using System; using UnityEngine; namespace UXAssist.UI; public class MyConfigWindow : MyWindowWithTabs { public static Action OnUICreated; public static Action OnUpdateUI; private RectTransform _windowTrans; public static MyConfigWindow CreateInstance() { return MyWindowManager.CreateWindow("UXAConfigWindow", "UXAssist Config"); } public static void DestroyInstance(MyConfigWindow win) { MyWindowManager.DestroyWindow(win); } public override void _OnCreate() { base._OnCreate(); _windowTrans = GetComponent(); OnUICreated?.Invoke(this, _windowTrans); AutoFitWindowSize(); SetCurrentTab(0); OnUpdateUI?.Invoke(); } public override void _OnDestroy() { _windowTrans = null; base._OnDestroy(); } public override bool _OnInit() { if (!base._OnInit()) return false; _windowTrans.anchoredPosition = new Vector2(0, 0); return true; } public override void _OnUpdate() { base._OnUpdate(); if (VFInput.escape && !VFInput.inputing) { VFInput.UseEscape(); _Close(); return; } OnUpdateUI?.Invoke(); } }