Fire ice on birth planet", "母星有可燃冰"); I18N.Add(KimberliteOnBirthPlanet, "Kimberlite on birth planet", "母星有金伯利矿"); I18N.Add(FractalSiliconOnBirthPlanet, "Fractal silicon on birth planet", "母星有分形硅"); I18N.Add(OrganicCrystalOnBirthPlanet, "Organic crystal on birth planet", "母星有有机晶体"); I18N.Add(OpticalGratingCrystalOnBirthPlanet, "Optical grating crystal on birth planet", "母星有光栅石"); I18N.Add(SpiniformStalagmiteCrystalOnBirthPlanet, "Spiniform stalagmite crystal on birth planet", "母星有刺笋结晶"); I18N.Add(UnipolarMagnetOnBirthPlanet, "Unipolar magnet on birth planet", "母星有单极磁石"); I18N.Add(BirthPlanetIsSolidFlatNoWaterAtAll, "Birth planet is solid flat (no water at all)", "母星是纯平的(没有水)"); I18N.Add(BirthStarHasHighLuminosity, "Birth star has high luminosity", "母星系恒星高亮"); I18N.Add(PropertyMultiplier, "Property multiplier", "元数据生成倍率"); I18N.Add(Unlimited, "Unlimited", "无限"); I18N.Add(Scarce, "Scarce", "极少"); I18N.Add(AggressivenessNormal, "Normal", "正常"); I18N.Add(AggressivenessSittingDuck, "Sitting Duck", "活靶子"); I18N.Add(AggressivenessNegative, "Negative", "消极"); I18N.Add(AggressivenessRampage, "Rampage", "狂暴"); I18N.Add(AggressivenessAggressive, "Aggressive", "积极"); I18N.Add(AggressivenessPassive, "Passive", "被动"); I18N.Add(DifficultyValueFormat, "Difficulty value: {0}", "难度系数值:{0}"); } }