using System; using System.Collections.Generic; using System.Linq; using System.Threading; using HarmonyLib; using Random = UnityEngine.Random; namespace CheatEnabler; public static class PlanetFunctions { /* private static Harmony _patch; private static PumpSource[] _pumpItemSources = new PumpSource[16]; private static int _pumpItemSourcesLength = 16; private class PumpSource { public Tuple[] Items; public float[] Progress; } public static void Init() { if (_patch != null) return; _patch = Harmony.CreateAndPatchAll(typeof(PlanetFunctions)); } public static void Uninit() { _patch?.UnpatchSelf(); _patch = null; } [HarmonyPostfix] [HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))] private static void GameMain_Begin_Postfix() { InitItemSources(); var factories = GameMain.data.factories; for (var i = GameMain.data.factoryCount - 1; i >= 0; i--) { if (factories[i].index != i) continue; UpdatePumpItemSources(factories[i]); } } [HarmonyPostfix] [HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.Init))] private static void PlanetFactory_Init_Postfix(PlanetFactory __instance) { const int waterItemId = 6006; __instance.planet.waterItemId = waterItemId; CheatEnabler.Logger.LogDebug($"Init PlanetFactory with waterItemId {waterItemId}"); UpdatePumpItemSources(__instance); } private static void UpdatePumpItemSources(PlanetFactory factory) { var index = factory.index; var waterItemId = factory.planet.waterItemId; if (waterItemId == 0 || !ItemSources.TryGetValue(waterItemId, out var itemSource) || itemSource.From == null) { if (index < _pumpItemSourcesLength) { _pumpItemSources[index] = null; } return; } if (index >= _pumpItemSourcesLength) { var newLength = _pumpItemSourcesLength * 2; while (index >= newLength) { newLength *= 2; } var newPumpItemSources = new PumpSource[newLength]; Array.Copy(_pumpItemSources, newPumpItemSources, _pumpItemSourcesLength); _pumpItemSources = newPumpItemSources; _pumpItemSourcesLength = newLength; } var pump = _pumpItemSources[index]; if (pump == null) { pump = new PumpSource(); _pumpItemSources[index] = pump; } var result = new Dictionary(); var extra = new Dictionary(); CalculateAllProductions(result, extra, waterItemId, 1f); foreach (var p in extra) { if (!result.TryGetValue(p.Key, out var cnt) || cnt < p.Value) { result[p.Key] = p.Value; } } var count = result.Count; var items = new Tuple[count]; var progress = new float[count]; foreach (var p in result) { items[--count] = Tuple.Create(p.Key, p.Value); } pump.Items = items; pump.Progress = progress; } */ public static void DismantleAll(bool toBag) { var player = GameMain.mainPlayer; if (player == null) return; var planet = GameMain.localPlanet; var factory = planet?.factory; if (factory == null) return; foreach (var etd in factory.entityPool) { var stationId = etd.stationId; if (stationId > 0) { var sc = GameMain.localPlanet.factory.transport.stationPool[stationId]; if (toBag) { for (var i = 0; i < sc.storage.Length; i++) { var package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, etd.id); UIItemup.Up(sc.storage[i].itemId, package); } } sc.storage = new StationStore[sc.storage.Length]; sc.needs = new int[sc.needs.Length]; } if (toBag) { player.controller.actionBuild.DoDismantleObject(etd.id); } else { factory.RemoveEntityWithComponents(etd.id); } } } public static void BuryAllVeins(bool bury) { var planet = GameMain.localPlanet; var factory = planet?.factory; if (factory == null) return; var physics = planet.physics; var height = bury ? planet.realRadius - 50f : planet.realRadius + 0.07f; var array = factory.veinPool; var num = factory.veinCursor; for (var m = 1; m < num; m++) { var pos = array[m].pos; var colliderId = array[m].colliderId; var colliderData = physics.GetColliderData(colliderId); var vector = colliderData.pos.normalized * (height + 0.4f); physics.colChunks[colliderId >> 20].colliderPool[colliderId & 0xFFFFF].pos = vector; array[m].pos = pos.normalized * height; var quaternion = Maths.SphericalRotation(array[m].pos, Random.value * 360f); physics.SetPlanetPhysicsColliderDirty(); GameMain.gpuiManager.AlterModel(array[m].modelIndex, array[m].modelId, m, array[m].pos, quaternion, false); } GameMain.gpuiManager.SyncAllGPUBuffer(); } public static void RecreatePlanet(bool revertReform) { var player = GameMain.mainPlayer; if (player == null) return; var planet = GameMain.localPlanet; var factory = planet?.factory; if (factory == null) return; //planet.data = new PlanetRawData(planet.precision); //planet.data.CalcVerts(); for (var id = factory.entityCursor - 1; id > 0; id--) { var ed = factory.entityPool[id]; if (ed.id != id) continue; if (ed.colliderId != 0) { planet.physics.RemoveLinkedColliderData(ed.colliderId); planet.physics.NotifyObjectRemove(EObjectType.Entity, ed.id); } if (ed.modelId != 0) { GameMain.gpuiManager.RemoveModel(ed.modelIndex, ed.modelId); } if (ed.mmblockId != 0) { factory.blockContainer.RemoveMiniBlock(ed.mmblockId); } if (ed.audioId != 0) { if (planet.audio != null) { planet.audio.RemoveAudioData(ed.audioId); } } } var stationPool = factory.transport?.stationPool; if (stationPool != null) { foreach (var sc in stationPool) { if (sc == null || sc.id <= 0) continue; sc.storage = new StationStore[sc.storage.Length]; sc.needs = new int[sc.needs.Length]; int protoId = factory.entityPool[sc.entityId].protoId; factory.DismantleFinally(player, sc.entityId, ref protoId); } } var gameScenario = GameMain.gameScenario; if (gameScenario != null) { var genPool = factory.powerSystem?.genPool; if (genPool != null) { foreach (var pgc in genPool) { if (pgc.id <= 0) continue; int protoId = factory.entityPool[pgc.entityId].protoId; gameScenario.achievementLogic.NotifyBeforeDismantleEntity(planet.id, protoId, pgc.entityId); gameScenario.NotifyOnDismantleEntity(planet.id, protoId, pgc.entityId); } } } if (revertReform) { factory.PlanetReformRevert(); } planet.UnloadFactory(); var index = factory.index; var warningSystem = GameMain.data.warningSystem; var warningPool = warningSystem.warningPool; for (var i = warningSystem.warningCursor - 1; i > 0; i--) { if (warningPool[i].id == i && warningPool[i].factoryId == index) warningSystem.RemoveWarningData(warningPool[i].id); } factory.entityCursor = 1; factory.entityRecycleCursor = 0; factory.entityCapacity = 0; factory.SetEntityCapacity(1024); factory.prebuildCursor = 1; factory.prebuildRecycleCursor = 0; factory.prebuildCapacity = 0; factory.SetPrebuildCapacity(256); factory.cargoContainer = new CargoContainer(); factory.cargoTraffic = new CargoTraffic(planet); factory.blockContainer = new MiniBlockContainer(); factory.factoryStorage = new FactoryStorage(planet); factory.powerSystem = new PowerSystem(planet); factory.factorySystem = new FactorySystem(planet); factory.transport = new PlanetTransport(GameMain.data, planet); factory.transport.Init(); factory.digitalSystem = new DigitalSystem(planet); //GameMain.data.statistics.production.CreateFactoryStat(index); planet.LoadFactory(); while (!planet.factoryLoaded) { PlanetModelingManager.Update(); Thread.Sleep(0); } } }