using System; using System.Reflection; using UnityEngine; using UXAssist.Common.Utils; namespace UXAssist.Common; public static class Util { [Obsolete("Use ReflectionUtil.GetTypesFiltered")] public static Type[] GetTypesFiltered(Assembly assembly, Func predicate) => ReflectionUtil.GetTypesFiltered(assembly, predicate); [Obsolete("Use ReflectionUtil.GetTypesInNamespace")] public static Type[] GetTypesInNamespace(Assembly assembly, string nameSpace) => ReflectionUtil.GetTypesInNamespace(assembly, nameSpace); [Obsolete("Use ReflectionUtil.GetTypesInNamespacePrefix")] public static Type[] GetTypesInNamespacePrefix(Assembly assembly, string prefix) => ReflectionUtil.GetTypesInNamespacePrefix(assembly, prefix); [Obsolete("Use ResourceUtil.LoadEmbeddedResource")] public static byte[] LoadEmbeddedResource(string path, Assembly assembly = null) => ResourceUtil.LoadEmbeddedResource(path, assembly ?? Assembly.GetCallingAssembly()); [Obsolete("Use ResourceUtil.LoadTexture")] public static Texture2D LoadTexture(string path) => ResourceUtil.LoadTexture(path); [Obsolete("Use ResourceUtil.LoadSprite")] public static Sprite LoadSprite(string path) => ResourceUtil.LoadSprite(path); [Obsolete("Use ResourceUtil.LoadEmbeddedTexture")] public static Texture2D LoadEmbeddedTexture(string path, Assembly assembly = null) => ResourceUtil.LoadEmbeddedTexture(path, assembly ?? Assembly.GetCallingAssembly()); [Obsolete("Use ResourceUtil.LoadEmbeddedSprite")] public static Sprite LoadEmbeddedSprite(string path, Assembly assembly = null) => ResourceUtil.LoadEmbeddedSprite(path, assembly ?? Assembly.GetCallingAssembly()); [Obsolete("Use PathUtil.PluginFolder")] public static string PluginFolder(Assembly assembly = null) => PathUtil.PluginFolder(assembly ?? Assembly.GetCallingAssembly()); }