# UXAssist
Read me in English ***Some functions and patches for better user experience*** ## Usage * Press `` Alt+`(BackQuote) `` to call up the config panel. You can change the shortcut on the panel. * There are also buttons on title screen and planet minimap area to call up the config panel. * Patches: * Strict hotkey dectection for build menu, thus building hotkeys(0~9, F1~F10, X, U) are not triggered while holding Ctrl/Alt/Shift. * Fix a bug that warning popup on `Veins Utilization` upgraded to level 8000+ * Sort blueprint structures before saving, to reduce generated blueprint data size a little * Increase maximum count of Metadata Instantiations to 20000 (from 2000) * Increase capacity of player order queue to 128 (from 16) * Enable `Hide UI` function(`F11` by default) while on Star Map view * Append mod profile name to game window title, if using mod managers (`Thunderstore Mod Manager` or `r2modman`). * Features: * General * Enable game window resize * Remember window position and size on last exit * Convert Peace-Mode saves to Combat-Mode on loading * Scale up mouse cursor * Note: This will enable software cursor mode, which may cause mouse movement lag on heavy load. * Mod manager profile based save folder * Save files are stored in `Save\` folder. * Will use original save location if matching default profile name. * Mod manager profile based option * Option file is stored as `Options\.xml`. * Logical Frame Rate * This will change game running speed, down to 0.1x slower and up to 10x faster. * A pair of shortcut keys (`-` and `+`) to change the logical frame rate by -0.5x and +0.5x. * Note: * High logical frame rate is not guaranteed to be stable, especially when factories are under heavy load. * This will not affect some game animations. * When set game speed in mod `Auxilaryfunction`, this feature will be disabled. * When mod `BulletTime` is installed, this feature will be hidden, but patch `BulletTime`'s speed control, to make its maximum speed 10x. * Set process priority * Set enabled CPU threads * Increase maximum count of Metadata Instantiations to 20000 (from 2000) * Increase capacity of player order queue to 128 (from 16) * Starmap view: * Add a star name filter, you can filter displayed star names by ores or planet types now. * Add a dropdown box to show all stars' distance and/or planet count. * Factory * Sunlight at night * Remove some build conditions * Remove build count and range limit * Larger area for upgrade and dismantle(30x30 at max) * Larger area for terraform(30x30 at max) * Off-grid building and stepped rotation * Cut conveyor belt * Press shortcut key to cut conveyor belt under cursor. * The default shortcut key is Alt+X, you can set it in system options panel. * Treat stack items as single in monitor components * Quick build and dismantle stacking labs/storages/tanks * Fast fill in to and take out from tanks * You can set multiplier for tanks' operation speed * This affects manually fill in to and/or take out from tanks, as well as transfer from upper to lower level. * Protect veins from exhaustion * By default, the vein amount is protected at 100, and oil speed is protected at 1.0/s, you can set them yourself in config file. * When reach the protection value, veins/oils steeps will not be mined/extracted any