namespace UXAssist.Common.GameConstants; /// /// Constants used by logistics capacity and station UI patches. /// public static class LogisticsConstants { /* Default base storage capacity used by the real-time logistics panel. */ public const int DefaultLocalStorageMax = 5000; public const int DefaultRemoteStorageMax = 10000; /* Maximum storage when overflow-in-logistics is enabled. */ public const int OverflowStorageMax = 90000000; /* Station storage slot limits. */ public const int DefaultStorageSlotCount = 5; /* Key-repeat timing for keyboard-based max adjustment (in game ticks). */ public const long KeyRepeatInitialDelay = 30; public const long KeyRepeatInterval = 4; /* Keyboard adjustment deltas for storage max values. */ public const int SmallAdjustment = 10; public const int MediumAdjustment = 100; public const int LargeAdjustment = 1000; public const int HugeAdjustment = 10000; public const int MassiveAdjustment = 100000; public const int GargantuanAdjustment = 1000000; /* Rounding divisors used when scaling storage on tech unlock. */ public const int LocalStorageRounding = 50; public const int RemoteStorageRounding = 100; /* Charge power slider scaling factors. */ public const long ChargePowerSliderScale = 50000L; public const long ChargePowerSliderMinScale = 500000L; /* Mining speed slider ranges. */ public const int MinMiningSpeedBase = 10000; public const int MaxMiningSpeedBase = 30000; public const int MiningSpeedFineStep = 1000; public const int MiningSpeedCoarseStep = 10000; public const float MiningSpeedSliderMaxDefault = 20f; public const float MiningSpeedSliderMaxExtended = 27f; /* Dispenser / battle base charge power multiplier. */ public const double DispenserChargePowerMultiplier = 5000.0; /* Real-time logistics panel UI dimensions. */ public const float StorageSliderWidth = 70f; public const float StorageSliderHeight = 5f; }