using System; using System.Diagnostics; using System.Runtime.InteropServices; using BepInEx.Configuration; using UnityEngine; using UXAssist.Common; namespace UXAssist.Functions; public static class WindowFunctions { public static string ProfileName { get; private set; } private const string GameWindowClass = "UnityWndClass"; private static string _gameWindowTitle = "Dyson Sphere Program"; private static IntPtr _oldWndProc = IntPtr.Zero; private static IntPtr _gameWindowHandle = IntPtr.Zero; private static bool _gameLoaded; public static WinApi.LogicalProcessorDetails ProcessorDetails { get; private set; } public static ConfigEntry ProcessPriority; public static ConfigEntry ProcessAffinity; private static readonly int[] ProrityFlags = [ WinApi.HIGH_PRIORITY_CLASS, WinApi.ABOVE_NORMAL_PRIORITY_CLASS, WinApi.NORMAL_PRIORITY_CLASS, WinApi.BELOW_NORMAL_PRIORITY_CLASS, WinApi.IDLE_PRIORITY_CLASS ]; public static void Init() { ProcessorDetails = WinApi.GetLogicalProcessorDetails(); } public static void Start() { GameLogic.OnDataLoaded += () => { _gameLoaded = true; }; var wndProc = new WinApi.WndProc(GameWndProc); var gameWnd = FindGameWindow(); if (gameWnd != IntPtr.Zero) { _oldWndProc = WinApi.SetWindowLongPtr(gameWnd, WinApi.GWLP_WNDPROC, Marshal.GetFunctionPointerForDelegate(wndProc)); } Patches.GamePatch.LoadLastWindowRect.MoveWindowPosition(true); ProcessPriority.SettingChanged += (_, _) => WinApi.SetPriorityClass(WinApi.GetCurrentProcess(), ProrityFlags[ProcessPriority.Value]); WinApi.SetPriorityClass(WinApi.GetCurrentProcess(), ProrityFlags[ProcessPriority.Value]); ProcessAffinity.SettingChanged += (_, _) => UpdateAffinity(); UpdateAffinity(); return; void UpdateAffinity() { var process = WinApi.GetCurrentProcess(); if (!WinApi.GetProcessAffinityMask(process, out _, out var systemMask)) { systemMask = ulong.MaxValue; } switch (ProcessAffinity.Value) { case 0: WinApi.SetProcessAffinityMask(process, systemMask); break; case 1: WinApi.SetProcessAffinityMask(process, systemMask & ((1UL << (ProcessorDetails.ThreadCount / 2)) - 1UL)); break; case 2: WinApi.SetProcessAffinityMask(process, systemMask & (ProcessorDetails.ThreadCount > 16 ? 0xFFUL : 1UL)); break; case 3: WinApi.SetProcessAffinityMask(process, systemMask & ProcessorDetails.PerformanceCoreMask); break; case 4: WinApi.SetProcessAffinityMask(process, systemMask & ProcessorDetails.EfficiencyCoreMask); break; } } } private static IntPtr GameWndProc(IntPtr hWnd, uint uMsg, IntPtr wParam, IntPtr lParam) { switch (uMsg) { case WinApi.WM_ACTIVATE: WinApi.SetPriorityClass(WinApi.GetCurrentProcess(), ProrityFlags[ProcessPriority.Value]); break; case WinApi.WM_DESTROY: if (_oldWndProc != IntPtr.Zero && _gameWindowHandle != IntPtr.Zero) { WinApi.SetWindowLongPtr(_gameWindowHandle, WinApi.GWLP_WNDPROC, _oldWndProc); } break; case WinApi.WM_SYSCOMMAND: switch ((long)wParam & 0xFFF0L) { case WinApi.SC_MOVE: if (!_gameLoaded) return (IntPtr)1L; break; } break; case WinApi.WM_MOVING: if (_gameLoaded) break; var rect = Patches.GamePatch.LastWindowRect.Value; if (rect is { z: 0f, w: 0f }) break; var x = Mathf.RoundToInt(rect.x); var y = Mathf.RoundToInt(rect.y); var rect2 = Marshal.PtrToStructure(lParam); rect2.Left = x; rect2.Top = y; Marshal.StructureToPtr(rect2, lParam, false); break; case WinApi.WM_SIZING: if (_gameLoaded) break; rect = Patches.GamePatch.LastWindowRect.Value; if (rect is { z: 0f, w: 0f }) break; x = Mathf.RoundToInt(rect.x); y = Mathf.RoundToInt(rect.y); var w = Mathf.RoundToInt(rect.z); var h = Mathf.RoundToInt(rect.w); rect2 = Marshal.PtrToStructure(lParam); rect2.Left = x; rect2.Top = y; rect2.Right = x + w; rect2.Bottom = y + h; Marshal.StructureToPtr(rect2, lParam, false); break; } return WinApi.CallWindowProc(_oldWndProc, hWnd, uMsg, wParam, lParam); } public static void ShowCPUInfo() { var details = WinApi.GetLogicalProcessorDetails(); var msg = $"Cores: {details.CoreCount}\nThreads: {details.ThreadCount}"; var hybrid = details.HybridArchitecture; if (hybrid) { msg += $"\nP-Cores: {details.PerformanceCoreCount}\nE-Cores: {details.EfficiencyCoreCount}"; } var handle = WinApi.GetCurrentProcess(); var prio = (ProcessPriorityClass)WinApi.GetPriorityClass(handle); msg += $"\nPriority: {prio}"; var aff = 0UL; if (WinApi.GetProcessAffinityMask(handle, out var processMask, out var systemMask)) aff = (ulong)processMask & (ulong)systemMask; msg += $"\nEnabled CPUs: "; var first = true; for (var i = 0; aff != 0UL; i++) { if ((aff & 1UL) != 0) { if (first) first = false; else msg += ","; msg += i; if (hybrid) { if ((details.PerformanceCoreMask & (1UL << i)) != 0) msg += "(P)"; else if ((details.EfficiencyCoreMask & (1UL << i)) != 0) msg += "(E)"; } } aff >>= 1; } UIMessageBox.Show("CPU Info".Translate(), msg, "OK".Translate(), -1); } public static void SetWindowTitle() { // Get profile name from command line arguments, and set window title accordingly var args = Environment.GetCommandLineArgs(); for (var i = 0; i < args.Length - 1; i++) { if (args[i] != "--doorstop-target") continue; var arg = args[i + 1]; const string doorstopPathSuffix = @"\BepInEx\core\BepInEx.Preloader.dll"; if (!arg.EndsWith(doorstopPathSuffix, StringComparison.OrdinalIgnoreCase)) break; arg = arg.Substring(0, arg.Length - doorstopPathSuffix.Length); const string profileSuffix = @"\profiles\"; var index = arg.LastIndexOf(profileSuffix, StringComparison.OrdinalIgnoreCase); if (index < 0) break; arg = arg.Substring(index + profileSuffix.Length); var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle); if (wnd == IntPtr.Zero) return; ProfileName = arg; _gameWindowTitle = $"Dyson Sphere Program - {arg}"; WinApi.SetWindowText(wnd, _gameWindowTitle); break; } } public static IntPtr FindGameWindow() { if (_gameWindowHandle == IntPtr.Zero) _gameWindowHandle = WinApi.FindWindow(GameWindowClass, _gameWindowTitle); return _gameWindowHandle; } }