longer. * Close this function to resume mining and pumping, usually when you have enough level on `Veins Utilization` * Do not render factory entities (except belts and sorters) * This also makes players click though factory entities but belts and sorters * Drag building power poles in maximum connection range * Dismantle blueprint selected buildings * Press shortcut key in blueprint copy mode to dismantle selected buildings. * The default shortcut key is Ctrl+X, you can set it in system options panel. * Re-intialize planet (without reseting veins) * Quick dismantle all buildings (without drops) * Quick build Orbital Collectors * Belt signals for buy out dark fog items automatically * 6 belt signals are added to the signal panel, which can be used to buy out dark fog items automatically. * Generated items are stacked in 4 items. * Exchange ratio is following the original game design, aka: * 1 Metaverse = 20 Dark Fog Matrices * 1 Metaverse = 60 Engery Shards * 1 Metaverse = 30 Silicon-based Neurons * 1 Metaverse = 30 Negentropy Singularities * 1 Metaverse = 30 Matter Recombinators * 1 Metaverse = 10 Core Elements * Tweak building buffer * Factory recipe buffer formula: take the larger value between `Assembler buffer time multiplier(in seconds) * items needed per second` and `Assembler buffer minimum multiplier * items needed per recipe` * `Assembler buffer time multiplier(in seconds)`: Range 2-10, default is 4 (same as game) * `Assembler buffer minimum multiplier`: Range 2-10, default is 2 (same as game) * Matrix Lab assembly mode formula: Default buffer is `Buffer count for assembling in labs`, when using Self-evolution Lab, if recipe's original production time is not greater than 9 seconds, add `Extra buffer count for Self-evolution Labs` * (`Lab speed` - 1) * `Buffer count for assembling in labs`: Range 2-20, default is 6 (same as game) * `Extra buffer count for Self-evolution Labs`: Range 1-10, default is 3 (same as game) * `Buffer count for researching in labs`: Range 2-20, default is 10 (same as game) * `Ray Receiver Graviton Lens buffer count`: Range 1-20, default is 1 (game default is 20) * `Ejector Solar Sails buffer count`: Range 5-400 (step by 5), default is 20 (same as game) * `Silo Rockets buffer count`: Range 1-20, default is 20 (same as game) * Logistics * Enhanced control for logistic storage capacities * Logistic storage capacities are not scaled on upgrading `Logistics Carrier Capacity`, if they are not set to maximum capacity or already greater than maximum capacity. * You can use arrow keys to adjust logistic storage capacities gracefully. * Logistics Control Panel Improvement * Auto apply filter with item under mouse cursor while opening the panel * Quick-set item filter while right-clicking item icons in storage list on the panel * Allow overflow for Logistic Stations and Advanced Mining Machines * Allow overflow when trying to insert in-hand items * Allow `Enhanced control for logistic storage capacities` to exceed tech capacity limits * Remove logistic strorage capacity limit check on loading game * Real-time logistic stations info panel * Auto-config logistic stations * Auto-config buildings include: Logistics Distributor, PLS, ILS, Advanced Mining Machine * Player/Mecha * Unlimited interactive range * Enable player actions in globe view * Hide tips for soil piles changes * Enhanced count control for hand-make * Shortcut keys for showing stars' name * Add a shortcut key to always show all star names in starmap when holding, default is `Alt` * Add a shortcut key to toggle between three star name display states in starmap: `Original state`, `Show all names`, `Hide all names`, default is `Tab`, will restore to original state when closing starmap * Auto navigation on sailings * It keeps Icarus on course to the target planet * It will try to bypass any obstacles(planets, stars or dark-fog hives) on the way * Furthermore, you can set a shortcut key in the system options window, which is used to toggle `Auto-cruise` that enables flying to targeted planets fully automatically. * Auto-cruise will start when you select a planet as target * It will use warper to fly to the target planet if the planet is too far away, the range can be configured. * It will speed down when approaching the target planet, to avoid overshooting * Dyson Sphere * Stop ejectors when available nodes are all filled up * Construct only structure points but frames * Re-initialize Dyson Spheres * Quick dismantle Dyson Shells * Dyson Sphere "Auto Fast Build" speed multiplier * Note: this only applies to `Dyson Sphere "Auto Fast Build"` in sandbox mode * Tech * Restore upgrades of `Sorter Cargo Stacking` on panel * Set `Sorter Cargo Stacking` to unresearched state * Buy out techs with their prerequisites * This enables batch buying out techs with their prerequisites. Buy-out button is shown for all locked techs/upgrads. * Combat * Open Dark Fog Communicator anywhere ## Notes * Please upgrade `BepInEx` 5.4.21 or later if using with [BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/) to avoid possible conflicts. * You can download [BepInEx here](https://github.com/bepinex/bepinex/releases/latest)(choose x64 edition). * If using with r2modman, you can upgrade `BepInEx` by clicking `Settings` -> `Browse profile folder`, then extract downloaded zip to the folder and overwrite existing files. ## CREDITS * [Dyson Sphere Program](https://store.steampowered.com/app/1366540): The great game * [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions * [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI implementations * [OffGridConstruction](https://github.com/Velociraptor115-DSPModding/OffGridConstruction): Off-grid building & stepped rotation implementations * [CruiseAssist](https://dsp.thunderstore.io/package/tanu/CruiseAssist/) and its extension [AutoPilot](https://dsp.thunderstore.io/package/tanu/AutoPilot/): `Auto navigation on sailings` and `Auto-cruise` implementations
中文读我 ***一些提升用户体验的功能和补丁*** ## Bug反馈 * QQ群:372754090 ## 使用说明 * 按 `` Alt+`(反引号) `` 键呼出主面板,可以在面板上修改快捷键。 * 标题界面和行星小地图旁也有按钮呼出主面板。 * 补丁: * 更严格的建造菜单热键检测,因此在按住Ctrl/Alt/Shift时不再会触发建造热键(0~9, F1~F10, X, U) * 修复了`矿物利用`升级到8000级以上时弹出警告的bug * 保存蓝图前对建筑进行排序,以减少生成的蓝图数据大小 * 将元数据提取的最大数量增加到20000(原来为2000) * 将玩家指令队列的容量增加到128(原来为16) * 在星图视图中启用`隐藏UI`功能(默认按键为`F11`) * 如果使用mod管理器(`Thunderstore Mod Manager`或`r2modman`)启动游戏,在游戏窗口标题中追加mod配置档案名 * 功能: * 通用 * 可调整游戏窗口大小(可最大化和拖动边框) * 记住上次退出时的窗口位置和大小 * 在加载和平模式存档时将其转换为战斗模式 * 放大鼠标指针 * 注意:这将启用软件指针模式,可能会在CPU负载较重时导致鼠标移动延迟 * 基于mod管理器配置档案名的存档文件夹 * 存档文件会存储在`Save\`文件夹中 * 如果匹配默认配置档案名则使用原始存档位置 * 基于mod管理器配置档案名的选项文件 * 选项文件存储为`Options\.xml` * 逻辑帧倍率 * 这将改变游戏运行速度,最慢0.1倍,最快10倍 * 设置了一对快捷键(`-`和`+`),可以-/+0.5倍改变逻辑帧倍率 * 注意: * 高逻辑帧倍率不能保证稳定性,特别是在工厂负载较重时 * 这不会影响一些游戏动画 * 当在`Auxilaryfunction`mod中设置游戏速度时,此功能将被禁用 * 当安装了`BulletTime`mod时,此功能将被隐藏,但会对`BulletTime`的速度控制打补丁,使其最大速度变为10倍 * 设置进程优先级 * 设置使用的CPU线程 * 将元数据提取的最大数量增加到20000(原来为2000) * 将玩家指令队列的容量增加到128(原来为16) * 星图: * 添加星系名过滤器,现在可以按矿物或行星类型过滤显示的星系名 * 添加了一个下拉框用以切换显示所有星系的距离和/或行星数量 * 工厂 * 夜间日光灯 * 移除部分不影响游戏逻辑的建造条件 * 范围升级和拆除的最大区域扩大(最大30x30) * 范围铺设地基的最大区域扩大(最大30x30) * 脱离网格建造以及小角度旋转 * 切割传送带 * 按快捷键切割光标位置的传送带 * 默认快捷键是Alt+X,可以在系统选项面板中设置 * 在流速计中将堆叠物品视为单个物品 * 快速建造和拆除堆叠研究站/储物仓/储液罐 * 储液罐快速注入和抽取液体 * 你可以设置储液罐操作速度的倍率 * 影响手动注入和抽取,以及从储液罐上层传输到下层的速度 * 保护矿脉不会耗尽 * 默认矿脉数量保护在100,采油速保护在1.0/s,你可以在配置文件中自行设置。 * 当达到保护值时,矿脉和油井将不再被开采。 * 关闭此功能以恢复开采,一般是当你在`矿物利用`上有足够的等级时。 * 不渲染工厂建筑实体(除了传送带和分拣器) * 这也使玩家可以点穿工厂实体直接点到传送带和分拣器 * 拖动建造电线杆时自动使用最大连接距离间隔 * 拆除蓝图选中的建筑 * 在蓝图复制模式下按快捷键拆除选中的建筑 * 默认快捷键是Ctrl+X,可以在系统选项面板中设置 * 初始化本行星(不重置矿脉) * 快速拆除所有建筑(不掉落) * 快速建造轨道采集器 * 用于自动购买黑雾物品的传送带信号 * 在信号面板上添加了6个传送带信号,可以用于自动购买黑雾道具。 * 生成的物品堆叠数为4。 * 兑换比率遵循原始游戏设计,即: * 1个元宇宙 = 20个黑雾矩阵 * 1个元宇宙 = 60个能量碎片 * 1个元宇宙 = 30个硅基神经元 * 1个元宇宙 = 30个负熵奇点 * 1个元宇宙 = 30个物质重组器 * 1个元宇宙 = 10个核心素 * 调整建筑输入缓冲 * 工厂配方计算公式,在`工厂配方缓冲时间倍率秒数x每秒需要的原料数量`和`工厂配方缓冲最小倍率x每生产一次配方需要的原料数量`中取更大的那个值 * `工厂配方缓冲时间倍率(秒)`:范围2-10,默认为4(同游戏) * `工厂配方缓冲最小倍率`:范围2-10,默认为2(同游戏) * 研究站矩阵合成模式计算公式,默认缓存`研究站矩阵合成模式缓存数量`个,当使用自演化研究站时,如果配方的原始生产时间不大于9秒,则增加`自演化研究站矩阵额外缓冲数量`*(`研究站速度倍率`-1) * `研究站矩阵合成模式缓存数量`:范围2-20,默认为6(同游戏) * `自演化研究站矩阵额外缓冲数量`:范围1-10,默认为3(同游戏) * `研究站科研模式缓存数量`:范围2-20,默认为10(同游戏) * `射线接收器透镜缓冲数量`:范围1-20,默认为1(游戏默认为20) * `弹射太阳帆缓冲区数量`:范围5-400(步进值为5),默认值为20(与游戏相同) * `发射井火箭缓冲区数量`:范围1-20,默认值为20(与游戏相同) * 物流 * 物流塔存储数量限制控制改进 * 当升级`运输机舱扩容`时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量或者已经超过升级后的最大容量。 * 你可以使用方向键微调物流塔存储限制 * 物流控制面板改进 * 打开面板时自动将鼠标指向物品设为筛选条件 * 在控制面板物流塔列表中右键点击物品图标快速设置为筛选条件 * 允许物流塔和大型采矿机物品溢出 * 当尝试塞入手中物品时允许溢出 * 允许`物流塔存储数量限制控制改进`超过科技容量限制 * 在加载游戏时移除物流塔容量限制检查 * 物流运输站实时信息面板 * 注意:如果你启用了`Auxilaryfunction`中的`展示物流站信息`,此功能将被隐藏 * 自动配置物流站 * 自动配置的建筑包括:物流配送器、行星物流站、星际物流站、高级采矿机 * 玩家/机甲 * 无限交互距离 * 移除建造数量和范围限制 * 在行星视图中允许玩家操作 * 隐藏沙土数量变动的提示 * 手动制造物品的数量控制改进 * 启用显示所有星系名称的快捷键 * 新增一个快捷键,按住后始终在星图显示所有星系名称,默认为`Alt` * 新增一个快捷键,在星图视图切换三种星系名称显示状态:`原始显示状态`,`显示所有名称`,`隐藏所有名称`,默认为`Tab`,关闭星图时会恢复到原始状态 * 航行时自动导航 * 它会保持伊卡洛斯飞向目标星球 * 它会尝试绕过途中的任何障碍物(行星、恒星或黑雾巢穴) * 此外,可以在系统选项窗口中设置快捷键,用于切换`自动巡航`,实现完全自动化的飞行至目标星球。 * 当你选择目标星球后,自动巡航就会开始 * 如果目标星球距离过远会自动使用曲速(超过5AU),你可以在面板上更改这个值。 * 它会在接近目标星球时减速,以避免发生越过目标的情况 * 戴森球 * 可用节点全部造完时停止弹射 * 只建造节点不建造框架 * 初始化戴森球 * 快速拆除戴森壳 * 戴森球自动快速建造速度倍率 * 注意:这仅适用于沙盒模式下的`戴森球自动快速建造`功能 * 科研 * 在升级面板上恢复`分拣器货物堆叠`的升级 * 将`分拣器货物堆叠`设为未研究状态 * 买断科技也同时买断所有前置科技 * 这使得可以批量买断科技及其所有前置科技。所有未解锁的科技/升级都会显示买断按钮。 * 战斗 * 在任意位置打开黑雾通讯器 ## 注意事项 * 如果和[BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/)一起使用,请升级`BepInEx`到5.4.21或更高版本,以避免可能的冲突。 * 你可以在[这里](https://github.com/bepinex/bepinex/releases/latest)(选择x64版本)下载`BepInEx`。 * 如果使用r2modman,你可以点击`Settings` -> `Browse profile folder`,然后将下载的zip解压到该文件夹并覆盖现有文件。 ## 鸣谢 * [戴森球计划](https://store.steampowered.com/app/1366540): 伟大的游戏 * [BepInEx](https://bepinex.dev/): 基础模组框架 * [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI实现 * [OffGridConstruction](https://github.com/Velociraptor115-DSPModding/OffGridConstruction): 脱离网格建造以及小角度旋转的实现 * [CruiseAssist](https://dsp.thunderstore.io/package/tanu/CruiseAssist/)及其扩展[AutoPilot](https://dsp.thunderstore.io/package/tanu/AutoPilot/): `航行时自动导航`和`自动巡航`的实现